You still have access to regular Energy Drain, but you get a free use of Energy Drain if you use Aetherflow on something not Energy Drain. That's how TBN works: you use the MP on the shield or damage, but if the shield protected you/someone, then you get the damage as well. You don't have to make a choice between them, and you use the skill as it was intended. That's the problem SCH is having right now: Aetherflow isn't being used as intended, but that's because there's no incentive to do so.
https://i.imgur.com/viiGFhe.png
https://i.imgur.com/viiGFhe.png
I present some outgoing damage charts from Emerald Weapon EX, phase 1 and 2, the first higher-level content I have run since this change meant to push Scholar to use AF to heal more... Where am I supposed to use my stacks here, mister Yoshida? During the 90 second Broil-Bot stretches of time?
I promise you that we'll use AF stacks on healing if you get your encounter design teams to push us in that direction. It's a straight-up brat-play, we are absolutely saying "oh yeah? make me :3 :3 >:3" with the intent of being " " "punished" " " for our hubris. Please stop forcing this design philosophy in the job design space instead of encounter design. Taking away (or nerfing) our healers' damaging abilities and spells doesn't change the fact that we will not heal our party if everyone is at max HP.
Thank you Gravagar for those exquisite charts.
They are... quite sobering.
Also, your "brat-play" comment is hilarious.
(Can't edit my post on freaking mobile UGH)
Correct me if I'm wrong though but did you link the same chart twice? They both seem to be from part 2.
I would love it myself, everytime i fantasize about a "If i could design scholar" scenario it's always something at least partially inspired by the PVP system. this would definitely need thought put into it but a basic "Build and Spend" flow for the class that rewards a constant cycling of resources with more output would honestly be the direction I'd love to see scholar go.
Scholar is the only Job in this game so far without the "build up to a big boom" design.I would love it myself, everytime i fantasize about a "If i could design scholar" scenario it's always something at least partially inspired by the PVP system. this would definitely need thought put into it but a basic "Build and Spend" flow for the class that rewards a constant cycling of resources with more output would honestly be the direction I'd love to see scholar go.
It's just a collection of loosely tied cooldowns that you can use whenever. I guess it does make for a "unique" gameplay, but damn is it unsatisfying.
Chain Stratagem is a great skill, thematically and visually. But you just press it and go.
Recitation+Adloquium+Deployment tactics is very satisfying to pull off, but you just press it and go... every 3 minutes.
Seraph is a cool "here's my big pretty thing", but you just press it and go.
I kinda miss the feeling of building up to something and getting a big dopamine fix for my good work, like Afflatus mysery does or Divination.
I get what you mean, but if you think about it, SCH's theme and lore is that they basically control the flow of battle, slowly turning the tide in their favor. It makes sense that they don't have some huge DPS payback and why they would use some shields and the large number of regens in the later part of their kit. They work as a sustain healer with the way their kit works, and even Energy Drain, Aetherflow, Dissipation, and Seraph all makes sense in this regard where scholars keep a certain number of healing abilities stored away for later use so they can cycle between their healing tools consistently while keeping the party above a certain amount of HP as the enemy's HP drops. SCH's damage is consistently stable at all periods even when they need to heavy heal because their kit works in favor of doing damage and heal simultaneously with their oGCD healing tools instead of relying on GCD healing when things go wrong. While AST and WHM dying would force you to lose your seals / lilies and mess up your big burst damage, Scholar doesn't have that issue at all, so this goes inline with their unique playstyle.Scholar is the only Job in this game so far without the "build up to a big boom" design.
It's just a collection of loosely tied cooldowns that you can use whenever. I guess it does make for a "unique" gameplay, but damn is it unsatisfying.
Chain Stratagem is a great skill, thematically and visually. But you just press it and go.
Recitation+Adloquium+Deployment tactics is very satisfying to pull off, but you just press it and go... every 3 minutes.
Seraph is a cool "here's my big pretty thing", but you just press it and go.
I kinda miss the feeling of building up to something and getting a big dopamine fix for my good work, like Afflatus mysery does or Divination.
In some sense, this kind of playstyle scratches the itch of tilting the battle in your favor with the large variety of healing tools at your disposal with the 'weak opposing the strong using numerous tactics'. At the same time doing nothing but Broil/Ruin II and having a slow-to-respond fairy takes away some of that feeling since their healing toolkit is inherently fighting against itself, so meh.
Respectfully, let's not pretend that lore matters anymore to the FFXIV developers.I get what you mean, but if you think about it, SCH's theme and lore is that they basically control the flow of battle, slowly turning the tide in their favor. It makes sense that they don't have some huge DPS payback and why they would use some shields and the large number of regens in the later part of their kit. They work as a sustain healer with the way their kit works, and even Energy Drain, Aetherflow, Dissipation, and Seraph all makes sense in this regard where scholars keep a certain number of healing abilities stored away for later use so they can cycle between their healing tools consistently while keeping the party above a certain amount of HP as the enemy's HP drops. SCH's damage is consistently stable at all periods even when they need to heavy heal because their kit works in favor of doing damage and heal simultaneously with their oGCD healing tools instead of relying on GCD healing when things go wrong. While AST and WHM dying would force you to lose your seals / lilies and mess up your big burst damage, Scholar doesn't have that issue at all, so this goes inline with their unique playstyle.
They've pretty much gutted the fairy. They've removed most preventative play style from SCH and given them more reactive spells.
They're made all of AST's cards essentially the same in direct opposition to the in game lore.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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