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  1. #21
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    I'm honestly not sure why SE is utterly against giving players important information on their character's power, maybe some misguided notion that being more informed would lead to toxicity?
    I believe you have just answered your question. However, the toxicity is still there. I still have to meld Direct Hit as it's what the end game expects you to have melded, and if you don't? Then the community of the end game that are looking at your stats and telling you what to meld anyway. SE want's to believe that this doesn't happen if they don't give the exact details of your characters stats, and I also don't understand BiS argument anyway. I mean if the numbers are superfluous then why the huge emphasis? I have stacked CRIT on my monk and yes I crit often, but everyone want's DH or Determination when I try to get in savage with my monk. It makes no sense. Maybe monk is a bad example when comparing melds since monk is so RNG heavy.

    Anyways! I'm in the camp meld what you want since this game doesn't really have build diversity anyway. Each job get's the job done mentality works to a point until each job just no longer feels unique.
    (1)

  2. #22
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,983
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I honestly wonder what kind of groups you try to join that mandate specific melds.

    The only reason monk's BiS has so many Det/DH melds is because the pieces are already capped on crit and if you are putting crit materia into pieces that are capped on it then yes, that would be a problem because those melds would be completely pointless.


    Of course there will always be an "optimal" set of melds, people do the numbers and figure out which gives you the highest dps increase, whether or not you make use of that information is up to the individual.
    (5)
    Last edited by Absurdity; 11-04-2020 at 04:11 AM.

  3. #23
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Absurdity View Post
    Oh I'm certainly not disagreeing with that, Tenacity isn't a well designed stat. Even if it sometimes finds usage in early savage/ultimate prog the simple fact that you don't need more mitigation to survive a fight means that it is completely inferior to all of the more "offensive" substats.


    As for more transparency, I wouldn't get my hopes up. The game doesn't even tell you what your actual critical strike chance or % damage increase from Determination is. For whatever reason players have to use 3rd party sites to know that 3713 crit gives you a 25.2% chance to land a crit, a critical damage modifier of 160.2% and that 3094 Determination give you a 10.8% damage increase.

    I'm honestly not sure why SE is utterly against giving players important information on their character's power, maybe some misguided notion that being more informed would lead to toxicity?

    The reason i'm in these forums is not only to get my frustrations off my chest. But to make clear, reasonable and persuasive arguments for game design and philosophy that i think will improve the game in the long run. That hinges on the belief that square actually reads the forums, and i'm not just shouting into the void. If i wanted that i'd play wow. Square has gone through alot of iteration good and bad, that stems from their understanding of their player base, so I have faith that they can be persuaded. Trust me, as soon as i feel that square doesn't listen or is disconnected from the player base i will be the first one to leave.

    If we can show square that we want more transparency, options and unique classes, i think they will work for us and get it done.
    (1)

  4. #24
    Player
    Spartan_Aoues's Avatar
    Join Date
    Nov 2019
    Posts
    50
    Character
    Spartan Aueos
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Sqwall View Post
    I also don't understand BiS argument anyway.
    Whats the bis argument?

    Quote Originally Posted by Sqwall View Post
    I have stacked CRIT on my monk and yes I crit often, but everyone want's DH or Determination when I try to get in savage with my monk. It makes no sense. Maybe monk is a bad example when comparing melds since monk is so RNG heavy.
    Can you talk alittle more about this eqperience? Did the group ask you for ur build before the run? Was it a static? give us a story.

    Quote Originally Posted by Sqwall View Post
    Anyways! I'm in the camp meld what you want since this game doesn't really have build diversity anyway. Each job get's the job done mentality works to a point until each job just no longer feels unique.
    This TBH
    (0)

  5. #25
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,630
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Again, more work than needed really, it means devs would have to go back and change every piece of fending and healing gear to exclude DH.
    An easy solution is simply adjust the scaling. Make it so tanks get a significant enough buff that Tenacity beats Direct Hit for only them. Otherwise, yes, go back and change Fending pieces from Heavensward and ARR to not have Direct Hit. It seems silly we have a stat literally designed for tanks and they consider it "nothing else's better" option. Even for Ultimate.
    (2)
    Last edited by ForteNightshade; 11-05-2020 at 02:15 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #26
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    People neither have the time or disposition to double check your build. All that comes out in the wash anyways. Does it make a difference if the reason why you can't clear with a particular tank player is because they went max Craftsmanship melds or because they cannot push buttons correctly? At the end of the day, you're either not clearing the encounter as a group, or you're finding a replacement. You will, however, get rightfully called out if you can't even be bothered to meld your gear. Lots of people are looking for quick effortless carries, but there's a limit to cheekiness.

