Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Riddle of Wind was previously the trait that Granted GL4 while in Wind Stance, it's basically just been changed to a new trait.
    Yes, I know it needed to change. But now there's 3 stances, and 2 riddles. They could have put ANYTHING in there, it just feel strange for it to be a conceptual blank space.
    (0)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    Yes, I know it needed to change. But now there's 3 stances, and 2 riddles. They could have put ANYTHING in there, it just feel strange for it to be a conceptual blank space.
    People are expecting SE to remove the fist stance in 6.0 at this point tbh. the two riddles won't feel as weird if they do that.

    Although if you really wanted to stretch you could argue the run speed added to Six-Sided Star is the "Riddle of Wind" since FoW= movement speed.
    (1)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    People are expecting SE to remove the fist stance in 6.0 at this point tbh. the two riddles won't feel as weird if they do that.

    Although if you really wanted to stretch you could argue the run speed added to Six-Sided Star is the "Riddle of Wind" since FoW= movement speed.

    Fist of Wind still gives the run speed, and SSS gives you "sprint" for 5 secs. So if you run Fists of wind in a heavy AOE encounter, and pop SSS you may just run right off the edge lol.

    I'm really hoping this stacks! SSS, Fists of Wind, Sprint. ZOOOOOOOOOOOOOOOOOOMMMMMMMMMM
    (0)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    Fist of Wind still gives the run speed, and SSS gives you "sprint" for 5 secs. So if you run Fists of wind in a heavy AOE encounter, and pop SSS you may just run right off the edge lol.

    I'm really hoping this stacks! SSS, Fists of Wind, Sprint. ZOOOOOOOOOOOOOOOOOOMMMMMMMMMM
    awww now I'm realizing I'm gonna miss the fists of wind movement speed
    (0)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    More then likely monk will get the nerf bat in 5.45, since a lot of people are already theorizing optimal rotations. I know I have and it's even crazier with the RoE change when I can weave that in my GCD's to literally be a lazy pile and forget positionals.

    Anatman for crying out loud! I have finally found a use for anatman to use before perfect balance to carry my twin buff and form timer through my burst phase.

    Never thought I would say Anatman has a use?!
    (0)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Just have to say this is really a experiment in using Perfect Balance charges to pave the way for: WAR, MCH, DRK, SMN burst phases

    This is really going to be the benchmark for high ping jobs in 6.0 if burst phases are to stick around. Which I think they are, but monk is kind of laying the ground work to see how well it works.

    15 seconds to get 6 skills used....very doable.
    (0)