Quote Originally Posted by Brandedblade View Post
I would love it myself, everytime i fantasize about a "If i could design scholar" scenario it's always something at least partially inspired by the PVP system. this would definitely need thought put into it but a basic "Build and Spend" flow for the class that rewards a constant cycling of resources with more output would honestly be the direction I'd love to see scholar go.
Scholar is the only Job in this game so far without the "build up to a big boom" design.

It's just a collection of loosely tied cooldowns that you can use whenever. I guess it does make for a "unique" gameplay, but damn is it unsatisfying.

Chain Stratagem is a great skill, thematically and visually. But you just press it and go.

Recitation+Adloquium+Deployment tactics is very satisfying to pull off, but you just press it and go... every 3 minutes.

Seraph is a cool "here's my big pretty thing", but you just press it and go.

I kinda miss the feeling of building up to something and getting a big dopamine fix for my good work, like Afflatus mysery does or Divination.