Quote Originally Posted by Novani View Post
As someone who was there for 100 consecutive freelancing losses during Nadaam's first week... no. Good riddance to it. A mere 4 people can do insane amount of work if they're kept healed enough, a full team coordinating around known map exploits and what-not? No thanks.

A lot of the PvP's quality comes down to the players, and more importantly how they approach the match. Team stacking inevitably just results in some of the most boring matches around, with one team stomping around anything in sight, and then the one team not getting stomped as much coming after the one that's been fighting non-stop with nothing to show for it. While that still exists, it'd be far worse on fully stacked frontlines.

If you're on the receiving end of this kind of behavior a lot, you lose all interest in even fighting. Before they ditched the old system, it was common for some teams to literally just idle waiting for their inevitable ganking. Which is heartbreaking, because everyone that did try ultimately didn't matter at all.
What map exploits exactly? Because for as long as i've been playing pvp i have never seen whatever it is you're talking about. Also, all this fear about full premades just 100% stomping or dominating is so false. There have been times i've gotten on teams with 2-3 other 4 man parties of people i am friends with, and we lose. There was a huge fear before of these large scale parties using voice chat to coordinate and do all these insane team owning tactics that i can tell you, is and never was a thing. Having 8 man parties back is 100% not going to change anything on how things are being played now. It just means the people who enjoy to play this particular thing in game can actually do so with friends. If i can get a party of 8 to do savage or other modes then i should be able to make a party of 8 to que pvp. This is a social game after all. We need to stop taking the social part out of it.