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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cetek14 View Post
    Yeah, I'm also not satisfied with how MCH currently works. I swear that "rework" was made 5 minutes before job actions trailer. Just cut off 50% of the kit, slap a bunch of new multitool actions, done.
    MCH can be so much better than it currently is. But we got to start something. So I'm personally suggesting reworking main combo and doing something with heated animations, because they are really annoying. I consider the job unironically unplayable because of them, they are so silly, completely ruining aesthetics.
    I don't know if I'm the only one bothered by Spread Shot... I think that's an animation looks a bit off for an AoE attack... maybe the Auto-crossbow should've been the "basic" AoE attack and something else for the Hypercharged version. Or at lest there's hoping for getting an improved ability replacing Spread Shot through levels 80-90.

    Something else that can bless that leveling tier is another automaton for AoE. Maybe "Automaton Knight" being a robot that spins around with a Chainsaw on melee range. Chainsaw being another tool borrowed from Edgar from FF6.
    (2)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raikai View Post
    I don't know if I'm the only one bothered by Spread Shot... I think that's an animation looks a bit off for an AoE attack... maybe the Auto-crossbow should've been the "basic" AoE attack and something else for the Hypercharged version. Or at lest there's hoping for getting an improved ability replacing Spread Shot through levels 80-90.

    Something else that can bless that leveling tier is another automaton for AoE. Maybe "Automaton Knight" being a robot that spins around with a Chainsaw on melee range. Chainsaw being another tool borrowed from Edgar from FF6.
    We had bishop if they removed it just to reintroduce it as new but worse since its not in the field that often and has zero interplay with anything like queen, just to win "new skill points" is very annoying. More so since as of right now we have no way to generate battery as a aoe and even then i highl doubt that would fix MCh or make it better what so ever itll act as bioblaster but with battery gauge in the simplest of terms
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cetek14 View Post
    Yeah, I'm also not satisfied with how MCH currently works. I swear that "rework" was made 5 minutes before job actions trailer. Just cut off 50% of the kit, slap a bunch of new multitool actions, done.
    MCH can be so much better than it currently is. But we got to start something. So I'm personally suggesting reworking main combo and doing something with heated animations, because they are really annoying. I consider the job unironically unplayable because of them, they are so silly, completely ruining aesthetics.
    I have alot to say about MCH most not being positive but the 1-2-3 is annoying purely due to how frequent we use it if we arent doing that we are either pressing our Ogcd or doing the 8 sec heat phase other than that 1-2-3. 4.0 had similar issues but with ammo it diversified the experience and with Hot shot and Cooldown and turret reset it made things more treacherous. The aesthetic might be over the top but the execution is bland aswell ranged jobs have no reason to have such a boring loop much less have it more mundane than most melees and even a few tanks
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #4
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    I feel like both mch and drk got "reworked" in like 5 min
    (4)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by garret_hawke View Post
    I feel like both mch and drk got "reworked" in like 5 min
    Here's what different gameplay wise from HW/SB iterations:
    -Removed MP/TP refresh, removed Dismantle and replaced with new Tactician.
    -Hypercharge now replaced with rapidfire and rapidfire is reworked into spamming one GCD and alterning between 2 oGCD.
    -Heatblast reworked into the GCD spam. GR/Ricochet now have charges, yay.
    -Both gauges reworked into a dumb "fill and spend". Barrel Stabilizer was changed to fit in.
    -Removed EVERYTHING about the turret, just keep overload.
    -Removed Ammos and every skills/mechanics tied to it. (Reload and Quick Reload)
    -Add Drill and reworked Hot shot into Air Anchor. Bio Blaster and Air Anchor for AoE.

    They removed so much to be replaced with an AoE variant. Of course it's much better than the SB iteration but it's also... Just plain and boring. I remember that there was 3 thing asked, Less emphasis on Wildfire, a "Press to overheat button" and correcting the ping issue. 2/3 corrected and Hypercharge was dumbed down while remaining forbidden to Australian players.
    Drill was a good idea, in my opinion. It's impactful, rewarding and establish a set of rules that makes the new core of MCH. "Can I use Hypercharge, will drill/AA be available, how far is Wildfire", they should expand on that.

    On single target, there is literally no differences between lv66 and 80, it's just visuals, potency buff and QoL. It's the same for a lot of jobs between 70-80, but it's baffling for MCH. Reaching lv70 it doesn't feel like a great addition.
    Flamethrower still exists in this form for reasons, I admit it's nice to press it and being able to grab a cup of coffee but this skill needs a rework, hopefully not a trait we'll get lv82 just to fill a slot skill. Like how lv74 adds a 3rd charge on GR/Ricochet, it should have been at 3 charges from the beginning. 2 charges creates a problem, 3 charges is the solution.
    (0)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raikai View Post
    There are gonna be 10 new levels. New traits can introduce a way to generate battery on AoE moves. Plus, the logic behind an AoE battery spender is pretty much what they use for many jobs, with an AoE version of whatever spender they use.

