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  1. #1
    Player
    Rinku421's Avatar
    Join Date
    Mar 2017
    Posts
    50
    Character
    Kiria Kurono
    World
    Ultros
    Main Class
    Reaper Lv 100

    Light Party Restriction In Frontlines

    Please remove the light party restriction for frontlines.

    I understand the original intent was to prevent premades from "dominating" games but with the 24 player mode gone its honestly just become a restriction to play with more than 3 friends at a time now. A full party in 72 player mode doesn't have nearly as much influence if any at times.

    Majority of players play PvP casually and you've catered the system towards a more casual player base, so why restrict players who enjoy it from playing together?

    I know I'm probably going to get a ton of backlash for posting this but please consider removing it for the sake of the PvP community who enjoys playing it beyond just the rewards it has to offer.
    (17)

  2. #2
    Player
    AnemoneViolet's Avatar
    Join Date
    Nov 2020
    Posts
    1
    Character
    Anemone Violet
    World
    Leviathan
    Main Class
    Bard Lv 80

    hell yeah

    hell yeah!
    (10)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    As it stands now just a four player stack can still pretty heavily decide a match. PvP is such that the top four DPS for example can have more effective productivity (damage, total kills, kills on important targets, coordination, disruption, etc.) than all of the rest of that alliance combined, and decide battles pretty fast. I appreciate the notion of trying to have as many people in a larger party able to stick together, but I think letting eight stacks back in is going to ultimately make the game worse for the casual player. I feel four stacks, while they can still be potent, increases the likelihood of separating power (though RNG can still allow pretty stacked teams).

    I would have to disagree.
    (7)

  4. 11-24-2020 03:48 PM

  5. #5
    Player
    WoofWoof's Avatar
    Join Date
    Sep 2017
    Posts
    3
    Character
    Woof Woof
    World
    Exodus
    Main Class
    Botanist Lv 80
    100% please remove the LP restriction for frontlines.
    (6)

  6. #6
    Player
    IllidanFang's Avatar
    Join Date
    Nov 2020
    Posts
    17
    Character
    Sampson Slays
    World
    Leviathan
    Main Class
    Samurai Lv 90
    well a 4 stack cant decide anything if the team is uncoordinated. making the game better for the casual player makes it worse for the veteran/players who want to get better. isnt fair to hurt those who actually enjoy pvp and wanna improve to make it easier for the players who just queue up, press one button and get easy rewards. we already have an extremely gutted pvp. this mindset is gonna lead to 1 button pvp with everyone getting rewards just for queueing in.
    (6)

  7. #7
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Esmoire View Post
    As it stands now just a four player stack can still pretty heavily decide a match. PvP is such that the top four DPS for example can have more effective productivity (damage, total kills, kills on important targets, coordination, disruption, etc.) than all of the rest of that alliance combined, and decide battles pretty fast. I appreciate the notion of trying to have as many people in a larger party able to stick together, but I think letting eight stacks back in is going to ultimately make the game worse for the casual player. I feel four stacks, while they can still be potent, increases the likelihood of separating power (though RNG can still allow pretty stacked teams).

    I would have to disagree.
    ^ This 100%

    Whoever says that an 8 man team premade out of 24 ppl is not heavy enough to smashroll everything from the other alliances is just bad at pvp or a liar.
    As someone elses said i was on the both sides of the stick in the past (on a premade with 5/6/7 other ppls i knew, or alone against one or more full premade) and it was "almost" always a massacre.
    (3)

  8. #8
    Player
    IllidanFang's Avatar
    Join Date
    Nov 2020
    Posts
    17
    Character
    Sampson Slays
    World
    Leviathan
    Main Class
    Samurai Lv 90
    yeah makes no sense to restrict it to 4 players. they already cater enough to casuals. soon theres just gonna be two button pvp. its not fair to hurt the veterans/players who enjoy pvp and wanna get better to make the experience better for people just there to get marks and not contribute.
    (6)

  9. #9
    Player
    Rumari's Avatar
    Join Date
    Jan 2012
    Posts
    13
    Character
    Rumari Lynssa
    World
    Hyperion
    Main Class
    Dancer Lv 80
    Yes! Get rid of the party restriction. In a 72 man match a group of 8 isn't going to cause that team to dominate the others. We just want to play with friends. While i have always hated the change i do understand it when it came to 24 man matches. But those are no more so the LP restriction should also, be no more.
    (6)

  10. #10
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rumari View Post
    Yes! Get rid of the party restriction. In a 72 man match a group of 8 isn't going to cause that team to dominate the others. We just want to play with friends. While i have always hated the change i do understand it when it came to 24 man matches. But those are no more so the LP restriction should also, be no more.
    As someone who was there for 100 consecutive freelancing losses during Nadaam's first week... no. Good riddance to it. A mere 4 people can do insane amount of work if they're kept healed enough, a full team coordinating around known map exploits and what-not? No thanks.

    A lot of the PvP's quality comes down to the players, and more importantly how they approach the match. Team stacking inevitably just results in some of the most boring matches around, with one team stomping around anything in sight, and then the one team not getting stomped as much coming after the one that's been fighting non-stop with nothing to show for it. While that still exists, it'd be far worse on fully stacked frontlines.

    If you're on the receiving end of this kind of behavior a lot, you lose all interest in even fighting. Before they ditched the old system, it was common for some teams to literally just idle waiting for their inevitable ganking. Which is heartbreaking, because everyone that did try ultimately didn't matter at all.
    (9)

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