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  1. #71
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by YusiKha View Post
    By less than 100, they meant >100 and the blood lily contribution.
    Afflatus Misery is 900/4 potency per GCD spent, so if a dps Afflatus skill has only 100 potency, it would break even with Glare. (900+3x100)/4 = 300
    Yeah and that math still sucks bad. Like ok but why use Lily’s for 3 dmg spells when you can just keep spamming glare. I have no clue why people are so against a actual decent dmg lily spell. Whm how it is now has no group utility, not even aoe shields. It is literally has only personal high dmg and low mobility, it’s blm as a healer with even less mobility atleast blm can let people play movement mechanics and teleport too them, whm can’t do stuff like that. Like hell even astro deals more dmg and has group utility whilst moving then the actual only damage bringing healer. The worst offender here is light speed when astro already has less cast time then recast time on both aoe heals like wth.
    (1)

  2. #72
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    This is why healers suffer... the infighting class envy.
    (0)

  3. #73
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by glamazon View Post
    This is why healers suffer... the infighting class envy.
    And here I thought it was because healer design is stone boring and Square is flailing around with no idea how to handle them.
    (12)

  4. #74
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mortex View Post
    Yeah and that math still sucks bad. Like ok but why use Lily’s for 3 dmg spells when you can just keep spamming glare.
    Because 3 lilies in downtime for a misery under raid buffs will equate to higher damage than glare spam? Not much but it gives them a use in 0 healing scnarios.
    Also it allows for weaving without losing damage on a clip/afflatus heal, since all afflatus spells are instants.

    Quote Originally Posted by Mortex View Post
    I have no clue why people are so against a actual decent dmg lily spell.
    Because then healing will have to compete with dpsing, and you've seen how that turned out with SCH. Dare I accuse you of wanting healer homogenisation?

    Quote Originally Posted by Mortex View Post
    Whm how it is now has no group utility, not even aoe shields. It is literally has only personal high dmg and low mobility
    By utility do you mean damage buffs? Because WHM's personal DPS can outweigh the raid buffs that others bring - 3 of 4 savage speedkills bring WHM, and 4 of the top 5 TEA speedkills have a WHM.
    If you mean mitigation/healing utility, WHM is not only the only healer who can buff their own & allies' healing oGCDs, but is also the only healer who can benefit from healing magic up statuses (Temperance & Fey Illumination). Temperance also has the largest range of all healer mitigation skills.

    Quote Originally Posted by Mortex View Post
    it’s blm as a healer with even less mobility atleast blm can let people play movement mechanics and teleport too them, whm can’t do stuff like that. Like hell even astro deals more dmg and has group utility whilst moving then the actual only damage bringing healer. The worst offender here is light speed when astro already has less cast time then recast time on both aoe heals like wth.
    AST brings more damage because of the cards & divination, outside of them it brings the least dps of the healers by far (looking at 95th percentile adps values, 700dps below SCH and 1800dps below WHM).

    But I'll not fault you for being dissatisfied with WHM's lack of movement, I agree with you there. However, WHM isn't as bad as you want to believe it is.
    (2)

  5. #75
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The problem at hand is more that Healers work too well on what they are capable of doing. I think it would suit better if they would cut the amount of healing abilities in half, and refill the space with utility and more damage skills. i am quite sure that having fewer healing abilities with higher potency, but longer overall cast time or mp costs would not only make things more challenging, it could also give room to healers to do something else rather than just wait until some genius fails a mechanic or a floor inspector gets to do his job.
    (0)

  6. #76
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by YusiKha View Post
    By utility do you mean damage buffs? Because WHM's personal DPS can outweigh the raid buffs that others bring - 3 of 4 savage speedkills bring WHM
    Where are you getting this? 5 of the top 10 E8S speed kills include a SCH and all 10 include an AST.

    At the very high end, SCH and WHM are fairly even and AST is miles ahead.

