You’ve got this so wrong. Whm is nearly perfect. It needs more dmg spells with its lily system. Please stop trying to make all the healers the same. Whm can have the best personal damage give them a greater depth with lilies with combos.
Give ast great depth w buffs not just damage buffs but mitigation for players a run speed buff for those players who always get stuck in bad a spell speed buff to give to casters or even the other healer.
Give scholar the debuffs all the debuffs in game that the mobs have the scholar could have one or two of those to weave and make the fairies matter again one could shield one could regen one could buff physical dps the other magical dps
Well I wouldn’t say nearly perfect in anyway, it’s just that the job is in its best “state” since 3 addons even though it still a bad state. Like Lily’s in stormblood were super useless and now it feels better, but it whas the most clunky healer too play before they effectively slapped the smoothness out of sch and made the fairy unresponsive as before they fixed that in a patch. Sch whas backwards development, astro whas undertuned at the start of the addon and whm whas ok. So what happens astro got buffed so hard it’s now most pick, whm got nothing important at all and sch still has Button bloat and the fairy sucks hard with ghosting and it ducks feeling wise too.You’ve got this so wrong. Whm is nearly perfect. It needs more dmg spells with its lily system. Please stop trying to make all the healers the same. Whm can have the best personal damage give them a greater depth with lilies with combos.
Give ast great depth w buffs not just damage buffs but mitigation for players a run speed buff for those players who always get stuck in bad a spell speed buff to give to casters or even the other healer.
Give scholar the debuffs all the debuffs in game that the mobs have the scholar could have one or two of those to weave and make the fairies matter again one could shield one could regen one could buff physical dps the other magical dps
That's one way to go about fixing it, yes. BLM after all has next to no utility, but it has a challenging and rewarding gameplay loop that give it some of the highest personal damage in the game if you play it skillfully enough. WHM doesn't follow this design pattern. Its gameplay loop requires almost no skill until you're at the point where smoothing out your awful clipping is most of what's left to do. Having functionally one attack spell is boring. But as you see here
Some of the community thinks Glare Mage is a good thing. Which is mortifying to me.You’ve got this so wrong. Whm is nearly perfect
If a generous portion of this forum got its way with regards to healer design, SCH and AST would get all their complexities and utility back, and WHM wouldn't get anything. It's "perfect the way it is" after all. And we'd be right back to Stormblood and late Heavensward again: AST and SCH output equivalent or more damage than WHM, are better healers because this game's combat system heavily favors their oGCD healing over GCD healing, and on top of it have a batman toolbelt of utility they can play with when the occasion calls for it.
Just give WHM utility and kit complexity. Why not? If WHM stays the boring vanilla healer, then in order to stand out in its own way it needs to do noticeably more damage than the other two. And since the other two healers will scream bloody murder if that happens...then utility it is. I don't think I will ever understand this forum's bizarre insistence that, even though all three healers have the same dead boring rotation they spam in every fight, it's a hideous injustice to AST and SCH that mustn't stand, but yippee yay it's so FUN and SATISFYING if I'm holding a staff while doing the exact same thing.
Why not? Because one class can’t have everything. Machinist gets the highest personal dps or should because it brings no utility. Dancer is the middle while bard should have the lowest dps of the three because it brings so much utility with songs.
Same with healers
Whm should be highest personal dps with a selection of dmg options not three for button mashing but a combo system that incorporates lilies more. So not it’s not fine as is.
AST needs more variety with cards also time dilation would be nice and making undraw useful. Also something so we don’t spam ma@lefic
SCH needs fairy overhaul make each distinct add more dots to weave that feed into fairy abilities or that activate differ abilities of scholar. Something.
Maybe they are waiting for the next expansion to make these classes complete?
And how is that okay?
They pretty much broke the two healing jobs that were doing so well (performance and arguably gameplay wise), instead of bringing the third one to that level.
Perhaps in 6.0 they will revert AST and SCH back to what they used to be at their prime, and they would expect us to just not talk about how underwhelming the healing experience has been in the 5.X cycle ?
You can see why a lot of people are unhappy with the situation.
Which would then just leave WHM feeling extremely lackluster again if it doesn't get any changes. While I would like SCH and AST to play like their superior versions again this doesn't solve the issue at all and tbh the fact that you need to wait an entire expansion for major changes unless a job is LITERALLY unplayable is frankly ridiculous.
