It also depends on the tank's gear. Bardam's is where Stormblood stops pulling punches.
The tank and the other dps were at least lv 70 with what I could see by a quick gear check. I was partially watching what was happening with heals and focusing on my dps as I'm normally on healer.
People rely on raise way too much instead of working to improve.At my first time in E5 or 6 normal mode, after the first and only wipe, i got blamed for using Glare and Dia from a RDM and his scoler GF who told me he couldnt dps cause he was Raising the dead ppl. Well belive it or not i counted and he died 5 times the second heal like 7 times-rest of the Party doesnt died once and of course i keept the Glare spam high. But i hold him back from DPS'ing. *g*
Last I checked, we are humans, and as such we are subject to human error. Embrace your flaws for they are many.
You will screw up. You will die.
Removing raises would just ensure an eventual wipe in any extreme/savage trial.
If they really decided it was a problem, it would make more sense to just add a cooldown to combat raising.
Wouldn't removing raises just shift the blame to "Healer didn't keep me up!" rather than having most of them admit to mistakes?
In a world with people '' naked queueing '' to avoid facing mechanics, asking for people to improve is a distant dream, in a distant world
twitch.tv/bibipizzy
Augh, please no. As someone who specced blood/elemental for her primary group content build in TSW I actually liked the mechanic there, yes; the knowledge that if you messed up you were basically down for the count added spice (and also some pressure to really *learn the fights*).
But let's be honest, classic TSW had a very different community than FFXIV. For one thing, PUGs were not really a thing in TSW for the most part, both because of how everything worked and also because we had such a small community that by the time we got to the game's reboot you largely knew half the people out there anyway. And if you were meeting up with 'random' folks, it was still mostly not random since you'd have chatted with them on the public channels, or it was a group of 'new-Bees' that Bee Mom had put together to help learn a fight or whatever and so who were all going in with the same expectations, etc.
In FFXIV, so much of the content we run is run with complete strangers—some of whom are doing it for the first time, and so don't yet have any real way to know the mechanics. And we have a community where a lot of players are focused on "efficiency"; they want to do big pulls to get through roulettes faster, they want to run Crystal Tower rather than any other alliance raid because it's the quickest to do and get tomestones and get out, etc.
And without trying to offer any objective judgment on whether that's a good or bad thing, it is definitely a thing that's not really going to co-exist well with repeated wipes. Because wipes can be instructional, and they can add spice, and they can be a challenge, and they can be fun... but what they will not be is efficient. Not by any stretch of the imagination.
And if you're running things where people could be first-timers who don't know mechanics (and WILL in all likelihood die to something at some point), and you can't rez anyone in combat? That's a recipe for wipes. Can you imagine some Puppets' Bunker runs if you couldn't rez people when someone assassinates a party with their line AoE on the second boss, or when a tank positions badly and cleaves everyone on the third?
I think the change would lead to a lot of bitterness, not even necessarily from the people who die to mechanics, but from the people who outright say they just want to be done with whatever they're running as quickly as possible.
And it could also lead to a lot of healer salt, where people would blame healers for being anything but curebots, because "mistakes will happen, and if you hadn't been DPS'ing you could've healed me up in time" or whatever.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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