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  1. #71
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They should probably just make it so Energy Drain does 300 potency, but removes all aetherflow stacks left, restoring 500MP for each stack used by this. Meaning for one, you get 500MP, two gives 1000MP, all three gives 1500MP. That way we still have a stack removing button, we just can't spam it and it comes with actual risk involved (accidental use = no Aetherflow).
    Problem with chosing either AF for DPS or healing is, DPS will mostly always win. While it is almost certainly true there is a certain Tactical choice between using AF for damage or save it for emergency healing, considering how scripted encounters are and how predictable damage is, the value of being able to react to accidents quickly goes down as your group does less and less mistakes.

    Eventually "more healing has" mostly lost its value and DPS is the only thing of use you can spend your AF stacks on.

    And that, even if you don't consider the invaluable MP regen Energy Drain grants.
    (0)

  2. #72
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    Problem with chosing either AF for DPS or healing is, DPS will mostly always win. While it is almost certainly true there is a certain Tactical choice between using AF for damage or save it for emergency healing, considering how scripted encounters are and how predictable damage is, the value of being able to react to accidents quickly goes down as your group does less and less mistakes.

    Eventually "more healing has" mostly lost its value and DPS is the only thing of use you can spend your AF stacks on.

    And that, even if you don't consider the invaluable MP regen Energy Drain grants.
    Energy Drain also gives mana back on use which SCH desperately needs.

    If they added the MP gain to all of the aetherflow spenders it would help make the case for using them over Energy Drain. Or at least would validate Yoshi-P's wanting us to use them for healing.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #73
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Energy Drain also gives mana back on use which SCH desperately needs.

    If they added the MP gain to all of the aetherflow spenders it would help make the case for using them over Energy Drain. Or at least would validate Yoshi-P's wanting us to use them for healing.
    Or if they returned Quickened Aetherflow, which would help with a lot of MP issues as well. 1K MP every 45s instead of every 60s would help massively in the long run.
    (0)

  4. #74
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    How would you Scholar mains like it if the PvE version of Scholar adapted parts of the PvP version of Scholar?

    In the PvP version Lustrate and Indomitability both have cooldowns that are shared and both have 3 charges. Using Dissipation eats 50 Faerie gauge to grant a stack of Lustrate and Indom and you gain Faerie gauge by using; Physick, Adloquium, Succor, Broil, and Biolysis.

    What could happen is bring that portion over to the PvE version of Scholar.

    Lustrate and Indom would have shared cooldowns with 3 charges. Energy Drain would become a generic short cooldown, not tied to anything, with 3 charges as well. Excogitation and Sacred Soil would become cooldowns no longer tied to Aetherflow. Their cooldowns being balanced around no longer being tied to Aetherflow.

    Ruin, Ruin 2, Broil, Broil 2, Broil 3, Bio, Biolysis, Physick, Aldoquium, Succor and all the Fairy actions, including Embrace, would grant Faerie gauge on use. Fey Union would no longer use the Faerie gauge and would instead also be a generic cooldown that grants Faerie gauge.

    *Aetherflow uses a portion of the Faerie gauge to grant a stack of Lustrate, Indomitability and Energy Drain. Aetherflow would upgrade into Dissipation. Dissipation would have it's cooldown reduced to 60 seconds and have it's effects lowered to 7% increased healing potency with a 10 second duration, to match it's lowered cooldown, and could have another effect that increases the damage of your next attack by whatever %, or whatever other non-healing and non-MP restoring bonus effect.

    Ruin and Broil123 would have their cast times lowered to 1.5 seconds, or even 1 second, so you can weave and/or double weave all those cooldowns without clipping your gcd.

    Could that possibly make Scholar too busy and a higher APM job? Probably. Which is something it seems Scholar mains are desperately wanting.

    *Edit: I stepped away and forgot that Aetherflow and Dissipation would no longer have cooldowns. Instead their use is tied to how quickly the Faerie gauge builds up. Sacred Soil could become Scholar's MP restoration ability, upon its use it restores X amount of MP. Although MP is a discussion for another time (The MP costs of Broil, Glare and Malefic should, frankly, be removed)
    (0)
    Last edited by Cithaerias_pyropina; 12-14-2020 at 07:32 AM.

