Quote Originally Posted by jamjeeshoul77 View Post
Jesus no. Number progression is a quintessential part of RPGs... I do not understand why people are so afraid of big numbers. I never will. If they don’t want to get levels too high, stop introducing new levels at 100 or something. But again, numerical representation of player power increasing due is a huge part of RPGs and always has been. Please don’t put this idea on squenix’s head...
For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.

Plus I think they might leave the ilevel system alone as that is where the actual power lies.