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  1. #1
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    Quote Originally Posted by forumaccount View Post
    - No one in the thread has provided any reasoning as to why aether currents should be included in the game.
    There is no need to provide reasoning for its inclusion as it is already in the game. But to answer, it's because it allows the unlocking of flying sooner per zone.

    - The player unlocks flying upon completion of ARR content. This is removed (gated) in subsequent expansions for reasoning unrelated to the main story scenario. It slows progression of the linear story content to a crawl. This in itself is reason to remove the feature. I am not requesting the removal of content, but the removal of the removal of content. Removalception.
    There is no need to remove aether currents, just add the ARR method to all the expansions as an alternative option.
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  2. #2
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    Quote Originally Posted by linayar View Post
    There is no need to provide reasoning for its inclusion as it is already in the game. But to answer, it's because it allows the unlocking of flying sooner per zone.

    There is no need to remove aether currents, just add the ARR method to all the expansions as an alternative option.
    It does not allow the unlocking of flying, it disables the already unlocked feature, and forces you to re-enable it.

    In a game that constantly changes with updates, there is need to provide reasoning for the inclusion of an arbitrary mechanic when there is demand and logical justification for its removal. The need to provide reasoning also arises when one claims there is a purpose to the system. No one has yet to provide any reasoning. I will concede that aether currents could remain in the game, unlinked to flying, if people want to continue travelling to nodes for no reason. But flying should not be disabled for uknown reasons after it has already been unlocked.

    There is need and demand to remove aether currents, or at the very least not disable flying once it is unlocked with the completion of ARR, and keep it unlocked for all expansion content thereafter.
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    Last edited by forumaccount; 11-03-2020 at 07:59 AM.

  3. #3
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    Quote Originally Posted by forumaccount View Post
    It does not allow the unlocking of flying, it disables the already unlocked feature, and forces you to re-enable it.

    In a game that constantly changes with updates, there is need to provide reasoning for the inclusion of an arbitrary mechanic when there is demand and logical justification for its removal. The need to provide reasoning also arises when one claims there is a purpose to the system. No one has yet to provide any reasoning. I will concede that aether currents could remain in the game, unlinked to flying, if people want to continue travelling to nodes for no reason. But flying should not be disabled for uknown reasons after it has already been unlocked.

    There is need and demand to remove aether currents, or at the very least not disable flying once it is unlocked with the completion of ARR, and keep it unlocked for all expansion content thereafter.
    Nope, you've only unlocked flying in ARR zones, not the other zones. It's one thing if zones are seamlessly connected, but they're not and it's very apparent when you move from one zone to another. Flying is not disabled once it's unlocked. You just need to unlock it for each expansion.
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  4. #4
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    Quote Originally Posted by linayar View Post
    Nope, you've only unlocked flying in ARR zones, not the other zones. It's one thing if zones are seamlessly connected, but they're not and it's very apparent when you move from one zone to another. Flying is not disabled once it's unlocked. You just need to unlock it for each expansion.
    Semantics, but for the sake of civil discussion, I will agree to your verbage.

    Flying should be unlocked for all content upon the completion of ARR content, whether the aether currents remain in the game or not. To have the feature enabled in one batch of content only to have it disabled in the later content that you are forced to linearly play through is quite jarring.
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    Last edited by forumaccount; 11-03-2020 at 08:28 AM.

  5. #5
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    Quote Originally Posted by forumaccount View Post
    Flying should be unlocked for all content upon the completion of ARR content, whether the aether currents remain in the game or not. To have the feature enabled in one batch of content only to have it disabled in the later content you are forced to linearly play through is quite jarring.
    And that's why aether currents exist. It makes it apparent why you don't have flying in future zones to make it not jarring. The reason for not flying is they want you to experience the initial exploration of the zone on the ground and I don't see that changing. So aether current was a solution to this, and now with the ARR revamp, they just need to add the alternative method.
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  6. #6
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    Quote Originally Posted by linayar View Post
    And that's why aether currents exist. It makes it apparent why you don't have flying in future zones to make it not jarring. The reason for not flying is they want you to experience the initial exploration of the zone on the ground and I don't see that changing. So aether current was a solution to this, and now with the ARR revamp, they just need to add the alternative method.
    If that was the intent, then it was not successful, especially after the addition of ARR flying. The game needs to be further improved so that flying is enabled for all content after the player's first ability to fly.

    The intention could not have been to force players to experience the initial exploration of the expansion zones or story at a slower pace, as we are gladly charged a real world fee to skip the process.
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    Last edited by forumaccount; 11-03-2020 at 08:43 AM.

  7. #7
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    Quote Originally Posted by forumaccount View Post
    If that was the intent, then it was not successful, especially after the addition of ARR flying. The game needs to be further improved so that flying is enabled for all content after the player's first ability to fly.

    The intention could not have been to force players to experience the initial exploration of the expansion zones or story at a slower pace, as we are gladly charged a real world fee to skip the process.
    Being charged extra to skip does not invalidate the intent, neither does ARR flying as you've been to the zones by the time you get flying unlocked.
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