Quote Originally Posted by Vahlnir View Post
But now that the bar is lowered for entry I think it has been beneficial to everyone. Mastering tanking is still beyond some people. Heck, I still see so many that don't know how to handle a tank buster. Just because it has been made easier doesn't mean it's braindead or that it doesn't require a player to improve. It is not braindead. And players still need to improve if they plan to do anything more than their daily expert.
It's not better for "everyone" - it's just better for people who weren't really much into tanking in the first place. While yes, many people who were too afraid to tank before have actually tried it now that it's been made easier, at the same time plenty of veteran tanks have switched due to the role no longer providing the challenge they were looking for, making it utterly unengaging. The role is basically catering to non-tank players right now instead of its usual target demographic, which is pretty bonkers imo.
On top of that - as you said - even though it's braindead easy for a typical tank player now, these new people who weren't really tank material will still struggle with the basics no matter how simple they're made, so it ends up lowering the skill-level of the role as good ones just quit/switch and you're left with the baddies.

Tank role has always traditionally appealed to people who like being in control, taking responsibility and ideally having a carry potential. When you greatly diminish these aspects(like SHB has), then you fail to provide the engagment and class fantasy for these people. Now, it'd be okay if there was one or two tank jobs which were purposefully made easier to provide a more accessible option for beginners and people who just want to alt a tank to help with role balance, but you can't just strip the entire role of everything that made it appealing to its player niche in the first place.