What map exploits exactly? Because for as long as i've been playing pvp i have never seen whatever it is you're talking about. Also, all this fear about full premades just 100% stomping or dominating is so false. There have been times i've gotten on teams with 2-3 other 4 man parties of people i am friends with, and we lose. There was a huge fear before of these large scale parties using voice chat to coordinate and do all these insane team owning tactics that i can tell you, is and never was a thing. Having 8 man parties back is 100% not going to change anything on how things are being played now. It just means the people who enjoy to play this particular thing in game can actually do so with friends. If i can get a party of 8 to do savage or other modes then i should be able to make a party of 8 to que pvp. This is a social game after all. We need to stop taking the social part out of it.As someone who was there for 100 consecutive freelancing losses during Nadaam's first week... no. Good riddance to it. A mere 4 people can do insane amount of work if they're kept healed enough, a full team coordinating around known map exploits and what-not? No thanks.
A lot of the PvP's quality comes down to the players, and more importantly how they approach the match. Team stacking inevitably just results in some of the most boring matches around, with one team stomping around anything in sight, and then the one team not getting stomped as much coming after the one that's been fighting non-stop with nothing to show for it. While that still exists, it'd be far worse on fully stacked frontlines.
If you're on the receiving end of this kind of behavior a lot, you lose all interest in even fighting. Before they ditched the old system, it was common for some teams to literally just idle waiting for their inevitable ganking. Which is heartbreaking, because everyone that did try ultimately didn't matter at all.
WHAT THE we ALL were there during the adder bandwagon. that has NOTHING to do with premades. that was a bunch of people who wanted carries and easy wins for the mount so they could stop queueing up. premades dont stomp everything in sight especially if other players idunno... fight back? you give me the impression you just hang back and afk. staying idle waiting to die? nah GET IN THERE. LEARN HOW TO STOP these premades.As someone who was there for 100 consecutive freelancing losses during Nadaam's first week... no. Good riddance to it. A mere 4 people can do insane amount of work if they're kept healed enough, a full team coordinating around known map exploits and what-not? No thanks.
A lot of the PvP's quality comes down to the players, and more importantly how they approach the match. Team stacking inevitably just results in some of the most boring matches around, with one team stomping around anything in sight, and then the one team not getting stomped as much coming after the one that's been fighting non-stop with nothing to show for it. While that still exists, it'd be far worse on fully stacked frontlines.
If you're on the receiving end of this kind of behavior a lot, you lose all interest in even fighting. Before they ditched the old system, it was common for some teams to literally just idle waiting for their inevitable ganking. Which is heartbreaking, because everyone that did try ultimately didn't matter at all.
and the only "exploit" these bois doing is actually using their maps. crazy i know.

