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  1. #31
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tuska View Post
    I've always wondered about why they do that. The point of mmos and rpgs for a lot of people is, progression and progressing your character. I don't understand doing all the work just to have it all removed or have to relevel again in their many many releveling systems. If not blowing through content is a concern then maybe they should make their super brain dead content harder? Or just get over the fact that it might be cleared faster if someone has raid gear. I'm told most people in this game don't even raid so it shouldn't be that big of an issue.
    Because they need content to last. While story may play a factor, the technical reason is they simply cannot produce new content fast enough for how quickly players breeze through nearly everything. Not to mention, removing ilvl sync would make new content incredibly boring. Imagine Shiva Unreal without a sync. She's i430, which means she's hilariously easy for anyone at i450 and basically a total faceroll by i500. Having gone back to Eden's Gate Savage to farm gear for Ultimate. It's comical just how overpowered we are.

    Quote Originally Posted by Wyakin View Post
    The only people in this thread who are ok with content constantly syncing us are casuals. Anyone who raids looks at their raid gear and knows the only content it’s useful for is the raid itself. That’s is bulls**t. The OP is right, we get gear to get stronger. Stop making synced content
    Actually, no. As a raider myself, I prefer syncing because I'd rather have enjoyable content and not facerolls. One of the main reasons I despise getting LoTA and Syrcus Tower in Alliance is because they're both so pathetically easy due to how OP we are, they're boring. The whole enjoyment of fights in FFXIV is learning mechanics, which gets downright ignored without a sync. In fact, even back as a new player, I was disappointed upon queuing into Thordan Normal for the first time. He was so embarrassingly weak, I stood in everything. Here's the climax of Heavensward and I'm laughing at it. That took away some of the story's tension and enjoyment for me.

    The issue, in my opinion, is less about being synced down and more there just isn't enough current ilvl content. I understand they want things like Bozja to be accessible but making it i430 is part of why gearing feels hollow. They need to add more to do with our raid ilvl, especially since they dislike parsing. Which, ironically, is the only purpose Savage gear has outside Ultimate.
    (7)
    Last edited by ForteNightshade; 12-04-2020 at 02:40 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #32
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    As a raider myself, I prefer syncing because I'd rather have enjoyable content and not facerolls. One of the main reasons I despise getting LoTA and Syrcus Tower in Alliance is because they're both so pathetically easy due to how OP we are, they're boring. The whole enjoyment of fights in FFXIV is learning mechanics, which gets downright ignored without a sync. In fact, even back as a new player, I was disappointed upon queuing into Thordan Normal for the first time. He was so embarrassingly weak, I stood in everything. Here's the climax of Heavensward and I'm laughing at it. That took away some of the story's tension and enjoyment for me.
    This. So much this.

    I know so many sprouts who have this buildup going into Cape Westwind, and Castrum Meridianum, and Praetorium, where it's going to be this Big Fight for the fate of Eorzea... and then people just absolutely steamroller through and no one worries about mechanics in the least. And it's a huge disappointment. Heavensward has amazing story, but Thordan as a fight is anticlimactic. Some of that is just gear powercreep when you have high-level folks queuing in via roulette, since even as it is high-level gear tends to sync down extremely OP. Some of it is things not being rebalanced for new kit after several expansions.

    Take the Crystal Tower storyline: it feels like it should be a struggle since you're fighting basically what was the very heart of Allagan power in its last days, and then stepping into the Void itself to take on a powerful Voidsent. But LotA and Syrcus, people just ignore mechanics that aren't an instant-wipe; WoD has some you have to do, but people so outgear it now that you can basically have half the group asleep or AFK and still clear. (Which is arguably beneficial in one sense, as many people will be half-asleep after their eleventy-six-thousandth run of Labyrinth.)

    And that that's with syncing down. Without ilevel sync, it feels like only forced animations/phase transitions would keep anything in there alive more than 20 seconds at most.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #33
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
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    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Packetdancer View Post
    This. So much this.

    I know so many sprouts who have this buildup going into Cape Westwind, and Castrum Meridianum, and Praetorium, where it's going to be this Big Fight for the fate of Eorzea... and then people just absolutely steamroller through and no one worries about mechanics in the least. And it's a huge disappointment. Heavensward has amazing story, but Thordan as a fight is anticlimactic. Some of that is just gear powercreep when you have high-level folks queuing in via roulette, since even as it is high-level gear tends to sync down extremely OP. Some of it is things not being rebalanced for new kit after several expansions.

