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  1. #581
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by wereotter View Post
    Fun fact, Thancred actually changed jobs more than just the once. He started ARR as a Gladiator.

    You don't really get to see him fight much unless you start in Ul'Dah, but in that part of the story, he uses a sword and shield and and swapped to rogue once that job was released.
    Gladiator used to have daggers back at the start of ARR. I'm pretty sure he wasn't actually a Gladiator, it's just it had a 'near-enough' set of animations for what they wanted.

    Alisaie also briefly used Gladiator back before Red Mage existed, for pretty much the same reason.
    (2)

  2. #582
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    Gladiator used to have daggers back at the start of ARR. I'm pretty sure he wasn't actually a Gladiator, it's just it had a 'near-enough' set of animations for what they wanted.

    Alisaie also briefly used Gladiator back before Red Mage existed, for pretty much the same reason.
    I mean he also casted cure a lot in the uldah starting place fight, idk. Seems like the scions can switch classes whenever they feel the need to.
    (0)

  3. #583
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ADVSS View Post
    I mean he also casted cure a lot in the uldah starting place fight, idk. Seems like the scions can switch classes whenever they feel the need to.
    Whenever you're fighting alongside NPCs normally at least one of them will have cure, or an equivalent. Rogue, which I believe is what they wanted him to be it just didn't exist at that point, could also cross-class cure if I recall correctly.

    Even when the NPCs are on jobs that have no access to healing spells they will still heal you, your ninja job trainer for example will cast heals on you in some fights despite the fact NIN has never had access to any sort of external healing ability.
    (1)
    Last edited by Jandor; 12-11-2020 at 07:38 PM.

  4. #584
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jandor View Post
    Whenever you're fighting alongside NPCs normally at least one of them will have cure, or an equivalent. Rogue, which I believe is what they wanted him to be it just didn't exist at that point, could also cross-class cure if I recall correctly.

    Even when the NPCs are on jobs that have no access to healing spells they will still heal you, your ninja job trainer for example will cast heals on you in some fights despite the fact NIN has never had access to any sort of external healing ability.
    yep and they got a bit more detail with it later after 2.X being that the characters that are not healer class or a caster class would be just throwing a potion at WoL as their Cure skill.

    That aside...

    I wodner how much longer before we get the 6.0 content reveal and see the Job changes and new Jobs. We are at 5.4 now so it is either soon to prepare for the samples of new characters we may meet in 5.5/5.55 or after 5.55 so they can focus on saving the reveal once 6.0 is almost out within the 3 to 4 months after 5.55
    (0)
    Last edited by EdwinLi; 12-12-2020 at 08:51 AM.

  5. #585
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EdwinLi View Post
    yep and they got a bit more detail with it later after 2.X being that the characters that are not healer class or a caster class would be just throwing a potion at WoL as their Cure skill.

    That aside...

    I wodner how much longer before we get the 6.0 content reveal and see the Job changes and new Jobs. We are at 5.4 now so it is either soon to prepare for the samples of new characters we may meet in 5.5/5.55 or after 5.55 so they can focus on saving the reveal once 6.0 is almost out within the 3 to 4 months after 5.55
    Probably new jobs in February more stuff in may and job changes at the end of summer
    (0)

  6. #586
    Player
    Veloran's Avatar
    Join Date
    Dec 2019
    Posts
    665
    Character
    Vane Weaver
    World
    Diabolos
    Main Class
    Gladiator Lv 84
    Merlwyb's dual-pistols felt like exactly the same sort of advanced tease of a job as Alisaie's use of a rapier in 3.4. I'd bet on a Gambler/Corsair equivalent easily. Outside of that I'm also hoping for some sort of Mystic/Rune Knight, though like Gosetsu in 3.5 we'll probably need to wait until the next patch to see any hint of that.

    Otherwise they might do the GNB/DNC thing of releasing jobs with almost no foreshadowing.
    (1)

  7. #587
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Veloran View Post
    Merlwyb's dual-pistols felt like exactly the same sort of advanced tease of a job as Alisaie's use of a rapier in 3.4. I'd bet on a Gambler/Corsair equivalent easily. Outside of that I'm also hoping for some sort of Mystic/Rune Knight, though like Gosetsu in 3.5 we'll probably need to wait until the next patch to see any hint of that.

    Otherwise they might do the GNB/DNC thing of releasing jobs with almost no foreshadowing.
    I don't feel like Merlwyb is a hint to the next job since we've always known her to have double pistols and know about the musketeer job. I still feel the only jobs we've had hinted was Chemist/Apoc and beast master which will probably be a limited job. (I'm still holding out hope its a full job since i want another pet based job QuQ).

    I guess you could also argue mage knights from Landis as a hint but its our weakest one since the one we meet is just a big fire THM. Though i guess Gabranth could be what mage knights would be like and i assume they would just be mystic knights but i don't see a way for them to make the job interesting while not stepping on RDM toes and i'd rather they just put rune knight stuff into RDM since it seems fitting for them to be able to do that stuff to enhance their abilities while maintaining their inner reserves.
    (1)

  8. #588
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rymi64 View Post
    but i don't see a way for them to make the job interesting while not stepping on RDM toes
    Oh, there are ways certainly.

