Secure is probably the only one that frequently goes to time. I honestly don't see a downfall with decreasing the points needed to finish the game.

Quote Originally Posted by Esmoire View Post
Another possible choice is to increase the point scaling after the 10 minute mark. Seems like increasing objective pressure worked well for Onsal Hakair.
I don't see that happening at all. Games can be quick if a team knows how to control bases and stay alive. Keep in mind that the closer a team is to acquiring a monolopy on the board the more points they can earn.
- Small nodes are worth 25 each.
- 4 bases are worth 8 per tick
- 5 bases are worth 16 per tick
- All bases are worth 32 per tick.

Note: I'm not suggesting that people change their strategies, because acquiring more bases is already high risk/high reward.