Results 1 to 10 of 73

Hybrid View

  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,494
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cetek14 View Post
    Yeah, I'm also not satisfied with how MCH currently works. I swear that "rework" was made 5 minutes before job actions trailer. Just cut off 50% of the kit, slap a bunch of new multitool actions, done.
    MCH can be so much better than it currently is. But we got to start something. So I'm personally suggesting reworking main combo and doing something with heated animations, because they are really annoying. I consider the job unironically unplayable because of them, they are so silly, completely ruining aesthetics.
    I don't know if I'm the only one bothered by Spread Shot... I think that's an animation looks a bit off for an AoE attack... maybe the Auto-crossbow should've been the "basic" AoE attack and something else for the Hypercharged version. Or at lest there's hoping for getting an improved ability replacing Spread Shot through levels 80-90.

    Something else that can bless that leveling tier is another automaton for AoE. Maybe "Automaton Knight" being a robot that spins around with a Chainsaw on melee range. Chainsaw being another tool borrowed from Edgar from FF6.
    (2)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raikai View Post
    I don't know if I'm the only one bothered by Spread Shot... I think that's an animation looks a bit off for an AoE attack... maybe the Auto-crossbow should've been the "basic" AoE attack and something else for the Hypercharged version. Or at lest there's hoping for getting an improved ability replacing Spread Shot through levels 80-90.

    Something else that can bless that leveling tier is another automaton for AoE. Maybe "Automaton Knight" being a robot that spins around with a Chainsaw on melee range. Chainsaw being another tool borrowed from Edgar from FF6.
    We had bishop if they removed it just to reintroduce it as new but worse since its not in the field that often and has zero interplay with anything like queen, just to win "new skill points" is very annoying. More so since as of right now we have no way to generate battery as a aoe and even then i highl doubt that would fix MCh or make it better what so ever itll act as bioblaster but with battery gauge in the simplest of terms
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,494
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    We had bishop if they removed it just to reintroduce it as new but worse since its not in the field that often and has zero interplay with anything like queen, just to win "new skill points" is very annoying. More so since as of right now we have no way to generate battery as a aoe and even then i highl doubt that would fix MCh or make it better what so ever itll act as bioblaster but with battery gauge in the simplest of terms
    There are gonna be 10 new levels. New traits can introduce a way to generate battery on AoE moves. Plus, the logic behind an AoE battery spender is pretty much what they use for many jobs, with an AoE version of whatever spender they use.

    I agree that the Automaton Queen being just a non interactible tool is not great... But I don't expect it to have that, because they can't make pets being properly responsive in this game... That's why SMN ended where they are right now, and possibly straying even further (if not completely) from a pet aspect in 6.0... I basically just treat the Queen as a "fancy ability visual". The only thing that I would make different is removing the animation delay in the beginning.
    (0)

Tags for this Thread