
Originally Posted by
Archwizard
Oh, there are ways certainly.
For instance, have a stance system of cycling through elemental Enchantments on their weapon -- say, Flametongue/Enfire for DoT damage, Icebrand/Enblizzard for MP recovery, Thunder Slash/Enthunder for AoE damage -- and a freeform rotation of physical weaponskills that deal bonus magic damage like Liquid Steel, Gaia Blade and Gale Cut that alter their effects based on the ongoing enchantment. Complete a combo to unlock an instant spell finisher like Spark, requiring an element of control over your MP. Abilities like Osmose Blade, Warp Strike or Double/Triple to round it out.
Group support skills like NulElement or Shell, or Runic as a personal defensive CD like Riddle of Earth.
Ars Arcanum, Omnislash, Army of One, or some other classic FF bladework skill as a Limit Break. Tack on Maiming gear for the full "knight" aesthetic.
Frankly I would see it maybe stepping more on DRK's toes (as an anti-magic specialist with unique effects on each strike like MP-siphon, and some spells woven in) than on RDM's (as yet another job with magical melee attacks, like NIN and PLD before it), and even then the role and active playstyle is a big consideration.
My main concern is largely that we have a lot of melee DPS, and seeing another one added when we're still light on healer, ranged and casters would be a bizarre choice.