    Take the Crystal Tower storyline: it feels like it should be a struggle since you're fighting basically what was the very heart of Allagan power in its last days, and then stepping into the Void itself to take on a powerful Voidsent. But LotA and Syrcus, people just ignore mechanics that aren't an instant-wipe; WoD has some you have to do, but people so outgear it now that you can basically have half the group asleep or AFK and still clear. (Which is arguably beneficial in one sense, as many people will be half-asleep after their eleventy-six-thousandth run of Labyrinth.)

    And that that's with syncing down. Without ilevel sync, it feels like only forced animations/phase transitions would keep anything in there alive more than 20 seconds at most.
    All of the issues you speak of are easily fixable by lowering the ilvl sync.

    Cape Westwind? Should have an 45-50 ilvl sync. I think it's 120 ish right now.
    LOTA? Should be 50-75 (Right now it's 120 or 130)
    ST? Should be 70-90 (Right now it's 120 or 130)
    WoD? Should be 90-110 (Right now it's 120 or 130)

    See all those massive ilvl discrepencies? The reason we blow through that content is our ilvls synced down are twice what they should be in Westwind / LOTA, 50% higher than they should be in Sycrus Tower, and 15% higher than they should be in World of Darkness.

    The fix for this is EXTREMELY easy but the FFXIV Developers REFUSE to implement it. Send your criticism their way.
    (1)
    Last edited by Deceptus; 12-04-2020 at 04:47 AM.

  4. #34
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Packetdancer View Post
    And that that's with syncing down. Without ilevel sync, it feels like only forced animations/phase transitions would keep anything in there alive more than 20 seconds at most.
    LotA and ST are not actually ilevel synced. All 3 ARR Alliance Raids sync to the expansion's ilevel cap of i130/i135 and demonstrate what content would be like without ilevel sync.

    We need more content that requires current patch gear not the ability to increase the gap by which we overgear content.

    Quote Originally Posted by Deceptus View Post
    Cape Westwind? Should have an 45-50 ilvl sync. I think it's 120 ish right now.
    Westwind, Castrum and Praetorum should have a max ilevel of about i70.

    LOTA? Should be 50-75 (Right now it's 120 or 130)
    To low. LotA's should sync to i90 the patch set cap it was designed for. The other biggest factor is that it was designed for 6 tank:6 healers:12 dps when Alliance raid are now designed for a 3:6:15 ratio.

    ST? Should be 70-90 (Right now it's 120 or 130)
    i110 would be the appropriate ilevel. It was the first 3:6:15 Raid and tuned for an i80 to i110 gear spread.

    WoD? Should be 90-110 (Right now it's 120 or 130)
    WoD is at the rough difficulty it should be. The only problem it has is due to the damage increase from converting Accuracy to Direct Hit and Parry to Tenacity.
    (2)
    Last edited by Ultimatecalibur; 12-04-2020 at 04:22 AM.

  5. #35
    Player
    Tuska's Avatar
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    Nov 2020
    Posts
    22
    Character
    Mocha Mochi
    World
    Adamantoise
    Main Class
    Botanist Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Because they need content to last.
    But they're the ones killing it. They made the game way too casual and everything is obtainable within a day. There's a middle ground between log in and win and grinding for months to get drops and devs are too lazy to find that middle ground.

    Content can last longer if they make it harder and more meaningful, everything here outside of savage feels like fluff content.
    (1)
    Quote Originally Posted by Kyrj View Post
    Balmung truly is the Florida of FF14.

  6. #36
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    LotA and ST are not actually ilevel synced. All 3 ARR Alliance Raids sync to the expansion's ilevel cap of i130/i135 and demonstrate what content would be like without ilevel sync.

    We need more content that requires current patch gear not the ability to increase the gap by which we overgear content.



    Westwind, Castrum and Praetorum should have a max ilevel of about i70.



    To low. LotA's should sync to i90 the patch set cap it was designed for. The other biggest factor is that it was designed for 6 tank:6 healers:12 dps when Alliance raid are now designed for a 3:6:15 ratio.



    i110 would be the appropriate ilevel. It was the first 3:6:15 Raid and tuned for an i80 to i110 gear spread.



    WoD is at the rough difficulty it should be. The only problem it has is due to the damage increase from converting Accuracy to Direct Hit and Parry to Tenacity.
    I used the min ilvl as the baseline for all of my ilvl syncs.

