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  1. #61
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I maintain that a ton of the problems with healer role design are present because the job designers have taken the mentality they apply to creating DPS, substitute the word "damage" with "healing", and gone full steam ahead despite the fact that damage and healing take polar opposite directions as you work toward your skill ceiling (i.e. you want to be more of a damagey damager as a skilled DPS, you want to waste fewer resources on being a healy healer as you get better at healing).
    Keep that thought in mind and re-read Yoshi's statements on healer design over the last few years.

    There may be a different disconnect and I'm reading into it wrong, but I think "healers are just reverse-DPS" explains a lot.
    (6)

  2. #62
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,012
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    UCOB got cleared by 8 tanks.

    I think Scholar's gonna be fine there.
    Sure...by some of the absolute top players who have done that fight more than I would ever want to.

    But we're not talking about groups that can farm every ultimate while being half asleep.


    A12S, A11S, A10S, A9S, A8S and A3S (you know, the "raid" killer boss) got cleared by 8 tanks in Heavensward, doesn't mean that parties progressing on the fight were all suddenly doing fine on the dps checks.


    Is it a gigantic nerf that's gonna make SCH sit on the bench in old content? Probably not, but it's still a completely unjustified nerf below level 72 for no other reason than they couldn't be bothered to come up with a good design idea and have to stick to their ridiculous plan for "pure healers"...or you know, increase more than just the last rank of Bio and Broil by 10 potency.
    (9)
    Last edited by Absurdity; 12-10-2020 at 12:40 PM.

  3. #63
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrimGale View Post
    I was joking yeah. In order to maintain a proper MP management SCH should be using Aetherflow on CD. Problem is, without spending charges on Energy Drain for damage (Or extra MP) , you can only watch your AF sit there in your bar waiting to be wasted. Aetherflow management really exposes a problem with the healer gameplay.

    Healing is not always needed, but you could always use more damage.
    They should probably just make it so Energy Drain does 300 potency, but removes all aetherflow stacks left, restoring 500MP for each stack used by this. Meaning for one, you get 500MP, two gives 1000MP, all three gives 1500MP. That way we still have a stack removing button, we just can't spam it and it comes with actual risk involved (accidental use = no Aetherflow).
    (1)

  4. #64
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RyuDragnier View Post
    They should probably just make it so Energy Drain does 300 potency, but removes all aetherflow stacks left, restoring 500MP for each stack used by this. Meaning for one, you get 500MP, two gives 1000MP, all three gives 1500MP. That way we still have a stack removing button, we just can't spam it and it comes with actual risk involved (accidental use = no Aetherflow).
    And also make it a gcd (add 280 potency to compensate the lost broil) so you can weave EF.
    (1)

  5. #65
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanayumi View Post
    I wouldn't mind them getting rid of ED, but they really need to figure something else out. Get rid of ED but have it so everytime you spend a aetherflow on a heal it buffs up your next Ruin II or changes it to a better version of Ruin like Smn, I dunno, something like that...
    They can't just get rid of ED because we NEED a non-healing stack dump. Without it we'd just be sitting there with literally nothing to spend stacks on during times when no healing is needed. They tried removing ED at ShB launch and it failed so badly that they added it back in a few weeks later.
    (0)

  6. #66
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Videra View Post
    It's almost like there's a massive disconnect between the playerbase and dev team.
    I’d say we aren’t being loud enough abit it! Devs have ears and have been very firm with every decision thus far but nerfing SCH power because “we want SCH to heal more” demands more clarity to this thought process. Oddly vague of them to say this
    (1)

  7. #67
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jirah View Post
    I’d say we aren’t being loud enough abit it! Devs have ears and have been very firm with every decision thus far but nerfing SCH power because “we want SCH to heal more” demands more clarity to this thought process. Oddly vague of them to say this
    Agreed with being mad about it, but to be fair this wasn't a nerf to Scholar. Their overall damage got buffed after you factor in the Broil and Biolysis buffs. The problem isn't that their power was nerfed, it's that Energy Drain became a less attractive ability to use, adding to the steady erosion of the skill ceiling. The development team thinks this will encourage healing. What it mathematically encourages is more Broil spamming.
    (5)

  8. #68
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They should probably just make it so Energy Drain does 300 potency, but removes all aetherflow stacks left, restoring 500MP for each stack used by this. Meaning for one, you get 500MP, two gives 1000MP, all three gives 1500MP. That way we still have a stack removing button, we just can't spam it and it comes with actual risk involved (accidental use = no Aetherflow).
    That's a bad idea because using Ruin II + Energy Drain also works as a way to maneuver around the map and give SCH some mobility that they otherwise would not have, as well as allowing Ruin II be a proper weave window for other skills (Deployment Tactics, Emergency Tactics, Swiftcast, Lucid Dreaming, Summon Seraph, etc.) Making energy drain a one off skill that removes all aetherflow means you might as well never touch aetherflow healing again since all subsequent Ruin IIs to weave in faerie oGCDs or other oGCD skills for the minute will cost you a lot more DPS.
    (1)

  9. #69
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    At first I thought "Whatever, if Broil and Biolysis are stronger it doesn't matter if Energy Drain is weaker, as you would use it anyway if you don't need an AF stack to heal, but IF you need an AF stack to heal it won't cost that much". But I didn't think about opportunity cost and how it's now such a big DPS loss to use Ruin II or any oGCD heal instead of just casting Broil over and over...

    Personally, to me it would be fine if it's not a huge DPS loss to use an oGCD heal - IF a) healing was actually needed, and b) there were something else to plan around. I'm not a big fan of a healing resource that costs DPS like with AF/ED. I also don't like Assize for that reason. But I don't really think we'll ever get something other interesting to plan healing around DPSing anyway.

    And I also lost all hope regarding the clipping problem for SCH/WHM. I mean SCH will now clip even more than before. Maybe, just maybe they'll address the pet ghosting issues next expansion, until then I just keep not playing SCH much.
    (0)

  10. #70
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    Is it a gigantic nerf that's gonna make SCH sit on the bench in old content? Probably not, but it's still a completely unjustified nerf below level 72 for no other reason than they couldn't be bothered to come up with a good design idea and have to stick to their ridiculous plan for "pure healers"...or you know, increase more than just the last rank of Bio and Broil by 10 potency.
    You want another example of how shortsighted the FFXIV developers are when it comes to healers?

    From level 38 to level 54 Ruin II is only 10 potency less than Ruin and it's instant cast. Your book smacks easily make up the difference in that potency.

    It was perfect for weaving Energy drains where you'd definitely see a DPS increase.

    Not anymore because FFXIV devs didn't touch Bio or Ruin. That's what people are saying when they claim that developers don't really think things through.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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