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Thread: New Guildhests

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  1. #1
    Player
    Con_Carne's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    199
    Character
    Con Carne
    World
    Cerberus
    Main Class
    Paladin Lv 80

    New Guildhests

    I have a suggestion for new Guildhests. These are supposed to be like "introductions to mechanics" for new players, so I suggest new ones featuring mechanics who have been introduced through the years.

    For example, one which would focus into certain "raid" mechs (though they appear in normal content as well), such as the "don't look" Eye attack. Seriously, I think many new players doesn't know so much about this thing when I go to raids like WoD.

    Another Guildhest would focus into the use of the Duty Actions, so it can prepare players to those situations like with Lakshmi. And perhaps into the Active Time Maneuver mechanic as well.
    (1)
    Sorry if my english is bad... NAEL VAN DARNUS FOR DISSIDIA!!

    Chocobo Orchestrion: https://forum.square-enix.com/ffxiv/threads/318163
    Airship World Map: https://forum.square-enix.com/ffxiv/threads/386758
    Commando (COM) Limited Job: https://forum.square-enix.com/ffxiv/threads/413633
    Kingdom Hearts Event: https://eu.finalfantasyxiv.com/lodestone/character/3985385/blog/4859416/

  2. #2
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Having a few level 50 guildhests that introduce and explain things like the stack markers would be nice, yes. It's amazing how many people you see to this day that run away with the stack marker.
    (4)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Espritduo View Post
    Having a few level 50 guildhests that introduce and explain things like the stack markers would be nice, yes. It's amazing how many people you see to this day that run away with the stack marker.
    Guilty

    but as a newb going through SB the first time i saw one was in Susano, Nidhoog had one two but i died on the fight so didnt see it. also stack markers are everywhere in at least every dungone in the 80s so eventually itll be as routine as breathing
    (0)

  4. #4
    Player DrWho2010's Avatar
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    Aug 2013
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    Limsa Lominsa
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    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    they've stated they will not be revisiting the guildhest system. there were even some calls to remove guildhests from the game altogether. in these situations people should turn to others in the community to learn from each other how things work. this is an MMO after all.
    (0)

  5. #5
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    People have to spend time to learn more = more sub money for SE. Even the mentor have to pay the sub to teach new player who the game is supposed to taught. I don't think dev is going to doing anything to change it. Not while the CEO is pleased with how the stock price could rise because of it.
    (0)
    Last edited by cactuarzzzz; 10-21-2020 at 08:55 PM.

  6. #6
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Problem with the guildhest system is that even the ones meant to teach mechanics, tend to get the mechanics ignored.

    They'd start to need to strictly cap the ilvl much lower, and be much unkinder about things before people would actually do the mechanics. That in turn would lead to people just not doing the content.
    (2)

  7. #7
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    The ilvl you can take into the guildleves has become so high that even the ones that used to have the mechanics taken care of, pretty much get ignored now.

    Lets go through them.

    Basic Training: Enemy Parties
    The name is GREAT, says everything it's meant to be about, love the format.
    2 Parties, and a warning that taking them both on at the same time would be crazy...
    What do we do? We grab them both, and take them out easily. Even when the only AOE is on the tank.
    Then it says, "don't pull the entire pack at once" with the big pack.
    We pull it, all at once. Effortlessly.

    Under the Armor
    Name is useless. It tells you the basics though. Tank tanks, other people kill.
    Meant to be an exersize of the tank grabbing the adds while keeping agro so others don't die.
    What do we do? Take out the boss, while ignoring everything.

    Basic Training: Enemy Strongholds
    Back to the good format. It is about strongholds.
    I think it's trying to teach traversal mechanics, take a pack, do an action, take a pack, do an action.
    About ambushes from behind, and to go handle them. Pretty much ignored.

    Hero on the half shell
    Pun based name? Casually implies turtle. I've seen the turtle actually killed, while everybody was shouting stop and trying to stop. Least this one you have to do the mechanics, or you fail.


    Pulling Poison Posies
    This is trying to teach you "Do not stand in bad".
    What it teaches, "Torment healers until they break and or leave"
    Have to make the poison clouds pretty much instant death, with almost no damage from the monsters. Maybe if it made you have only 1% of your hp while your in it so the hits become instant death?
    Trying to teach people "don't stand in bad" at level 20, and not before, just seems strange.

    Stinging back
    Tries to teach you about priority targets when pulling. This at least I do see done most of the time. Fine, this one gets a pass.


    All's Well that Ends in the Well
    Getting to level 25 before they teach about status effects? Maybe this one is meant to teach "look away" as well. What it accomplishes is just more torment of the healers. When seleine could remove status effects, this was the only time she was used.


    Flicking Sticks and Taking Names
    Short combat guildhest. Maybe it's trying to reinforce "don't stand in bad" at the boss with the complicated dodging?

    More than a Feeler
    Safe spot has been found. If you pull into just the right place, none of the bubbles get anywhere near the boss, and you can take down the boss fast enough to not be overwhelmed too badly by the bubble slimes. Maybe the lesson was to pay attention to the mechanics text? I don't think there's ever a "kill these, leave those" mechanic on adds anywhere in the game. Good thing the mechanic it tries to teach isn't even used, as nobody listens.


    Annoy the Void
    We can simply power through this one. Kill the adds, make more flames, or don't bother to kill them and have somebody else pull them away from the boss so the boss can be powered down. There's no number of flames that can spawn that the boss won't quickly die. Just that powerful now.


    Shadow and Claw
    Teaches about movement in fights. How to notice, and predict where things will be, so that you don't stand there. Might also be trying to reinforce blind attacks, where you have to watch something other then the warning orange marks. Can be powered through just by dragging to one point and killing it.


    Long live the Queen
    At least we have to dodge the candles, the explosions are lethal.


    Ward Up
    At level 40, one where the mechanic has to be done, or else. By this point everybody is so used to ignoring them that it's hard to get groups to listen and actually pay attention.


    Solemn Trinity
    8 people needed for this one. One of the only places where both 4 and 8 person content are in the same roulette. Defend the target. Sometimes people do, sometimes people don't. Certainly they ignore attempts to keep the packs appart most times.



    So, what would need to happen? Complete rewrites? More structure? Make them basically sprout school part 2?
    Okay, so then only sprouts go in? You have to put large bribes on them like MSQ roulette? You'd still get people rushing through to get the reward, and not caring.

    Not actually sure it can be solved, truth be told, human nature and all that.
    (2)

  8. #8
    Player
    QueenVanraen's Avatar
    Join Date
    Jan 2021
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    22
    Character
    Vanessa Ra'lanne
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    The ilvl you can take into the guildleves has become so high that even the ones that used to have the mechanics taken care of, pretty much get ignored now.
    That's sadly all of ARR.
    (0)

  9. #9
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    since a lot of them can be powered through, make them all min ilvl.
    (0)