    In your scenario even at 90 ilvl for LOTA, you're almost double what the minimum should be. That is way too generous.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #37
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Deceptus View Post
    I used the min ilvl as the baseline for all of my ilvl syncs.

    In your scenario even at 90 ilvl for LOTA, you're almost double what the minimum should be. That is way too generous.
    Not really. LotA's, ST and WoD mini ilevels are actually much lower than what they were tuned for. LotA was tuned for i70, awards i80 and player maxed out in i90 gear at release. ST was tuned for i90, awards i100 and the cap at release was i110. WoD was tuned for i110, awards i120 gear with i130 as the max ilevel at release. The appropriate mini ilevels are i65 for LotA, i85 for ST and i105 for WoD.

    You can see this in the ilevel factors for the other Alliance Raids:
    • Void Ark's minimum is i175, augmented uncapped tomestone gear was i180, it rewards i200 gear and i210 was the ilevel cap.
    • Mhach is i205 minimum, augment uncapped was i210, rewards are i230 while the max was i240.
    • Dun Scaith is i235 minimum, augment uncapped was i240, rewards are i260 while the max was i270.
    • Rabanastre is i305 minimum, uncapped was i310, rewards are i330 while the max was i340.
    • Ridorana is i335 minimum, augment uncapped was i340, rewards are i360 while the max was i370.
    • Orbonne is i365 minimum, augment uncapped was i370, rewards are i390 while the max was i400.
    • Factory is i435 minimum, uncapped was i440, rewards are i460 while the max was i470.
    • Bunker is i465 minimum, augment uncapped is i470, rewards are i490 and the max is i500.
    (3)

  8. #38
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    LotA and ST are not actually ilevel synced. All 3 ARR Alliance Raids sync to the expansion's ilevel cap of i130/i135 and demonstrate what content would be like without ilevel sync.
    I mean, yes, but syncing someone in i500 gear down to i130 is still syncing things down, even if it's not exactly the same calculation as used elsewhere. Going in with them still having the benefit of full i500 gear would almost certainly be even more dramatic.

    Anyway, I almost think what would make more sense is if you looked at someone's gear within the appropriate expansion for the level their job is at, and adapted it down from there. You're level 70+ and in Augmented Scaevan? You get the full i90 in LotA... until you hit 80. But you're level 80 and in, say, Augmented Deepshadow gear? Well, now when you get into LotA, you're at i70 or something.

    There's drawbacks to this method, too, especially given the fact that each time you hit an expansion cap you'd suddenly be weaker in these lower-level duties until you geared up appropriately. But it is one that would give you a rewarding feel of power in even lower-level instances for having gear at the appropriate capstone. (And you'd even get a feel for it when you weren't yet at endgame; having that Augmented Scaevan gear from level 70 on would let roulettes give you a taste of what life could be like if you did get that capstone gear when you hit 80.)

    But the drawbacks to that idea may outweigh any real gains.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #39
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bsrking5 View Post
    That would just mean more high end raid style content. While it is semi popular, its not the core of the audience so this idea is doomed to be on repeat on the forums. Devs make more content for the core and less for the fringe so unless high end raids suddenly become the most popular thing in FFXIV they aren't going to put more in, that would also mean less new and lower level players so they might also just stop making content like FFXI.
    just stop. Without savage this game would be a joke and probably dead
    (4)
    Last edited by Waterscape; 12-04-2020 at 07:52 AM.

  10. #40
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Stick to doing content designed for your gear level and the problem is solved.

    If you want to revisit old content and feel OP in your gear designed for harder content, run it unsynced. You have that option. It's not like you need the roulette bonuses and tomestones if you already have Savage gear. If you wanted the tomestones to gear a different job - try using that job? Seems silly to gear a job you don't want to play.

    Quote Originally Posted by Waterscape View Post
    just stop. Without savage this game would be a joke and probably dead
    There are plenty of players that have never stepped foot into any Savage content.

    Of those who have, most did not do it when it was current content. They waited until it was previous expansion content and level/gear increases plus the Echo made it easier to farm for whatever cosemtic/vanity item they wanted.

    It's safe to say this game would be doing just fine without Savage, even if it wouldn't be a game you personally would want to play. There are plenty of MMOs out there surviving financially with only a small fraction of the active players this game has.

    Honestly, the real joke is your attitude considering you're the one who has chosen to play this game when you could be playing other games that are more hardcore.
    (2)
    Last edited by Jojoya; 12-04-2020 at 08:24 AM.

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