The ilvl you can take into the guildleves has become so high that even the ones that used to have the mechanics taken care of, pretty much get ignored now.

Lets go through them.

Basic Training: Enemy Parties
The name is GREAT, says everything it's meant to be about, love the format.
2 Parties, and a warning that taking them both on at the same time would be crazy...
What do we do? We grab them both, and take them out easily. Even when the only AOE is on the tank.
Then it says, "don't pull the entire pack at once" with the big pack.
We pull it, all at once. Effortlessly.

Under the Armor
Name is useless. It tells you the basics though. Tank tanks, other people kill.
Meant to be an exersize of the tank grabbing the adds while keeping agro so others don't die.
What do we do? Take out the boss, while ignoring everything.

Basic Training: Enemy Strongholds
Back to the good format. It is about strongholds.
I think it's trying to teach traversal mechanics, take a pack, do an action, take a pack, do an action.
About ambushes from behind, and to go handle them. Pretty much ignored.

Hero on the half shell
Pun based name? Casually implies turtle. I've seen the turtle actually killed, while everybody was shouting stop and trying to stop. Least this one you have to do the mechanics, or you fail.


Pulling Poison Posies
This is trying to teach you "Do not stand in bad".
What it teaches, "Torment healers until they break and or leave"
Have to make the poison clouds pretty much instant death, with almost no damage from the monsters. Maybe if it made you have only 1% of your hp while your in it so the hits become instant death?
Trying to teach people "don't stand in bad" at level 20, and not before, just seems strange.

Stinging back
Tries to teach you about priority targets when pulling. This at least I do see done most of the time. Fine, this one gets a pass.


All's Well that Ends in the Well
Getting to level 25 before they teach about status effects? Maybe this one is meant to teach "look away" as well. What it accomplishes is just more torment of the healers. When seleine could remove status effects, this was the only time she was used.


Flicking Sticks and Taking Names
Short combat guildhest. Maybe it's trying to reinforce "don't stand in bad" at the boss with the complicated dodging?

More than a Feeler
Safe spot has been found. If you pull into just the right place, none of the bubbles get anywhere near the boss, and you can take down the boss fast enough to not be overwhelmed too badly by the bubble slimes. Maybe the lesson was to pay attention to the mechanics text? I don't think there's ever a "kill these, leave those" mechanic on adds anywhere in the game. Good thing the mechanic it tries to teach isn't even used, as nobody listens.


Annoy the Void
We can simply power through this one. Kill the adds, make more flames, or don't bother to kill them and have somebody else pull them away from the boss so the boss can be powered down. There's no number of flames that can spawn that the boss won't quickly die. Just that powerful now.


Shadow and Claw
Teaches about movement in fights. How to notice, and predict where things will be, so that you don't stand there. Might also be trying to reinforce blind attacks, where you have to watch something other then the warning orange marks. Can be powered through just by dragging to one point and killing it.


Long live the Queen
At least we have to dodge the candles, the explosions are lethal.


Ward Up
At level 40, one where the mechanic has to be done, or else. By this point everybody is so used to ignoring them that it's hard to get groups to listen and actually pay attention.


Solemn Trinity
8 people needed for this one. One of the only places where both 4 and 8 person content are in the same roulette. Defend the target. Sometimes people do, sometimes people don't. Certainly they ignore attempts to keep the packs appart most times.



So, what would need to happen? Complete rewrites? More structure? Make them basically sprout school part 2?
Okay, so then only sprouts go in? You have to put large bribes on them like MSQ roulette? You'd still get people rushing through to get the reward, and not caring.

Not actually sure it can be solved, truth be told, human nature and all that.