    I agree that the Automaton Queen being just a non interactible tool is not great... But I don't expect it to have that, because they can't make pets being properly responsive in this game... That's why SMN ended where they are right now, and possibly straying even further (if not completely) from a pet aspect in 6.0... I basically just treat the Queen as a "fancy ability visual". The only thing that I would make different is removing the animation delay in the beginning.
    Holding off on a aoe turret at Lv80+?? New skills should organically be added to compliment the jobs at the 50/60/70/80/90 marks (if even possible anymore) I don’t doubt they’ll do somthing like that “Enhanced Spread shot” increasing battery by 5 or somthing and also Aoes don’t have to be complex (it would be appreciated if they were) but also not every skill needs a Aoe version of everything.

    Pet jobs are dead in the water sure but I do recall MCH Mains of eld used to complain about the lack of Turret control, remarkable they made it much much worse in 5.0 by removing overdrive and Hypercharge and restrict it to only 5 Gcds minimum 10 max if your really have a hard time forgetting about the turret button. The turret is so hands off it can be removed and MCH won’t loose anything substantial it needs more interplay like similar to Bahamut where you have a degree of control
    (0)

  7. #7
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I honestly really like the way mch plays now. I find it pretty fun. I know many of you have issues with it and that’s fine. Whatever they change I hope it just makes machinist even better in my eyes. I’d actually like some kind of support since it is a ranged physical. How about placing down a station for hp/mp regen? Or place down a station to increase damage for the entire party for a bit. I kinda don’t like it being the selfish dps like samurai and black mage. That’s my hope anyway. Probably won’t happen but a girl can dream.
    (1)

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by SweetPete View Post
    I honestly really like the way mch plays now. I find it pretty fun. I know many of you have issues with it and that’s fine. Whatever they change I hope it just makes machinist even better in my eyes. I’d actually like some kind of support since it is a ranged physical. How about placing down a station for hp/mp regen? Or place down a station to increase damage for the entire party for a bit. I kinda don’t like it being the selfish dps like samurai and black mage. That’s my hope anyway. Probably won’t happen but a girl can dream.
    I can go with Selfish DPS or Support. Either route should suffice but since BRD and DNC have a tight grip on the niche idk how they would go about it and they removed MP regen skills like Mana Shift and Refresh for a reason so I doubt it’ll be brought back. But as a selfish dps I find it hilariously unfair that SAM and DRG have to worry about positionals and being close to the boss and BLM and SMN have their own demons with a tight phase rotations and lack of mobility, and there goes MCH with the easiest kit in the game and free reign to go in or out with a rotation that can be mastered at 50. Somthing like this rubs me the wrong way if they continue to buff such a job
    (2)

  9. #9
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    I can go with Selfish DPS or Support. Either route should suffice but since BRD and DNC have a tight grip on the niche idk how they would go about it and they removed MP regen skills like Mana Shift and Refresh for a reason so I doubt it’ll be brought back.
    I would honestly want MCH to go back to their support DPS route. Hell, I want phys ranged to go back to their "Utility DPS" identity. Palisade, Refresh, Arm Graze, Leg Graze, Head Graze, Old Hypercharge/Foe's Requiem, Rend Mind, and Dismantle is a lot better reason to bring a physical ranged than a boring "1% Party Bonus DPS buff" that literally adds NO gameplay.

    If they want to keep MCH as a "selfish DPS", they need to implement it as a Support-Oriented, "Selfish" Physical Ranged job with more utility on top of it. Which means, a job that has more personal DPS than its fellow phys ranged, and the identity of "utility based" like all phys ranged. Maybe more mitigation (Rend Mind/ Dismantle/ Palisade), maybe a resource refresh (Refresh or maybe a skill that refreshes job timers every 180 seconds), or maybe even have Peloton be active during combat. Utility doesn't have to mean "Trick Attack relabeled" either, it can even be a skill that helps keep uptime during mechanics, mitigate during heavy damage phases, or even CC that can affect the boss, like Slow and Blind.

    Just something that isn't a +1% Party bonus and is also engaging would be nice.
    (0)
    Last edited by Payotz; 01-08-2021 at 04:42 PM.

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Payotz View Post
    Utility doesn't have to mean "Trick Attack relabeled" either, it can even be a skill that helps keep uptime during mechanics, mitigate during heavy damage phases, or even CC that can affect the boss, like Slow and Blind.
    There are a couple ways to make "selfish" abilities that still add dps utility. For example, Wildfire could be upgraded so that not just your own weaponskills increase its potency but party member weaponskills, spells and pet attacks do so as well.
    (0)

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