Results 1 to 8 of 8

Hybrid View

  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,166
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Keep in mind that 400 points is still more than a full set of drones. IMO the 2:00 minute spawn (18 minutes elapsed) should be a "Huh? This is still going?" check... not a common occurrence in the game mode.

    I guess the ship has sailed and I don't expect anything too ambitious anymore, though I will say a smaller map would be ideal. Also I would have preferred if the map was bowl-shaped, instead of having a big plateau in the middle. Still with walls and stuff to give an advantage to the team that gets to the middle first, but at least it would open up a second route to either point adjacent to your home base, while also creating another avenue for attacking a home point, or defending one of your own.

    Edit - Another possible choice is to increase the point scaling after the 10 minute mark. Seems like increasing objective pressure worked well for Onsal Hakair.
    (0)
    Last edited by Esmoire; 11-07-2020 at 07:02 AM.

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Secure is probably the only one that frequently goes to time. I honestly don't see a downfall with decreasing the points needed to finish the game.

    Quote Originally Posted by Esmoire View Post
    Another possible choice is to increase the point scaling after the 10 minute mark. Seems like increasing objective pressure worked well for Onsal Hakair.
    I don't see that happening at all. Games can be quick if a team knows how to control bases and stay alive. Keep in mind that the closer a team is to acquiring a monolopy on the board the more points they can earn.
    - Small nodes are worth 25 each.
    - 4 bases are worth 8 per tick
    - 5 bases are worth 16 per tick
    - All bases are worth 32 per tick.

    Note: I'm not suggesting that people change their strategies, because acquiring more bases is already high risk/high reward.
    (0)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,166
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Re: Anything in regards to "it can end faster if a team plays right".

    That kind of goes for any frontline map. Or a lopsided Feast match. Or really any duty in FFXIV. Whether it's by teaching mechanism, mechanics that drive players to a healthier play style, or outright hard limits designed into the experience, we should kind of account for everything leading to a particular reality, and how that might be changed to an ideal outcome.

    Quote Originally Posted by Mistress_Irika View Post
    Secure is probably the only one that frequently goes to time. I honestly don't see a downfall with decreasing the points needed to finish the game.



    I don't see that happening at all. Games can be quick if a team knows how to control bases and stay alive. Keep in mind that the closer a team is to acquiring a monolopy on the board the more points they can earn.
    - Small nodes are worth 25 each.
    - 4 bases are worth 8 per tick
    - 5 bases are worth 16 per tick
    - All bases are worth 32 per tick.

    Note: I'm not suggesting that people change their strategies, because acquiring more bases is already high risk/high reward.
    I think I was more talking about the nodes, less than the bases. I do think yeah if a team is really good at holding and covering bases, or two of the teams are making bad usage of map presence, then yeah the point multiplier from bases is conducive to a fast victory. On the other hand, the nodes have something to be considered. The big one at 10:00 is what... 200 points? I would hope the spawn at about 6:00 and most certainly 2:00 would be more conclusive. If my numbers are still apt, you get 20 points for a node... Feels like that could be brought up in value as a match gets past the 10:00 mark.
    (0)