


I would like to point out that Chemists weapon might not be a potion, but some type of firearm...what if it was dual pistols? What if they fused the spell gun idea?I mean, dual wielded pistols would be a different sort of marksmanship. The same way that swords, greatswords, gunblades, katanas, daggers/ninjato can all be seen as different types of swordplay.
It leaves itself open to different animations than MCH has (less acrobatic perhaps) - and if they make CHM a healer most of the animations will be casts related to potion mixing anyway most likely to keep a balance with the other healers.



There is precedent for that within the franchise like X-2's Gun Mage, and the FF Unlimited Anime. MCH even debuited as a Gunmage :P
Plus I think the Devs were prolly also aware of Blizzard's other IPs(Overwathc mainly) as a side effect of them taking notes on WoW and there is a character in OW that does sue bullets to heal.



Same for the siren in Borderlands 2, i mean theres a thing, and gun mage in x-2 is a thing, not the most consistently appeared job for sure, but it "could" be implemented in this way, Alot of current jobs are pseudo mashups of established jobs with other jobs as well.There is precedent for that within the franchise like X-2's Gun Mage, and the FF Unlimited Anime. MCH even debuited as a Gunmage :P
Plus I think the Devs were prolly also aware of Blizzard's other IPs(Overwathc mainly) as a side effect of them taking notes on WoW and there is a character in OW that does sue bullets to heal.
Last edited by ADVSS; 11-30-2020 at 01:58 PM.


Yes what I meant was even though CHM may use firearms, their healing animations would likely be that of mixing potions and have a cast bar to make them easily balanced with other healers. The firearms would probably be used in place of Glare (active shot with HW BRD/MCH casting mechanic), Dia (instant shot of a loaded poison capsule for a DoT), and for oGCD effects (shooting a capsule into the air to rain down a potion/shield effect as a means of spreading potions to AoE).
* I fully give permission for any of my written ideas to be used by SE without recognition.
As well as Gun Mage, X-2's Alchemist dressphere also used a gun.
Chemist in Tactics could equip knives and guns.
There's plenty of precedent.



The more i think about it, the more it makes sense given what we have seen recently with the 4th tank, as well as healers uneasiness mostly regarding gameplay esp on the DPS end. I guess what I mean is, this mixture could make a lot of sense if the new healer was brought out with the "feels like a DPS but heals as good as the other 3" This might just be what we end up seeing, honestly.Again "might" it makes sense. probably RIP mystic knight if its too gun magey, but you know Id rather see the healers get a jewel in this decision than something stale and boring to play
Last edited by ADVSS; 11-30-2020 at 11:10 PM.


The problem with that is, we already know how that song and dance goes.
They tried to add Chemist back in Heavensward with a pistol and Mix-based healing; Chemist ended up being so imbalanced they scrapped it, gave the gun to Machinist and made Astrologian for the healer spot instead.
Besides, it would be the only Disciple of Magic with a ranged auto-attack, can't imagine the nightmare that would cause for its damage output.
The problem with that is, we already know how that song and dance goes.
They tried to add Chemist back in Heavensward with a pistol and Mix-based healing; Chemist ended up being so imbalanced they scrapped it, gave the gun to Machinist and made Astrologian for the healer spot instead.
Besides, it would be the only Disciple of Magic with a ranged auto-attack, can't imagine the nightmare that would cause for its damage output.
About the Chemist thing, maybe is just how it was being worked out... I can't see just the idea of mix-based healing being imbalanced on its own, because it can be approached from very different ways, and they didn't disclose exactly what this mix-based design was like.
And isn't AST's auto-attack ranged as well? The one throwing the card... I don't really see how a ranged auto-attack that is never used can compromise something...
I wouldn't think for it being a potion, because that is basically what ALC wields, and they would possibly try to diferentiate both as much as they can, including the name, that it might be approached by Apothecary.
I'd bet in a single-handed pistol instead. Dual wielding pistols might sound cool, but having a pistol in itself is already something unlikely for a healer's fantasy, let alone two. I would think a single handed pistol for self-defense or something like that.


None.
Auto Attacks in this game, even for the weaponskill classes, are notoriously weak outside of Monk, and that's only because their 100 potency is the same as everyone else's, but just gets massive amounts of stacking bonuses from their class mechanics.
All of the magic classes lack significant auto attacks, but if you're paying attention, you'll note they have more weapon damage. They all hit significantly harder on spammable GCD abilities. That's where its made up. It'd be no different for a Chemist spellgun.
Or they'd just have their auto damage be 50 like every other caster, and thus inconsequential in the grand scheme of things.
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