    Quote Originally Posted by YusiKha View Post
    AST brings more damage because of the cards & divination, outside of them it brings the least dps of the healers by far (looking at 95th percentile adps values, 700dps below SCH and 1800dps below WHM).
    Rdps is what matters because it's the damage you contribute to the group and AST is simply ahead of the other two. Raid buffs also tend to scale better in later tiers than raw healer dps.
    (4)

  7. #77
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Snip
    I was looking at the #1 for each Eden's Verse fight (E5 being the SCH one).

    And yeah, I know rdps and all that guff - I was just explaining that WHM's 'lack of utility' (in one of its arbitrary definitions - seriously can we agree on one definition?) either isn't true, or doesn't make it the worst healer.
    (0)

  8. #78
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by YusiKha View Post
    I was looking at the #1 for each Eden's Verse fight (E5 being the SCH one).

    And yeah, I know rdps and all that guff - I was just explaining that WHM's 'lack of utility' (in one of its arbitrary definitions - seriously can we agree on one definition?) either isn't true, or doesn't make it the worst healer.
    WHM's "lack of utility" makes it the most boring healer. This is a video game where I can pretend to have magic powers. To grossly oversimplify, WHM makes me feel like I know Cure, Big Cure, Other Cure, Area Cure, and Glare. There's an entire series of games connected to this one where you can do tons of interesting, weird, and cool things with the magic system.

    WHM's "lack of utility" makes it the worst healer because it's only "good" at doing the two basic things (healing and damage) that all three healers currently in this game and all new healer jobs designed going forward can do. It's not special, it's not an identity, and the job designers can't even manage to take those simple concepts and make them much more engaging than 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 in every encounter. Now Shadowbringers is a notable exception when it comes to the gap between healer utility after the Great Nerfening of AST and SCH, but If all three healers can heal equivalently, and all three can do roughly equivalent damage, then what is the point of the only one in the bunch that literally only does those two things and doesn't also bring Ewer, and Spire, and Spear, and Disable, and Virus, and automatic smart heals, and AOE cleanses, and literally any uniqueness or identity outside covering the baseline that everyone else can do.

    WHM is the worst healer because it's the only one the devs and large portions of this community think is acceptable if it remains eternally boring as snot.
    (6)

  9. #79
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    WHM's "lack of utility" makes it the most boring healer. This is a video game where I can pretend to have magic powers. To grossly oversimplify, WHM makes me feel like I know Cure, Big Cure, Other Cure, Area Cure, and Glare. There's an entire series of games connected to this one where you can do tons of interesting, weird, and cool things with the magic system.

    WHM's "lack of utility" makes it the worst healer because it's only "good" at doing the two basic things (healing and damage) that all three healers currently in this game and all new healer jobs designed going forward can do. It's not special, it's not an identity, and the job designers can't even manage to take those simple concepts and make them much more engaging than 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 in every encounter. Now Shadowbringers is a notable exception when it comes to the gap between healer utility after the Great Nerfening of AST and SCH, but If all three healers can heal equivalently, and all three can do roughly equivalent damage, then what is the point of the only one in the bunch that literally only does those two things and doesn't also bring Ewer, and Spire, and Spear, and Disable, and Virus, and automatic smart heals, and AOE cleanses, and literally any uniqueness or identity outside covering the baseline that everyone else can do.

    WHM is the worst healer because it's the only one the devs and large portions of this community think is acceptable if it remains eternally boring as snot.
    So a lack of utility is what makes WHM boring, is that what you're saying?
    (0)

  10. #80
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GrimGale View Post
    So a lack of utility is what makes WHM boring, is that what you're saying?
    More or less yes it misses the depth astro and sch have (even if sch atm is really bad with the new fairy). Like astro has too look for burst windows and job specific dmg spikes for optimal cards. Sch has too look for his fairy ability, aetherflow cd, chain always on cd and landing it if possible on the 3 - 4 gcd when you have to play a 6 aetherflow opener. Whm has assize and not capping Lily’s and nothing too effectively weave in between movement mechanics were sch can use fairy abilities and astro hast step casting/light speed and cards you still either need too keep or use depending what happens, Whm on the other hand just runs around either healing with Lily’s or saving a blood lily for that or not having it for burst windows. This lack of flexibility makes whm the worst too play.
    (0)

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