Quote Originally Posted by Theodric View Post
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This isn't really about the MSQ any more.

Honestly, I think we have very different memories of FF9. The majority of deaths were either throwaway characters who we knew for all of five minutes or sympathetic antagonists redeemed at the last moment to fulfill the quota of someone dying. Also a large number of soldiers and civilians, but only a few had names, and again, not much screen time. Quite a few inexplicable survivals as well (looking at you, Puck).

Still, you seem to have remembered it as a nuanced exploration of mortality, and I do as well. For me, it wasn't how few or how many people died, but how that affected these people who were taking us on this journey. It also had a modest runtime and then ended. I don't think I would have enjoyed it nearly as much if I had to sit through two, three, four times that and watch everyone drop, one by one. I think that's the only difference here.

Maybe it's not as frequent as it used to be, but what matters is that the things we've lost still matter. I honestly don't think anyone left in the story at this point is operating on the assumption that they can't die. They just aren't. It's not that the writers are "afraid," they're just busy taking other risks, having basically done meaningful loss to death already. Everyone has at least one recently deceased friend or family member, even minor characters, not to mention all the losses they've shared. No need to maximize their tragedy-per-second just because it's off CD again.

It's also just part of the natural progression of long-runners to eventually settle into something that works and stick with it, and let's face it, a lot of the early storytelling was just oppressive to the point of absurdity. There's nothing remotely nuanced about "if it even looks at you and your soul isn't special, we have no choice but to kill you." I think they were banking on pulling in more of the Attack on Titan grimdark crowd than they did, and have since been adjusting everything that wasn't already in the pipeline before they had feedback to respond to.

And we all know things always could start going badly again, they just haven't. Yet. Complain again in 20 years when we're still on the boat to Elfhelm but somehow managed to pick up three more comic-relief characters.