  5. #75
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Brandedblade View Post
    ED is such a darned if you do darned if you don't skill in the SCH's toolkit. I agree with the general consensus that we should be healing with our Aetherflow over dumping it all into ED but we still need a skill like it for the sake of not wasting all of our stacks. I wouldn't mind more to do but at the same time this particular element of the sch toolkit is just going to always be problematic in a game like this.
    The way to fix that is to go with the solution they came up with for TBN: Aetherflow healing skills give a free use of Energy Drain. This way, you still get the healing and the DPS.
    (0)

  6. #76
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by inhaledcorn View Post
    The way to fix that is to go with the solution they came up with for TBN: Aetherflow healing skills give a free use of Energy Drain. This way, you still get the healing and the DPS.
    Why not just have Energy Drain be a 20s cooldown then?
    (0)

  7. #77
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kabooa View Post
    Why not just have Energy Drain be a 20s cooldown then?
    Because you go back to the original problem of not being able to properly use excess stacks.
    (0)

  8. #78
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They should probably just make it so Energy Drain does 300 potency, but removes all aetherflow stacks left, restoring 500MP for each stack used by this. Meaning for one, you get 500MP, two gives 1000MP, all three gives 1500MP. That way we still have a stack removing button, we just can't spam it and it comes with actual risk involved (accidental use = no Aetherflow).
    Like Tornado kick? No thank you. Disregarding the fact that SCH is a Healer, any Attack that requires the expense of the whole gauge usually sucks
    (2)

  9. #79
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    How would you Scholar mains like it if the PvE version of Scholar adapted parts of the PvP version of Scholar?

    In the PvP version Lustrate and Indomitability both have cooldowns that are shared and both have 3 charges. Using Dissipation eats 50 Faerie gauge to grant a stack of Lustrate and Indom and you gain Faerie gauge by using; Physick, Adloquium, Succor, Broil, and Biolysis.

    What could happen is bring that portion over to the PvE version of Scholar.

    Lustrate and Indom would have shared cooldowns with 3 charges. Energy Drain would become a generic short cooldown, not tied to anything, with 3 charges as well. Excogitation and Sacred Soil would become cooldowns no longer tied to Aetherflow. Their cooldowns being balanced around no longer being tied to Aetherflow.

    Ruin, Ruin 2, Broil, Broil 2, Broil 3, Bio, Biolysis, Physick, Aldoquium, Succor and all the Fairy actions, including Embrace, would grant Faerie gauge on use. Fey Union would no longer use the Faerie gauge and would instead also be a generic cooldown that grants Faerie gauge.

    *Aetherflow uses a portion of the Faerie gauge to grant a stack of Lustrate, Indomitability and Energy Drain. Aetherflow would upgrade into Dissipation. Dissipation would have it's cooldown reduced to 60 seconds and have it's effects lowered to 7% increased healing potency with a 10 second duration, to match it's lowered cooldown, and could have another effect that increases the damage of your next attack by whatever %, or whatever other non-healing and non-MP restoring bonus effect.

    Ruin and Broil123 would have their cast times lowered to 1.5 seconds, or even 1 second, so you can weave and/or double weave all those cooldowns without clipping your gcd.

    Could that possibly make Scholar too busy and a higher APM job? Probably. Which is something it seems Scholar mains are desperately wanting.

    *Edit: I stepped away and forgot that Aetherflow and Dissipation would no longer have cooldowns. Instead their use is tied to how quickly the Faerie gauge builds up. Sacred Soil could become Scholar's MP restoration ability, upon its use it restores X amount of MP. Although MP is a discussion for another time (The MP costs of Broil, Glare and Malefic should, frankly, be removed)
    Hmm. I like the idea of using the Fairy Gauge in that way, but I don't really see how we would get more engaging gameplay. In the end we are getting 3 charges of ED to weave in between Broils. That's nice but it doesn't shake much the *Broilspam* we are used to do.

    I will agree the gameplay does flow much better like this and I would probably enjoy it.
    (0)

  10. #80
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    How would you Scholar mains like it if the PvE version of Scholar adapted parts of the PvP version of Scholar?
    Honestly? I wouldn't mind it much. Same with WHM. IMHO Protect should be a short CD, Damage reduction buff you can put on a player / party.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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