Alright, exploit was an extreme term to use for it, apologies about that; tired brain goes for the first word. As far as it does go, is mainly to do with how weirdly some Z levels interact near some nodes (Seal Rock and Nadaam specifically) that can be difficult for the attacked team to respond to. If it happened once I'd blame server tick, but well, can only go by what was experienced on a few occasions prior to the change. Edit: For clarification, I meant around under the edge of center left node and southeast cliff node in the respective maps). This was experienced under an old unstable ADsL connection though. For all I know, it might've been complete coincidence.
Not ruling out being wrong, but can only go by what was experienced over the course of several matches against the same premade. This isn't the rule for premades sure, nothing in life is ever so clear cut. But I sincerely doubt it'd go anywhere good.
After all PvP, and Frontline in particular is always a mixed bag. And there's still plenty of ways to be social; just in this stuff, the worst comes out first.
Apologies also for the late reply.
Gee, what a novel concept.WHAT THE we ALL were there during the adder bandwagon. that has NOTHING to do with premades. that was a bunch of people who wanted carries and easy wins for the mount so they could stop queueing up. premades dont stomp everything in sight especially if other players idunno... fight back? you give me the impression you just hang back and afk. staying idle waiting to die? nah GET IN THERE. LEARN HOW TO STOP these premades.
and the only "exploit" these bois doing is actually using their maps. crazy i know.
I love these knee jerk reactions. It's like having a differing opinion's the equal to saying the most vile thing in existence. Makes things ever so civil.
For the record: I do not sit idle, if anything I'm aggressive in a fight and always moving to and from objectives. A few times I questioned teams that sat passively, you know what the response (when there was one) I got was when I dared to question the wisdom? It wasn't civil let me tell you that.
Far as I see it, there's no point in PvPing if well, you don't go and give it your best shot, and work as a team if you can. If you win, great. If you lose, well there's always next time. Personally, it's more about the quality of the match, which comes largely from the players. I don't see premade dominated matches encouraging anyone to having a go. But that's just my two cents, not like my opinion matters. >.>
Last edited by Novani; 11-26-2020 at 07:35 AM. Reason: Clarification
Node spawns are completely random and RNG based. As someone who's played Frontlines for almost 3 years I can tell you a premade being present does not factor into the equation at all.Alright, exploit was an extreme term to use for it, apologies about that; tired brain goes for the first word. As far as it does go, is mainly to do with how weirdly some Z levels interact near some nodes (Seal Rock and Nadaam specifically) that can be difficult for the attacked team to respond to. If it happened once I'd blame server tick, but well, can only go by what was experienced on a few occasions prior to the change. Edit: For clarification, I meant around under the edge of center left node and southeast cliff node in the respective maps). This was experienced under an old unstable ADsL connection though. For all I know, it might've been complete coincidence.
Not ruling out being wrong, but can only go by what was experienced over the course of several matches against the same premade. This isn't the rule for premades sure, nothing in life is ever so clear cut.

I'm very hesitant on this subject. Obviously, I would want full party premades back for selfish reasons. However, as a solo player I always have to ask myself this: Will I enjoy this sort of revert, or will I have to go back to dealing with a team that gives up at the sight of a premade? It was already difficult enough to try and maintain a positive mindset when this sort of thing happens back when 24 man was a thing. I just don't have the energy to deal with this in 72 man.
Then I have to keep in mind the current state of frontlines. While it seems to me like it's benefitting most people I honestly don't like how things are. With the exception of Shatter I don't play as aggressive as I used to, not after they took away full party premades. With the focus going to all/majority of objectives it took a while to learn not to play aggressive, because I was mainly dying from a lack of commitment in a fight. Playing at my best sometimes felt very useless at the end, because people will give up if they sitting in last place and announce that they didn't care to win from the beginning. I have to avoid parts of the day (sometimes the entire day), simply because frontlines, to me at times, feels more like a pve roulette than an actual pvp mode. I'm a bit disappointed with what the changes reaped thus far.
People tend to give up regardless if there's a premade present or not after falling behind a certain threshold of points. The fact that players are rewarded regardless of placement also kills the will to truly try and win as many just participate for daily rewards. Players complained about losing to "premades" in the past but now presently a vast majority don't care if its a win or loss because of how the system works.I'm very hesitant on this subject. Obviously, I would want full party premades back for selfish reasons. However, as a solo player I always have to ask myself this: Will I enjoy this sort of revert, or will I have to go back to dealing with a team that gives up at the sight of a premade?


Maybe make a separate 24-man mode just for full premades? Or 16-man even, because 3 factions is the most unfun aspect of Frontlines. Matches with premades will never be balanced when mixed with solo players.
This is sole reason why I prefer Rival Wings over Frontlines. Having to constantly worry about being "flanked" and basically deterring people from actually fighting in matches. If they could somehow revamp Frontlines to just be 2 factions it would be so much better.


That is also why Rival Wings is not popular on EU and NA because once the game is one sided you will immediately hearing "Let them win so I can get out of here"
You won't hear this in Frontline because there is always a chance your GC can take over the lead from a successful flank.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