    For instance, have a stance system of cycling through elemental Enchantments on their weapon -- say, Flametongue/Enfire for DoT damage, Icebrand/Enblizzard for MP recovery, Thunder Slash/Enthunder for AoE damage -- and a freeform rotation of physical weaponskills that deal bonus magic damage like Liquid Steel, Gaia Blade and Gale Cut that alter their effects based on the ongoing enchantment. Complete a combo to unlock an instant spell finisher like Spark, requiring an element of control over your MP. Abilities like Osmose Blade, Warp Strike or Double/Triple to round it out.
    Group support skills like NulElement or Shell, or Runic as a personal defensive CD like Riddle of Earth.
    Ars Arcanum, Omnislash, Army of One, or some other classic FF bladework skill as a Limit Break. Tack on Maiming gear for the full "knight" aesthetic.

    Frankly I would see it maybe stepping more on DRK's toes (as an anti-magic specialist with unique effects on each strike like MP-siphon, and some spells woven in) than on RDM's (as yet another job with magical melee attacks, like NIN and PLD before it), and even then the role and active playstyle is a big consideration.

    My main concern is largely that we have a lot of melee DPS, and seeing another one added when we're still light on healer, ranged and casters would be a bizarre choice.
    (0)
    Last edited by Archwizard; 12-12-2020 at 11:58 PM.

  9. #589
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Archwizard View Post
    Oh, there are ways certainly.

    For instance, have a stance system of cycling through elemental Enchantments on their weapon -- say, Flametongue/Enfire for DoT damage, Icebrand/Enblizzard for MP recovery, Thunder Slash/Enthunder for AoE damage -- and a freeform rotation of physical weaponskills that deal bonus magic damage like Liquid Steel, Gaia Blade and Gale Cut that alter their effects based on the ongoing enchantment. Complete a combo to unlock an instant spell finisher like Spark, requiring an element of control over your MP. Abilities like Osmose Blade, Warp Strike or Double/Triple to round it out.
    Group support skills like NulElement or Shell, or Runic as a personal defensive CD like Riddle of Earth.
    Ars Arcanum, Omnislash, Army of One, or some other classic FF bladework skill as a Limit Break. Tack on Maiming gear for the full "knight" aesthetic.

    Frankly I would see it maybe stepping more on DRK's toes (as an anti-magic specialist with unique effects on each strike like MP-siphon, and some spells woven in) than on RDM's (as yet another job with magical melee attacks, like NIN and PLD before it), and even then the role and active playstyle is a big consideration.

    My main concern is largely that we have a lot of melee DPS, and seeing another one added when we're still light on healer, ranged and casters would be a bizarre choice.
    Fair they could do that for them. I personally am just kinda tired of stances and such and the way you described it seems like it'd play similar to bard. I still feel like those would fit better by giving it to RDM since it'd kinda make sense for them to enchant their blade to do extra effects while not using too much extra internal aether. The way i would do mystic knight would be to use gabranths weapon as the arm for it and use quickenings for the spells (Though this could just be me wanting to have balthier's quickenings in the game heheh).

    We actually have more Range based DPS when both including and excluding tanks and healers. 8/9 including the two and 4/6 excluding the two. It's just that the Ranged DPS are seperated by Physical and magical so i feel like they could add another melee while keeping the balance (if they do both a healer and a dps for 6.0). And if they do they have 2 prime gear sets they could use for a melee job that i hope they would utilize more.
    (0)

  10. #590
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rymi64 View Post
    Fair they could do that for them. I personally am just kinda tired of stances and such and the way you described it seems like it'd play similar to bard. I still feel like those would fit better by giving it to RDM since it'd kinda make sense for them to enchant their blade to do extra effects while not using too much extra internal aether.
    Ehhh? Agree to disagree there.
    The only part of it that registers "Bard" to me is having multiple stances, and you could just as easily say they're as much in common with BLM's Phases or SMN's Trances; the only distinctly BRD part that jumps out is having 3 of them, and even then they wouldn't have to be limited by cooldown or associated with group buffs. Far from it, my thought was to have the En-effects activated by weaponskills so you would choose how often you wanted to use each, perhaps to start off each combo.

    As for RDM, bear in mind that in single-target, it only gets to use a 3-hit Enchanted weapon combo roughly every 40 seconds. Assuming swapping enchantments was on the table, that's a fairly lengthy delay between melee hits; manual enchanting would be little more than an extra oGCD before hitting your gap-closer.
    By contrast, Spellblades historically have always been based around infusing specific spells into their weapons to inflict elemental damage and status effects, and while "elements" are largely superfluous in 14, associating them with different effects (either on the enemy or caster) is both fitting with the history and plausible within XIV's own limitations.

    We actually have more Range based DPS when both including and excluding tanks and healers. 8/9 including the two and 4/6 excluding the two. It's just that the Ranged DPS are seperated by Physical and magical so i feel like they could add another melee while keeping the balance (if they do both a healer and a dps for 6.0). And if they do they have 2 prime gear sets they could use for a melee job that i hope they would utilize more.
    Mayhaps. On the other hand, as I explained in previous pages, raid groups typically have token melee spots for the sake of using the melee LB, and favor caster/ranged jobs for the other positions. We'd get less mileage out of "evening out" the melee jobs with the non-melee than we would from adding more ranged, even if the devs accepted that the separations between non-melee were arbitrary (which their reasoning behind adding DNC as a ranged job alludes that they do not, or at least didn't at the start of ShB -- otherwise we'd already have a 5th melee instead of a 6th ranged).
    (0)
    Last edited by Archwizard; 12-13-2020 at 03:25 AM.

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