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  1. #21
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713
    Following up on Yoshida’s post early this morning, there were a few questions that Triairy was able to answer shortly after.
    Will any changes be made to the amount of quality decreases when instability occurs?
    With the current changes, the chances for the elements to become instable will become extremely low and therefore lower the chances of the element becoming chaotic. As a result, we decided not change the amount of quality reduction.

    When Disciples of the Hand abilities are revamped will they retain things like alchemist’s preserve ability: “Most effective for finished items.” It’s pretty hard to understand what this refers to and I’m wondering if this is to be removed.
    We are currently aware that it is difficult to understand what falls into these specific categories for abilities. In patch 1.21 this will remain; however, in the future we are looking into getting rid of this all together.
    (22)
    Matt "Bayohne" Hilton - Community Team

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Looks like people have a better chance at getting HQ than they do LQ gear!

    Personally the HQ chance should never breach 50% but that's just me I guess.
    (2)

  3. #23
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Ramis View Post
    ... i would like to see added that if i am a lvl 50 GSM that if i make a lvl 11 Item that the % of me making a HQ item is increased.... IF you think about it should mean you have prefected your craft to such a degree that making lower level items at HQ should be easier.

    I disagree with this premise because we all know that Level does not equal Skill. Even a high level crafter is still limited by the materials used. However, if the Devs want to introduce a High Level Ability that increases the chances of making an HQ piece from NQ mats/items, I am ok with that. Results should be based on actual skill (which abilities to use & when), not simply on Level.

    Same goes for DoW/M also. A lvl 50 does not get a better drop (HQ?) from a lvl 11 mob just because of the level difference , they simply kill it faster, but if they want to introduce a "Treasure Hunter" Ability that increases the chance of HQ drops, that is fine.

    DoL sorta already has theses abilities but could also benefit from a simpler more unified process. The randomness of which abilities are available is pretty funky. I want to choose which abilities to use and when. ("Fingerprints of the Gods" I am looking at you).

    Also keep in mind that they might inroduce DoH/L materia that increases your HQ crafting/gathering abilities and/or percentages.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #24
    Player
    zergasaur's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Kit Icarus
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Estellios View Post
    Keep in mind that not everything is made with raw mats. For example, to make a Felt robe you need 3 pieces of undyed felt, woolen yarn, electrum ingot, and boar leather. For the 3 undyed felt alone, you need to start off with Karakul Fleece +1 x5, Snurble Tufts +1 x2, and Natron +1. The dropped items you will eventually get from enemies, the Natron you will have to make from Rock Salt +1 and Effervescent water +1. So it's essentially 2 steps you have to get a +1 on in order to get Undyed Felt +1.
    Yes, but this higher HQ rate sounds like it will go across the board. Meaning that making Undyed Felt +1 will be easier as well. So you are talking about it being easier to make HQ interim mats and easier to get HQ finished products. This is something we go through anyways.
    (0)

  5. #25
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    I dont like.... something is always than nothing
    imagine u work hard to make HQ item ... and suppose it fail... u get NQ ... but to get nothing
    All ur work is gone
    (0)



    Real Life > FFXIV

  6. #26
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Rak_Boy View Post
    I dont like.... something is always than nothing
    imagine u work hard to make HQ item ... and suppose it fail... u get NQ ... but to get nothing
    All ur work is gone
    Then don't risk the touch up if you are fine with getting a NQ.
    (0)

  7. #27
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    28
    Is it just me or is 800 - 1000 quality a bit high, anyone of you reached such an immense quality gain on an 40+ Recipe.

    This meens you have to gain about 300 quality when using all +1 Materials to have pretty high chance for HQ.

    There must be a great lowering on difficulty from the synthesis or a big boost to the cratingabilities otherwise this numbers are unreachable on high recipes.

    But lets wait and see xD
    (0)

  8. #28
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I dont like how I spent soo much time crafting, learning to craft well, testing out theories like crafting in regards to moon phase, direction, daily element, hourly element, only to find out they have nothing to do with anything. Getting the best abilities to use for NQ, HQ, or just using rapid.

    Then they went and added the materia system which basically made my craft useless (50 alc) Now they gonna change everything so I have to re-learn everything because ppl are to ignorant to figure it out!!

    Yeah its kinda boring now, but does their changes sound much more fun to you? its gonna be from 4 choices to 2, prolly not gonna change anything for fun, might not even change the use of turbo botting.

    So basically because ppl are too ignorant to be able to take the time to figure out how to use the system they gonna dumb it down for all you idiots.

    Sorry for my rant, I'm just tired of everyone being so f'n ignorant in-game and in-life
    (1)

  9. #29
    Player
    HitsuMaruku's Avatar
    Join Date
    Nov 2011
    Posts
    38
    Character
    Hitsu Maruku
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    Then don't risk the touch up if you are fine with getting a NQ.
    Think of it as changing Touch Up to the way Materia works. If you go for one more Materia, and you fail, you lose everything. However, if crafting is kept the way it is, it would be more like 1/10th of the current success rate, but you only lose the Materia you try to attach. Obviously for the effects Materia give, the old Touch Up concept should not apply to Materia, but given that HQ increase an item's stats much less, and that it is part of the class' job and process in itself (whereas Materia is a side-ability), I feel that it shouldn't be changed to the way Materia currently works.
    (0)
    Je suis Hitsu Maruku, mais tu peux m'appeler «Monsieur».

  10. #30
    Player
    HitsuMaruku's Avatar
    Join Date
    Nov 2011
    Posts
    38
    Character
    Hitsu Maruku
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ObeiKinstar View Post
    Then they went and added the materia system which basically made my craft useless (50 alc)
    It's also my feeling that Materia themselves should be class-specific, instead of what equipment it's being melded to. That way, all crafting classes have a shot at it.
    (0)
    Je suis Hitsu Maruku, mais tu peux m'appeler «Monsieur».

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