You sound like you are quick to get upset and grief your party. Alliance raids are as good as any other content when it comes to practicing better gameplay.

"As a SMN I moved farther to the side because I had 100 hp left."

It is incredibly common for players to not consider the range of spells like succor/medica/helios when positioning themselves during an encounter. It is a nice gesture, but not a requirement, for healers to run around in search of party members on the brink of death because they are scattered to the four winds. It is a requirement, however, that you are within the radius of the healer's spells if you wish to be healed. Where you are standing is probably worth thinking about next time.

Also, is it not more likely that the new players died because they did not know what to look out for, while being out of range? Because hey, sitting on 100 hp for 5 minutes is doable, if I am to believe your story.

As for reviving players, no surprises there. Who would want to start the next encounter with weakness? The time spent releasing and teleporting to the group is quicker and restore your stats. This goes for deaths during groups of mobs between encounters and at the end of encounters.