we can agree to disagree, but that Aoe heal shouldn't be as frequent and powerful since ast already had two consistent and powerful aoe heals. i mean just look at the jump of ogcd healing potency per min. copp as it is gives ast way too much free healing
Tbh only SCH would need the 1.5s treatment. I mean, most of their healing comes from ogcd so it makes sense.
Whm don't need it as much because they simply don't have as many ogcd. Also the 120potency on dot refresh act as a tiny ruin2. Not ideal but since they don't have much to weave, I don't see it as a big issue. If anything lilies overcapping is a bigger one and I'd like to see a lily dump.
If you (unspecified developer who isn't reading this) do it to one, please god do it to both. Let's not leave WHM as the only caster in the entire game that's still anchored to one spot (when the answer to 90% of XIV mechanics is "move") and still pays the caster tax.Tbh only SCH would need the 1.5s treatment. I mean, most of their healing comes from ogcd so it makes sense.
Whm don't need it as much because they simply don't have as many ogcd. Also the 120potency on dot refresh act as a tiny ruin2. Not ideal but since they don't have much to weave, I don't see it as a big issue. If anything lilies overcapping is a bigger one and I'd like to see a lily dump.
Here's what I think we can learn from AST
1. Don't destroy identity, potencies and actions playstyle and flavour, then lie about it unless you want to turn off 95% of everyone who plays it for 2 years.
2. Add reliable ogcd windows in to the job in order to have smooth play.
3. If the healer must be weak and have no damage, they need something to fill the gaps when no healing is required.
WHM is desperately in need of ogcd windows, not SCH. Sch can simply use ruin 2, and while a potency loss for the hysterical parsing high end toxic raiders, for the mast majority of the population its an excellent tool to get a gcd in
I would prefer WHM to get the sch style. Perhaps Water or Quake. Or better still Water AND Quake so it has aoe windows as well.
I am hopping AST C.Opp give aoe heal of opposite sect effect with lowered potency:
Diurnal: 200 heal + 100% shield
Noct: 200 heal + 75 regen for 15 sec
Maybe also change CU effect a bit:
Diurnal: 100 regen for 15 sec (no dmg reduction effect when hold the bubble)
Noct: 10% dmg reduction for 20 sec (no regen effect when hold the bubble)
Perhaps this will nerf AST a bit while giving them more healing variety.
In addition it gives all "Calestial" ability a weaker opposite effect of "Aspected" spell.
That statement is equally as toxic. The whole purpose of using weaving is to NOT lose GCD uptime and DPS while using oGCD abilities . Currently WHM has to use Glare so often because they suffer DPS when they move, so they use Afflatus spells for movement and for healing to minimize the loss as opposed to using Regen. SCH is now in the same boat because Broil III is way more effective than Ruin II that it's an absolute loss to use it even moreso than using Afflatus Solace/Rapture to eventually get Afflatus Misery. That's not to mention a bunch of SCH oGCDs are locked behind other oGCDs and some can't be used together in the same weave window, so they have to use Ruin II multiple times to even access their healing skills, all the while losing their DPS uptime. With the amount of Ruin IIs they have to use, it's essentially the same as clipping a Glare unless they use Energy Drain to actually make a 'free' weave window (which means less healing output). That means if you want to play Scholar effectively, they will sacrifice some of the healing skills you have because they are just not very optimal to use at all and maximize your healing efficiency by minimizing the amount of healing you have to do.
WHM is desperately in need of ogcd windows, not SCH. Sch can simply use ruin 2, and while a potency loss for the hysterical parsing high end toxic raiders, for the mast majority of the population its an excellent tool to get a gcd in
I would prefer WHM to get the sch style. Perhaps Water or Quake. Or better still Water AND Quake so it has aoe windows as well.
3 Afflatus Solace/Afflatus Rapture + 1 Afflatus Misery = 4 instant GCDs and 900 potency worth of damage, losing 300 potency instead of 4 Glares.
4 Ruin II = 4 instant GCDs and 800 potency, losing 360 potency instead of 4 Broil IIIs.
Ruin II also does not heal HP.
If you truly don't care about potency loss, then WHM can just refresh the DoT on Dia since Dia does an upfront 120 potency and weave 2 oGCDs there. If that sounds terrible, don't say SCH can simply use Ruin II for "high end parsing toxic raiders". Both weaving options are currently just as bad.
Last edited by AnotherPerson; 12-11-2020 at 03:48 AM.
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