It has that singular use, yes. Helped me get credit for many a hunt on laggy days.![]()





It has that singular use, yes. Helped me get credit for many a hunt on laggy days.![]()
When the game's story becomes self-aware:


At that point I'd just say return Freeze to the way it was in SB with the ground-targeting. We can macro it to auto-place under targets, including ourselves if we don't have one.
Though considering that's a gap in the kits of RDM and SMN too, I somehow don't think that's an area the devs are focused on addressing anyway.


I want some upgrade to the thunder mech, it hasn't changed since ARR (ST) and could get some upgrade.
I would really much like a trait that improve Fire1 to a stronger *once per astral phase* version (as a way to ensure the no B4 rotation doesn't come back)
Like, when casting F3 in Umbral, gain "improved Fire"
Fire1 becomes Pentacast (1 cast)
Pentacast - 2.0s recast 2.5s
Launch a barrage of Fireball (Fire1 animation but 5 of them looking like a chaotic barrage)
Potency : 100 per Fire (500 total, each DMG is independent like DreamWithinaDream)
Also, I feel that after so many mvm utility (which made the job so much more enjoyable) a bit of the "I can't move" fantasy has been lost and, while I'm unsure about how it would fit into the current rotation, I thought of some sort of very long cast that would deliver some massive damage.
Like a "brace yourself, here I come!!"
Something like this
Doomsday
30s CD
Cost 100 "void gauge" (max200) - get 1pts per sec under enochian.
Gauge at 100 when combat starts
Cast 2.5s : you start gathering energy consuming 20 gauge up every sec up to 100 over 5s. Canceling the channel or depleting the gauge will trigger Doomsday. Cannot be instant.
Potency : 500 per 20 gauge
(2500 potency over 7.5s. 333 PPS, about 70% stronger than F4. About 1000 potency over the regular F4 rotation over 7.5s.
Deals 25% to adjacent ennemies, 10yalms
Additional effect : astral fire, umbral ice and leyline duration do not go down while gathering energy.
Additional effect : Spellspeed increase the rate at which the void gauge fills.
Additional effect : each instance of gauge consumption has its own crit/DH chance calculated. (This is to prevent putting too much potency on a single cast, it is essentially 5 cast so Crit/DH should averages out after 3-4 cast)
Please give me some of what you're smoking.I want some upgrade to the thunder mech, it hasn't changed since ARR (ST) and could get some upgrade.
I would really much like a trait that improve Fire1 to a stronger *once per astral phase* version (as a way to ensure the no B4 rotation doesn't come back)
Like, when casting F3 in Umbral, gain "improved Fire"
Fire1 becomes Pentacast (1 cast)
Pentacast - 2.0s recast 2.5s
Launch a barrage of Fireball (Fire1 animation but 5 of them looking like a chaotic barrage)
Potency : 100 per Fire (500 total, each DMG is independent like DreamWithinaDream)
Also, I feel that after so many mvm utility (which made the job so much more enjoyable) a bit of the "I can't move" fantasy has been lost and, while I'm unsure about how it would fit into the current rotation, I thought of some sort of very long cast that would deliver some massive damage.
Like a "brace yourself, here I come!!"
Something like this
Doomsday
30s CD
Cost 100 "void gauge" (max200) - get 1pts per sec under enochian.
Gauge at 100 when combat starts
Cast 2.5s : you start gathering energy consuming 20 gauge up every sec up to 100 over 5s. Canceling the channel or depleting the gauge will trigger Doomsday. Cannot be instant.
Potency : 500 per 20 gauge
(2500 potency over 7.5s. 333 PPS, about 70% stronger than F4. About 1000 potency over the regular F4 rotation over 7.5s.
Deals 25% to adjacent ennemies, 10yalms
Additional effect : astral fire, umbral ice and leyline duration do not go down while gathering energy.
Additional effect : Spellspeed increase the rate at which the void gauge fills.
Additional effect : each instance of gauge consumption has its own crit/DH chance calculated. (This is to prevent putting too much potency on a single cast, it is essentially 5 cast so Crit/DH should averages out after 3-4 cast)
Two words: Astral Hearts.

The job feels boring and I have loved black mage. For easily 15 years between 11 and 14. So thank you yoshi-p for proving the job can have an interesting dynamic feel, see yashtola as a trust. Can we have that PLEASE
Y'shtola is a sorceress not a blm. i.e She uses both conjury and thaumaturgy to fight while our blm's only use blm combined with thaumaturgy


So its been a minute since i did a trust run, let alone one with Y'shtola as DPS, LET ALONE one where i paid attention to her spell casting. The way i remember it, she casts one weak spell all 6 elements, one strong spell of each element, and ends in Foul. Always in the same order. Thats more elements then we currently have, and 13 spells is more then we use in our single target rotation. Neither of those makes it seem "dynamic" to me. Its just more buttons. And as Rymi said, she isnt actually a BLM.

The idea of gaining another tier of Maim and Mend is interesting - it'd theoretically provide far more of a substantial boost to damage (what with a new multiplier to AF) and cut off mp-tick issues in one, and wouldn't need to improve Enochian's damage boost yet againbecause once you get it, you're never notusing it.
That being said, BLM is probably the most well-polished DPS and has been for a while, so unless they plan to rework the job, I can't see them doing more than giving us upgrades to spells we use often. I want that neat looking Flare spell Y'shtola and that one spectre uses in the cutscenes, dammit.

i do hope we get Fire, Blizz, and lighting V and VI. also Manaward gets a rank II and doubles what it can absorb. more ranks of polyglot would be nice.
what would ya'll think of a tornado spell. lift them up and take pop shots at them and let em fall down.
i would like a comet spell maybe through a 3rd or 4th rank of poly.
another rank of enhanced Enochian
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