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  1. #29371
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SnowVix View Post
    a fresh 66 in a mixture of 60+ gear is not able to heal the Bardam wall pulls
    Yes they are.
    (5)

  2. #29372
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It also depends on the tank's gear. Bardam's is where Stormblood stops pulling punches.
    (5)

  3. #29373
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    It also depends on the tank's gear. Bardam's is where Stormblood stops pulling punches.
    The tank and the other dps were at least lv 70 with what I could see by a quick gear check. I was partially watching what was happening with heals and focusing on my dps as I'm normally on healer.
    (0)

  4. #29374
    Player
    pastperfect's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    24
    Character
    Alaris Winters
    World
    Leviathan
    Main Class
    Bard Lv 90
    Quote Originally Posted by Yugiri_Museigen View Post
    At my first time in E5 or 6 normal mode, after the first and only wipe, i got blamed for using Glare and Dia from a RDM and his scoler GF who told me he couldnt dps cause he was Raising the dead ppl. Well belive it or not i counted and he died 5 times the second heal like 7 times-rest of the Party doesnt died once and of course i keept the Glare spam high. But i hold him back from DPS'ing. *g*
    People rely on raise way too much instead of working to improve.
    (2)

  5. #29375
    Player
    Darkmoonrise's Avatar
    Join Date
    Sep 2017
    Posts
    131
    Character
    Darkmoonrise Valky
    World
    Moogle
    Main Class
    Sage Lv 90
    Quote Originally Posted by pastperfect View Post
    People rely on raise way too much instead of working to improve.

    Removing battle raise is actually, in my opinion, not a bad idea. This was the case in TSW and I always found it fair. But people will have to improve... How dare I ask for something that silly?
    (3)

  6. #29376
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Last I checked, we are humans, and as such we are subject to human error. Embrace your flaws for they are many.

    You will screw up. You will die.
    (15)

  7. #29377
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Removing raises would just ensure an eventual wipe in any extreme/savage trial.

    If they really decided it was a problem, it would make more sense to just add a cooldown to combat raising.
    (3)

  8. #29378
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Wouldn't removing raises just shift the blame to "Healer didn't keep me up!" rather than having most of them admit to mistakes?
    (11)

  9. #29379
    Player
    Masked-dingus's Avatar
    Join Date
    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Darkmoonrise View Post
    Removing battle raise is actually, in my opinion, not a bad idea. This was the case in TSW and I always found it fair. But people will have to improve... How dare I ask for something that silly?
    In a world with people '' naked queueing '' to avoid facing mechanics, asking for people to improve is a distant dream, in a distant world
    (3)
    twitch.tv/bibipizzy

  10. #29380
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Darkmoonrise View Post
    Removing battle raise is actually, in my opinion, not a bad idea. This was the case in TSW and I always found it fair. But people will have to improve... How dare I ask for something that silly?
    Augh, please no. As someone who specced blood/elemental for her primary group content build in TSW I actually liked the mechanic there, yes; the knowledge that if you messed up you were basically down for the count added spice (and also some pressure to really *learn the fights*).

    But let's be honest, classic TSW had a very different community than FFXIV. For one thing, PUGs were not really a thing in TSW for the most part, both because of how everything worked and also because we had such a small community that by the time we got to the game's reboot you largely knew half the people out there anyway. And if you were meeting up with 'random' folks, it was still mostly not random since you'd have chatted with them on the public channels, or it was a group of 'new-Bees' that Bee Mom had put together to help learn a fight or whatever and so who were all going in with the same expectations, etc.

    In FFXIV, so much of the content we run is run with complete strangers—some of whom are doing it for the first time, and so don't yet have any real way to know the mechanics. And we have a community where a lot of players are focused on "efficiency"; they want to do big pulls to get through roulettes faster, they want to run Crystal Tower rather than any other alliance raid because it's the quickest to do and get tomestones and get out, etc.

    And without trying to offer any objective judgment on whether that's a good or bad thing, it is definitely a thing that's not really going to co-exist well with repeated wipes. Because wipes can be instructional, and they can add spice, and they can be a challenge, and they can be fun... but what they will not be is efficient. Not by any stretch of the imagination.

    And if you're running things where people could be first-timers who don't know mechanics (and WILL in all likelihood die to something at some point), and you can't rez anyone in combat? That's a recipe for wipes. Can you imagine some Puppets' Bunker runs if you couldn't rez people when someone assassinates a party with their line AoE on the second boss, or when a tank positions badly and cleaves everyone on the third?

    I think the change would lead to a lot of bitterness, not even necessarily from the people who die to mechanics, but from the people who outright say they just want to be done with whatever they're running as quickly as possible.

    And it could also lead to a lot of healer salt, where people would blame healers for being anything but curebots, because "mistakes will happen, and if you hadn't been DPS'ing you could've healed me up in time" or whatever.
    (8)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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