The only issue I have with that game is when they let me get down to 5-10% and I hit Superbolide, and they're like "WHY YOU DO THIS?! I WAS GONNA BENE YOU!"
...Yeah, well, don't make me use my "panic button" then. lol
I actually had a WHM tell me at the start of a dungeon not to use Superbolide because they would bene me in time. They also told me every time that bene became useable again so that I wouldn't use Super. It was actually a fairly quick run(iirc it was the new 5.4 dungeon).
It certainly has its use, no doubt.
In my personal experience, however, it has just led to confusion. Like being yanked for no reason.
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Yeah, I usually don't get that warning. Thankfully this doesn't happen often.I actually had a WHM tell me at the start of a dungeon not to use Superbolide because they would bene me in time. They also told me every time that bene became useable again so that I wouldn't use Super. It was actually a fairly quick run(iirc it was the new 5.4 dungeon).
What if "Rescue" only worked if an AOE was going to kill a hero and it pop "automatically". This why no one would ever be pulled with out reason.
I removed it from my WHM bar. You wanna stay in that orange circle? Have fun. I’d rather not get yelled at for helping either.
It is mostly bad because execution takes very specific timing and not unlike bene for WHM (which also misses 80% of the time when you're using it for an 'oh shit' moment instead of just fully healing someone after a rez) even when using it with the best intentions it can still come off as being trollish.
With that said, WHM once had a worse troll button. It was called Fluid Aura. It would knock-back and bind any enemy that was not immune to those two effects and boy was that fun if you were melee or tank (imagine hitting an enemy and suddenly it's completely out of your range). I think MCH had a version too. Both have been nerfed I think, Fluid Aura only binds now and I assume the MCH ability works the same or has been removed (because I haven't seen anyone use it).
I almost never use Rescue on tanks. Tanks are made to eat damage and throwing out Stoneskin (or whatever they're calling it now) or popping Addle and/or trusting the tank to manage their CDs is usually my MO when I'm healing. Honestly it's easier to raise someone than to try to successfully try to use Rescue. I like the concept but yes, I think it should be reworked.
You tank mains are gonna HATE me for this, but one use for Rescue I have is to tug on the leash of over-eager tanks.
When we've already pulled three groups of mobs, and you're about to get to the fourth one, and I just KNOW this is gonna make us wipe, yeah I'm gonna press that emergency rescue button and tug you back before you get yourself killed.
Usually, though, I use it for its intended use: rescuing someone who is unaware that they're standing right in the middle of a spot that's about to get them killed.
I do this enough that I would be very sad if Rescue disappeared. I like saving those sprouts from their impending doom.
This is why they need to reduce the CD down to like 30 seconds.
I was just in a run during which one of the healers (maybe both) continually used Rescue to pull a tank out of combat, then antagonized and gaslighted me when I called out this behaviour and demanded that it stop. When the tank himself indicated that the abuse was annoying, one of the healers said too bad, play a different game.
Beginning to side in favour of the people calling for changes to be made to this garbage.
And yes, I've reported the incident, but it won't carry any weight. We couldn't figure out which healer was doing it, or whether it was both alternately. I was only abused incidentally in defense of the person being Rescued away from mobs throughout the freaking dungeon.
Now I'll be wary and cynical every time I PUG something as tank, and I have three more tanks to level. Joy.
edit: Well, it sounds like something was done about the harassment after all!
Last edited by flatbear; 12-19-2020 at 04:44 AM.
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