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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    While I understand they WANT a pure healer role, it literally can't be done in an MMO because healers have to be able to complete the MSQ as well as other jobs.

    And you need damage to do that. Sometimes a decent amount of it.

    But I guess that's why SE implemented that "easy" mode of the MSQ fights.
    Let's disregard the fact that you need damage spells to get any solo content done.


    Their own encounter design DOES NOT WORK with their idea of "pure healers", simple as that.
    Unless they want people to literally stand there for 60-80% of a fight and DO NOTHING.

    Now someone is gonna say "but what if they increase healing requirements in savage?".
    That still leaves you with the remaining 90% of content where you DO NOTHING for over half of the fights.
    (21)
    Last edited by Absurdity; 12-08-2020 at 09:54 PM.

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Their own encounter design DOES NOT WORK with their idea of "pure healers", simple as that.
    Unless they want people to literally stand there for 60-80% of a fight and DO NOTHING..
    I think that's exactly what they want. Or more specifically, they design encounters for the types of players who take several seconds mulling over what heals to use or those who mistake Cure III for being an upgrade over Cure II. Basically, they're focused more on the lowest common denominator. Which is why there's such a massive divide since any healer half way decent ends up extremely bored spamming Glare.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    I think that's exactly what they want. Or more specifically, they design encounters for the types of players who take several seconds mulling over what heals to use or those who mistake Cure III for being an upgrade over Cure II. Basically, they're focused more on the lowest common denominator. Which is why there's such a massive divide since any healer half way decent ends up extremely bored spamming Glare.
    Well, if it continues that way then quite a few people will eventually look for a game that doesn't insult their intelligence.
    If you try to design everything for the lowest common denominator you run the risk of it becoming an endless cycle.

    Player doesn't put any effort in -> game gets simpler to appeal to them -> player notices and puts even less effort in, because why should they? -> repeat.

    At some point you simply have to let people fail.
    (6)

  4. #4
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Also people can help themselves by having some patience - simply raging after one pull after one wipe won’t get you very far, especially in PF.

    If you want an easier life, form or join a static, and even then there’s no guarantee it will work, it depends on a lot of things, like 8 other people of equal skill, equal personality and the ability to be consistent.
    (1)