Because if you don’t know a tactic you get one hit killed. It’s not uncommon to see most of the raid die to something like a knockback.I have to ask...how? Just how? This most recent normal tier has been the easiest normal raid set in a long, long time. It is very forgiving. I would argue that it's too forgiving for just about every type of player. If this is how people feel about challenges...it's no surprise that we are at this point. I realize how this may come across...but this is how I feel, and I truly can't fathom the idea of Eden's Promise being "unforgiving" in any way, shape or form in any universe.
You seem to be one of the ex WoW elitists, but you have to remember that this game was never really built around that style.
I disagree. This game gives plenty of res ability, and wiping on trials and raids simply mean starting straight at the boss or with shortcuts for alliance raids. It works with one-shot mechanics.
So...learn the mechanics, and don't get one-shotted in the future. That's how most everyone learns. That isn't even a "WoW elitist" thing, which I am not by the way, though I have played WoW. That is just common sense. Obviously everyone learns at a different pace, so it might be somewhat difficult for some to catch on to, but it isn't an impossible task. I have seen many raids come back from a near wipe in this game, mostly because there is a lot of forgiveness in the design. Someone dies? Healers can get them back up. Got a RDM? They can resurrect 2 players in a matter of seconds. The normal modes in this game provide a lot of room for trial and error, even to the brink of a full wipe, but can still be recovered. Eden's Promise...even more so. Again, it's the easiest normal tier in recent and not so recent memory. But sure, I guess I'm an elitist because I view things objectively.
Then you die to it and know better next time. It's not so much knowing everything beforehand but rather paying attention during a fight and learning from it, wether it was you who died or someone else.
Nobody knows any tactics first week and you still clear the fight with a full party of first timers because normal raids are forgiving. It may take a wipe or two but that's not unreasonable for a normal raid where nobody never saw any of the mechanics happening.
You have (theoretically) unlimited resses from healers and may even be lucky and get a SMN or RdM who can help out aswell. Even stack mechanics don't require more than 3-4 people to be alive. And a lot of mechanics are getting reused countless times plus they get telegraphed. And the infamous "just follow someone who seems to know what they're doing" works almost everytime for current raid tier.
The only nasty trap mechanic was imo on e11 the fire burnished glory (?) right after you thought "oh, I got it, I need to stay close to the edge for this" after the lightning one and got knocked straight off instead. That one was an instant black screen on my first run because all 8 people were sent flying, laughed it off in chat and knew better next time.
The other e9-e12 mechanics gave you a stack, you took some damage but it's not "you fail, you die" in normal. And definitely not permanently like on ARR Titan either. As long as one person that can ress stays alive for long enough to ress someone else, you can muddle your way through.
So you get raised or the group wipes and you try again, and this time you know what the mechanic does. Theres no real penalty for dying or wiping other than time lost in this game. Its not like this is FFXI where you lose exp or something.
Oh, no, you didn't immediately succeed on your first time trying a fight, what a nightmare.
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