I wasn't a fan of 8v8v8, since it doesn't feel like FL anymore. I do think yeah the maps were a part of it: Shatter in particular was miserable. That said, it was awful to get dropped into an 8v8v8 when I queued at night, and it would just make me reluctant to queue late... and I am like the core audience for FL, with nearly 1200 matches player in the past few years.
What I really think this means, and what would help with the queue hours things while having a more strategic gameplay experience available, would be more small scale experiences available that aren't 4v4 Feast. For example, maybe bringing back the 8v8 Feast they had and rebranding it, or a new mode or something.
The irony is that the example here doesn't work in the subject matter. Actually, for PvP, where the damage is fixed and only modified by status modifiers (order of operations) and tight RNG variance, thus actually it is easy to calculate damage in PvP. In general they tried to make the numerical nuance of PvP more clear to understand. For example, when a destructible objective is taken down, you do get to see the number of points extracted. Thus, the designers seem to have a mind for making things more tangible and understandable... Just means there is an inconsistently in the UI and a weak UX supporting it.
I'd go so far as to say that I'd like if more of FFXIV revealed more information without overwhelming the base user. It would be cool to have more numbers in general, especially for those who want it. Right now we know a lot of stuff like, say, how fast you move with ninja passive VS Peloton VS Sprint from user testing. The community efforts are commendable and while I can see why a lot of stuff has to be kept a black box, I'd like if the developer was willing to disclose more of how FFXIV worked.



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