Quote Originally Posted by GrimGale View Post
Potency-wise, WHM is superior on both healing and Damage to SCH and AST. In an uncoordinated group at least, which happens to be make up most content in this game.
...huh? Damage sure, because that's how raid buffs (don't) work when you're the only competent person in a party full of randoms. But healing? AST and SCH have busted strong oGCD healing, which is objectively superior to GCD healing. WHM's a stronger healer if they spam their GCD heals on overhealing like a curebot.

I personally think WHM should be BLM's counter-part healing wise. Long, very powerful nukes combined with quick burst heals and strong damage+healing oGCDs to weave in. Spice things up with self buff that need to be maintained and a mobility spell to help. If there is a job that deserves weaving damage and healing together that's WHM.
Sounds like it has potential. Glarebot is nowhere close to those things. Instead, Squeenix seems to want WHM to be "the GCD healer". The problem there is the game's combat system makes oGCD healing just flat out better than GCD heals unless the oGCDs aren't sufficient enough to keep things going. Now, the solution here isn't necessarily that healers should be homogenized along their oGCD potential. But the thing is, as skill level increases, GCD healing IS worse than oGCD healing, and the power budget for the healer kits reflects their floor rather than their ceiling. Historically Scholar has better supported weaving healing and damage together, and it's no surprise. Needing to deal damage is near constant. Needing to heal isn't. The most straightforward way to create a healer that's great at weaving powerful damage and healing together with no offensive utility to manage is to design it like early Scholar: most of your GCD focused on a robust damage kit and a large portion of your healing budget goes to quick, powerful oGCDs.

Plus, the community would have a collective stroke if WHM's damage gap were anywhere near the gap between BLM and RDM. If there's anything I've learned from watching the forums since ARR, it's that AST and SCH mains think they should have literally 100% of the utility (offensive, defensive, or otherwise) AND be better at damage for it, because "it's not fair if we're harder to play and have lower output".

I don't think utility should be the core of WHM's identity, that belongs to AST.
Good thing I didn't say "core" then. AST and SCH mains think "giving WHM any utility at all" means "encroaching on AST and SCH identity", meanwhile there is no reverse scenario because WHM doesn't have an identity to encroach on, because "having GCD heals" and "having one damage spell to spam" isn't an identity, it's a skeleton of baseline requirements you build an actual job from.