    I think that some of these stats should be just merged down. Skill Speed and Spell Speed should be merged into a single Haste stat, especially when there are two tanks who use both melee attacks and spells. I don't see why Crit and Direct Hit need to feed off of different stats either, when you could have a single stat affecting the growth rate of both. You could very easily merge Piety/Tenacity down into a context based job/role stat that provided specific bonuses based on what you were playing as. Most of the present stat system is just there for the sake of being there.
    (4)

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    I think that some of these stats should be just merged down. Skill Speed and Spell Speed should be merged into a single Haste stat, especially when there are two tanks who use both melee attacks and spells.
    This is pretty much one of the least controversial changes suggested. The only real trouble is actually in the Materia system.

    I don't see why Crit and Direct Hit need to feed off of different stats either, when you could have a single stat affecting the growth rate of both.
    They scale off different stats in an attempt to reduce the power of the Critical Hit secondary stat. Due to the Critical Hit stat increasing both the Crit rate and Crit multiplier, the "weight" of the stat gradually increases as the stat increases. Going from 380 to 710 is only a ~.92% damage increase while going from 2360 Crit to 2690 Crit is a greater increase of ~1.30% damage even though you are increasing the Critical Hit stat by the same amount. Starting about 2360 Crit, each point of Crit starts to weight more than Determination and Direct Hit at their best.

    For a bit of perspective, Determination goes from a 1.3% increase from 340 to 670 to a ~1.2% increase from 2320 to 2650 and Direct hit goes from a 1.375% increase from 380 to 710 to a ~1.27% increase from 2360 to 2690.

    You could very easily merge Piety/Tenacity down into a context based job/role stat that provided specific bonuses based on what you were playing as. Most of the present stat system is just there for the sake of being there.
    Piety, Tenacity and Direct Hit exist mostly because of legacy choices. 2.0 started with 7 secondary combat stats (Critical Hit, Determination, Accuracy, Parry, Piety, Skill Speed and Spell Speed) and they need to pretty much maintain the continuity of these stats otherwise lower level gear will develop "holes" in them. Piety was repurposed from increasing max mp for everyone to increasing mp recovery for only healers, Tenacity is a repurposed and rename Parry and Direct hit was Accuracy repurposed and renamed.

    Removal (which merging stats together would require) rather than repurposing would require reitemizing and rebalancing every piece of existing gear.
    (0)

  8. #28
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    We're only guessing at what the system limitations are. Piety used to be a primary attribute pre-Stormblood. It's now a secondary attribute which is role specific. We actually have one less primary attribute and one more secondary attribute post-4.0. Likewise, while Heavens' Eye materia may have switched from Direct Hit to Accuracy, the stat hasn't undergone a simple name change. Going back through old tank gear, I don't see Direct Hit stats where Accuracy used to be. I do, however, see Tenacity. And at the end of the day, the exact balance of secondary stat weights on past expansion gear doesn't matter all that much.

    It's difficult to design interesting attack stats. At best, you design for a situation where you get some degree of synergy between stats where you want to increase them in tandem. Otherwise, you might as well just have a single attack stat. The frontloading of Direct Hit's value means that it suffers from much of the same issues as Crit, just at different ranges.
    (0)

  9. #29
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lyth View Post
    Going back through old tank gear, I don't see Direct Hit stats where Accuracy used to be.
    This is untrue, just look at the shire custodians armor as a quick example. https://ffxiv.gamerescape.com/wiki/S...dian%27s_Armor

    All cases of accuracy on both tanks and healers became direct hit, and all instances of parry became tencacity
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #30
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    An easy solution is simply adjust the scaling. Make it so tanks get a significant enough buff that Tenacity beats Direct Hit for only them. Otherwise, yes, go back and change Fending pieces from Heavensward and ARR to not have Direct Hit. It seems silly we have a stat literally designed for tanks and they consider it "nothing else's better" option. Even for Ultimate.
    It is silly, and I have heard the arguments "but oh, you can't make Tenacity better than Determination, otherwise people won't take determination." The thing is, tanks only take Determination as it is (with the exception of WAR), if it will go into a new tier, where Direct Hit won't, so I don't see the issue if they buff Tenacity to the point where the damage increase will allow it to match Direct Hit, and actually increase the passive mitigation a little bit more. If it happens that, the devs do go back and remove Direct Hit from fending gear, then it should extend to Healer gear also.

    I'm all for locking Direct Hit out from both tanks AND HEALERS if were going to lock one role out of Direct Hit, then it should only be available to DPS. Much like Tenacity is only available to tanks, and Piety is only available to healers.
    (3)
    Last edited by aodhan_ofinnegain; 11-05-2020 at 09:24 PM.

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