Quote Originally Posted by Liam_Harper View Post
Sure. Why is this a crime?

"I'd like to be able to put in hard work and effort and achieve great things" is looked down on, while "I'd like everything that takes work handed over to me so I can be lazy but still as good as the hard working players" is approved of and honorable. I've never understood why.

The players who like putting effort in rarely tend to be show-offs too. They're the ones who write guides and theorycraft and create useful resources and offer helpful advice. They don't argue everything should be exclusive, they want to help make it inclusive and would rather see more players enjoying their chosen activity too. But the general attitude tends to be that players don't want to put in effort learning those activities and earning their rewards. They'd rather have the activity ripped away entirely from the players that enjoy them and handed over for free instead.
Or it's called having a life outside of FFXIV. This is the holy grail when it comes to making a good mmorpg. Yoshida states correctly that he doesn't like the idea of making an mmorpg which is like a job where you lock people out if they don't have the time to log every day/few days to do prog static sessions. Of course they do have that as a niche part of the game for those who have no kind of real life outside of the game though. The super achiever model of mmorpgs is long dead, that generation of players has passed on into their late 40s and 50s. The changes they've done to gathering and crafting are pushing the game into the right direction. Every time I go into Firmament events or see FC members crafting their own gear, it really shows a good game. They gave the "hardcore" crafters and gatherers things like Diadem, scrips farming, HQ gear, and crafting rankings.