This doesn't mean much to someone who can't get a house because of the placard timer. I don't agree with suspending relocation but I understand the problem it presents to first time buyers who aim to buy in new wards so they can avoid the placard timer.Again, relocators didn't take houses from first timers.
The new wards brought 720 new houses. If 400 people relocate, that leaves 320 houses in new wards, and 400 in old wards. 400+320 = 720, so no houses are consumed by relocating.
If anything, relocations increase access to housing for new players. 72 of the 720 new houses are larges, costing 40-50 million gil each. It is unlikely that a first-time home buyer has 50 million gil available. So changing these 72 open larges into 72 more open smalls actually helps first-time buyers.
Timers should be suspended when new wards are released so they don't put an extra burden on the community. That could be just for the day of the initial release given on most servers they are all sold out within the first hour. Relocation is one of the better features in my opinion and the relocation doesn't come free given the return on the initial purchase doesn't amount to a whole lot.
That's actually a good suggestion but I do worry if shell fcs would also take advantage of this. Though I suppose they would be hampered severely by the crazy amount of competition that happens when new wards are released. Anyway it's not really possible to present a flawless solution when you're dealing with a system as flawed as the wards. I think more good than bad would happen with your suggestion.Timers should be suspended when new wards are released so they don't put an extra burden on the community. That could be just for the day of the initial release given on most servers they are all sold out within the first hour. Relocation is one of the better features in my opinion and the relocation doesn't come free given the return on the initial purchase doesn't amount to a whole lot.
The new wards were released with no timers.Timers should be suspended when new wards are released so they don't put an extra burden on the community. That could be just for the day of the initial release given on most servers they are all sold out within the first hour. Relocation is one of the better features in my opinion and the relocation doesn't come free given the return on the initial purchase doesn't amount to a whole lot.
Unless what you're suggesting is that the timer just not take effect on patch day, meaning that any abandoned house could be purchased instantly for the duration of the day. This would likely cause an increase in second hand sellers, since people could claim a house, then demand a ransom to release it so a first timer purchaser could take it over. This practice was commonplace before the timer was patched in.
I was suggesting that any transferred houses be left timer free so people who upgrade their plots have their former plots available without timers on release day. There are those who transfer legitimately from another area to a new and better location and there are those who buy a house fast to be sure to not lose out and look around for a better plot and then transfer because they found one they like more. Houses on timers in the new wards were because of this.The new wards were released with no timers.
Unless what you're suggesting is that the timer just not take effect on patch day, meaning that any abandoned house could be purchased instantly for the duration of the day. This would likely cause an increase in second hand sellers, since people could claim a house, then demand a ransom to release it so a first timer purchaser could take it over. This practice was commonplace before the timer was patched in.
Last edited by LaylaTsarra; 11-02-2020 at 06:40 PM.
That is likely to be exploited as the lack of the timer used to be.I was suggesting that any transferred houses be left timer free so people who upgrade their plots have their former plots available without timers on release day. There are those who transfer legitimately from another area to a new and better location and there are those who buy a house fast to be sure to not lose out and look around for a better plot and then transfer because they found one they like more. Houses on timers in the new wards were because of this.
Even as it stands, people made shell FCs to absorb some of the housing created that day for the purpose of selling those FCs to other players. They were limited by the fact that not all players want to buy FCs, many want personal houses.
If timers were suspended for the duration of the day as you suggest, those shell FCs could have bought plots and advertised them to absolutely anyone. They would likely wait as people who missed the housing rush logged in, and begin offering to vacate smalls for first timer buyers for costs of 40-80 million.
This is how things were before the timer was patched in. Anyone could claim a vacated house immediately, so people would exploit the system by taking possession of a house they had no intent to occupy and then advertise to non-house-owners that they would leave the small and allow them to buy it, at a 10x - 20x markup on the placard.
It's also worth considering that not all home buyers logged in at 6am eastern as the servers came up. Some logged on only after work. The timer on relocations meant that most relocated plots became available between 4pm and 8pm eastern, allowing some of these people to buy.
My suggestion would be that the brand new plots in the brand new wards show a special icon, say the auction gavel but with a star. Once purchased and vacated, the star will no longer appear. This way, first time house hunsters can refer to their map to be notified which houses are untouched and which have been played on new timers.
So then every plot would have been sold out within an hour of the servers coming up. Those who couldn't log in until a couple of hours later would have had zero chance at getting a house at all.I was suggesting that any transferred houses be left timer free so people who upgrade their plots have their former plots available without timers on release day. There are those who transfer legitimately from another area to a new and better location and there are those who buy a house fast to be sure to not lose out and look around for a better plot and then transfer because they found one they like more. Houses on timers in the new wards were because of this.
At least the timer gave those players who couldn't log on until later in the day a small chance to get a house of some sort if they were willing to compete against others for it.
There is no better way in the current system. There are only other ways that have their own flaws that will ultimately leave everyone who still doesn't have a house unhappy.
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