Quote Originally Posted by Nioulan View Post
Bring back the Stormblood version of Berserk and put Inner Release back to a cooldown at 120 seconds, with a slight change to it's effect. The change being the guaranteed direct and critical hits are gone. Or change the effect to just guaranteed critical hits. The reason I'd like this change is because with IR's current effect, WAR has a different meld priority from the other tanks and that's a annoying issue for people who like to play all of the tanks. Getting rid of the direct and critical part of IR would solve this issue. And I'd like the same to happen with Chaotic Cyclone and Inner Chaos. Just make them so they're only a guaranteed critical hit.
Bringing back Berserk and removing the Direct Hit effect would just make Warriors damage very swingy again as the Warrior's damage would once again be heavily determined by how much RNG favored the Warrior.

The problem you are describing is actually better solved by making the direct hit stat have no effect on tank damage.