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  1. #1
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Jesus no. Number progression is a quintessential part of RPGs... I do not understand why people are so afraid of big numbers. I never will. If they don’t want to get levels too high, stop introducing new levels at 100 or something. But again, numerical representation of player power increasing due is a huge part of RPGs and always has been. Please don’t put this idea on squenix’s head...
    (2)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by jamjeeshoul77 View Post
    Jesus no. Number progression is a quintessential part of RPGs... I do not understand why people are so afraid of big numbers. I never will. If they don’t want to get levels too high, stop introducing new levels at 100 or something. But again, numerical representation of player power increasing due is a huge part of RPGs and always has been. Please don’t put this idea on squenix’s head...
    For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.

    Plus I think they might leave the ilevel system alone as that is where the actual power lies.
    (0)

  3. #3
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Morningstar1337 View Post
    For clairty's sake, I made this thread less because of a fear of big numbers (Disgaea is one my my favorite game series) and more to see if that could solve the issue of SE removing skills and spreading them out so many levels (because they seem hell bent on a maximum amount of skills). More button creep concerns than stat/power creep.
    A level squish wouldn't really solve that "issue" because the skills will still be distributed over the length of the expansions.
    (1)