
Originally Posted by
Semirhage
WHM's "lack of utility" makes it the most boring healer. This is a video game where I can pretend to have magic powers. To grossly oversimplify, WHM makes me feel like I know Cure, Big Cure, Other Cure, Area Cure, and Glare. There's an entire series of games connected to this one where you can do tons of interesting, weird, and cool things with the magic system.
WHM's "lack of utility" makes it the worst healer because it's only "good" at doing the two basic things (healing and damage) that all three healers currently in this game and all new healer jobs designed going forward can do. It's not special, it's not an identity, and the job designers can't even manage to take those simple concepts and make them much more engaging than 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 in every encounter. Now Shadowbringers is a notable exception when it comes to the gap between healer utility after the Great Nerfening of AST and SCH, but If all three healers can heal equivalently, and all three can do roughly equivalent damage, then what is the point of the only one in the bunch that literally only does those two things and doesn't also bring Ewer, and Spire, and Spear, and Disable, and Virus, and automatic smart heals, and AOE cleanses, and literally any uniqueness or identity outside covering the baseline that everyone else can do.
WHM is the worst healer because it's the only one the devs and large portions of this community think is acceptable if it remains eternally boring as snot.