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  1. #31
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ObeiKinstar View Post
    I dont like how I spent soo much time crafting, learning to craft well, testing out theories like crafting in regards to moon phase, direction, daily element, hourly element, only to find out they have nothing to do with anything. Getting the best abilities to use for NQ, HQ, or just using rapid.

    Then they went and added the materia system which basically made my craft useless (50 alc) Now they gonna change everything so I have to re-learn everything because ppl are to ignorant to figure it out!!

    Yeah its kinda boring now, but does their changes sound much more fun to you? its gonna be from 4 choices to 2, prolly not gonna change anything for fun, might not even change the use of turbo botting.

    So basically because ppl are too ignorant to be able to take the time to figure out how to use the system they gonna dumb it down for all you idiots.

    Sorry for my rant, I'm just tired of everyone being so f'n ignorant in-game and in-life
    (1)
    Last edited by NoctisUmbra; 02-09-2012 at 09:52 PM.

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    88
    The system as it stands is incredibly simple anyway. All this talk of skill for crafting, it doesn't actually exist in the minigame tbh. All you do is level a few crafts to 36 for the good skills and look at a coloured ball...

    I am happy for them to simplify it as the skill at the moment for crafters is not at all in the minigame, it's in efficiently spending time gathering mats, making SB gear, deciding what combos to go with for materia melding etc. Skill in crafting has always been primarily about that, not a time wasting minigame.

    As for the inreased chances of HQ, all that means is that every semi-serious player will now be looking to get full sets of HQ gear with double/triple materia in them. Will be great for gatherers and farmers who spend time gathering HQ materials. An HQ item on it's own is nothing in ffxiv... it'll just be the new base to work with for those double/triple melds.
    (1)

  3. #33
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Estellios View Post
    Then don't risk the touch up if you are fine with getting a NQ.
    I want the HQ ... but in case it fail i want to NQ .. not losing everything :/
    (0)



    Real Life > FFXIV

  4. #34
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rak_Boy View Post
    I want the HQ ... but in case it fail i want to NQ .. not losing everything :/
    Then don't risk the touch up if you are fine with getting a NQ. And work on getting your Quality higher.
    (3)

  5. #35
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by CanteJondo View Post
    The system as it stands is incredibly simple anyway. All this talk of skill for crafting, it doesn't actually exist in the minigame tbh. All you do is level a few crafts to 36 for the good skills and look at a coloured ball...

    I am happy for them to simplify it as the skill at the moment for crafters is not at all in the minigame, it's in efficiently spending time gathering mats, making SB gear, deciding what combos to go with for materia melding etc. Skill in crafting has always been primarily about that, not a time wasting minigame.

    As for the inreased chances of HQ, all that means is that every semi-serious player will now be looking to get full sets of HQ gear with double/triple materia in them. Will be great for gatherers and farmers who spend time gathering HQ materials. An HQ item on it's own is nothing in ffxiv... it'll just be the new base to work with for those double/triple melds.
    This is how I feel. The current HQ system is almost entirely devoid of skill because you can craft excellently and get nothing but NQs but hasty hand spam and get multiple HQ's. Changing the system to something like this that is tangible and the work involved getting the initial materials makes it feel more like a payoff. Even moreso when you manage to multi-meld a HQ piece of gear. It's making me look forward to have something to put effort towards.
    (1)

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