The problem with WhM is that it's the class that feels perfect if you're inexperienced or fairly bad at it. No other way to put that really. If you have no idea what weaving or clipping is, or how uptime works or how to maximize damage and heal efficiency it feels great. You see big damage numbers from Assize/Misery and your GCD heals are strong and people don't die when you press them. The majority of players don't know what a clip or weave is and when you take this out of the equation it's very simple to pick up, thus WhM remains the most popular healer.
It's only when you gain experience with it and try to optimize that you realize what a clunky mess you have. No shields, no mobility, no utility, a toolkit you're not meant to use half the time because the AST does oGCD's better, no don't heal with assize that's for damage, no don't heal with lilies you need one to move, yes your GCD heals are strong but don't touch them. Many veterans jump ship eventually and all you have left are the inexperienced majority who continue to spam Medica II and Regen and leave feedback on how perfect it is.
Yes sorry I forgot to specify "reverting SCH and AST while bringing WHM at that level"Which would then just leave WHM feeling extremely lackluster again if it doesn't get any changes. While I would like SCH and AST to play like their superior versions again this doesn't solve the issue at all and tbh the fact that you need to wait an entire expansion for major changes unless a job is LITERALLY unplayable is frankly ridiculous.
Thing is they could work to flesh it up DPS / filler wise while not touching the healing output. They could make it more desirable and fun on endgame while keeping its straightforward essence for more casual players.The problem with WhM is that it's the class that feels perfect if you're inexperienced or fairly bad at it. No other way to put that really. If you have no idea what weaving or clipping is, or how uptime works or how to maximize damage and heal efficiency it feels great. You see big damage numbers from Assize/Misery and your GCD heals are strong and people don't die when you press them. The majority of players don't know what a clip or weave is and when you take this out of the equation it's very simple to pick up, thus WhM remains the most popular healer.
It's only when you gain experience with it and try to optimize that you realize what a clunky mess you have. No shields, no mobility, no utility, a toolkit you're not meant to use half the time because the AST does oGCD's better, no don't heal with assize that's for damage, no don't heal with lilies you need one to move, yes your GCD heals are strong but don't touch them. Many veterans jump ship eventually and all you have left are the inexperienced majority who continue to spam Medica II and Regen and leave feedback on how perfect it is.
Potency-wise, WHM is superior on both healing and Damage to SCH and AST. In an uncoordinated group at least, which happens to be make up most content in this game.That's one way to go about fixing it, yes. BLM after all has next to no utility, but it has a challenging and rewarding gameplay loop that give it some of the highest personal damage in the game if you play it skillfully enough. WHM doesn't follow this design pattern. Its gameplay loop requires almost no skill until you're at the point where smoothing out your awful clipping is most of what's left to do. Having functionally one attack spell is boring. But as you see here
Some of the community thinks Glare Mage is a good thing. Which is mortifying to me.
If a generous portion of this forum got its way with regards to healer design, SCH and AST would get all their complexities and utility back, and WHM wouldn't get anything. It's "perfect the way it is" after all. And we'd be right back to Stormblood and late Heavensward again: AST and SCH output equivalent or more damage than WHM, are better healers because this game's combat system heavily favors their oGCD healing over GCD healing, and on top of it have a batman toolbelt of utility they can play with when the occasion calls for it.
Just give WHM utility and kit complexity. Why not? If WHM stays the boring vanilla healer, then in order to stand out in its own way it needs to do noticeably more damage than the other two. And since the other two healers will scream bloody murder if that happens...then utility it is. I don't think I will ever understand this forum's bizarre insistence that, even though all three healers have the same dead boring rotation they spam in every fight, it's a hideous injustice to AST and SCH that mustn't stand, but yippee yay it's so FUN and SATISFYING if I'm holding a staff while doing the exact same thing.
I do agree WHM needs a more elaborate DPS rotation, but I don't see why giving it more utility skills would be the magical solution.
I personally think WHM should be BLM's counter-part healing wise. Long, very powerful nukes combined with quick burst heals and strong damage+healing oGCDs to weave in. Spice things up with self buff that need to be maintained and a mobility slill to help. If there is a job that deserves weaving damage and healing together that's WHM.
I don't think utility should be the core of WHM's identity, that belongs to AST.
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