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  1. #301
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Still started out but the landmass is pathetically bland and linear. I know its a warzone but this is FF14 wheres the flare?
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #302
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Jirah View Post
    Still started out but the landmass is pathetically bland and linear. I know its a warzone but this is FF14 wheres the flare?
    Hydatos is the same. I think the playerbase wasn't really happy with Pagos and Pyros and so Square Enix have gone for more flatness and linearity
    (1)

  3. #303
    Player
    iGyro's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    27
    Character
    Yee Ro
    World
    Famfrit
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tridus View Post
    This. I'm honestly afraid to even register for one at this point, because having never done one, I'll get my butt handed to me. I need to experience a fight to get it figured out, no amount of guides in the world will get it done by themselves. That means I'm going to fail with almost total certainty.

    With all the people in there actively trying to do them who have already progressed some and how few opportunities there are, using one when I know I'm going to fail it the first time just feels like a waste. Not to mention how angry the other people are going to get.
    And that's the unfortunate part. As much I would appreciate new players to give it a shot, the current system forces players to either watch-and-learn on the sidelines or visual guides on Youtube/Twitch. Some players can sit there, look at guides until they're numb in the brain, and won't learn anything. Why? Because some players require actual hands-on practice with the fight, not theoretical practice on the chalkboard. I tutored for three years during my university years and this is something that improved my view towards struggling players. (I used to be in the mind set of 'get gud, you're bad' years ago.) If one method doesn't work, then you need to try approaching the issue from a different angle and method. Unfortunately, there isn't any alternative way of practicing the duel mechanics and that's a problem I personally have with the system.

    The system of "you're the lucky winner, you get only shot for the whole instance!" causes toxicity to brew from achievement hunters and end-game players. A system that drastically needs to be revised, regardless of what the original intention was from the developers, because this will only continue to cause conflict amongst others, discourages others from attempting it, and eventually ruining the Bozja experience. I wouldn't mind an extension to the Lawn / SSS areas for players to practice these certain 1v1 bosses, so inexperienced or nervous players could feel more comfortable practicing for the duels and end-game players could theory-craft ways to make the duels more interesting or faster to complete. This would remove a lot of the hostility and toxicity revolving this system at the moment.
    (11)

  4. #304
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think letting everyone who qualifies requeue after the initially chosen player fails (For as long as time remains, at least) would be the best solution to the current issue.

    One attempt on the fight per spawn really isn't reasonable with it generally taking over a hour for each to return afterward and unexperienced players often dying within the first few mechanics.
    (3)
    Last edited by KageTokage; 10-27-2020 at 04:40 PM.

  5. #305
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I am so glad they hot fixed castrum but, did nothing to the duel. It wasn't like people were in shout saying trap ce don't enter castrum soon, but there is nothing we can do about the bullshit rng system that is associated with the duel or the oversight that players might complete them multiple times for rewards. Another sword of the south won the lotto and took another chance and failed. So not only did the deny another person the chance to obtain sword of the south or a new player to experience the fight, but they also didn't give the mettle buff. Part of me can't blame them. It's super fun content when you get in. I have always wanted some ultimate style solo content, just not behind some rng wall. The other part of me is why do you let us complete it more than once, it just inflates the lotto pool and more and more people are going to qualify. Like hotfix this. Make it so you can't compete more than once after you have defeated the duel. Then next time you do solo duels that are challenging put them in an instance or something, that we can actually experience and refight them without feeling like a dick because we want to do fun content, sitting on the sideline watching is cool for like the first 10, then it's brooding over the system and toxicity when people of different skill levels get selected after sitting in bodjza for a week hoping for one chance at a duel.

    Also since I am on my rant, it always funny how like 2 people are the skirmish to spawn the CE then 40+ register for it. Like, give us priority for the duel granted we meet the regular qualification, if we helped spawn it. Get these players out of the base and help spawn them if they want to do them. Or coming out castrum after a 3 part chain to yank the spot enjoying the spoils of castrum and the duel back to back. The requirement to get selected for the duel vs the actual duel itself is night and day. The Chocobo fight is "the hardest one" and it's just getting easier for people to qualify for the duel. It needs a better qualifying system over all.

    Finally, can we really not just let everyone who qualified fight the duel. Like the boss just say whos next and a new player gets to go. Have a waiting area or something where people can apply buffs and the fight starts when you get in, except for the first one keep it with the 2-minute cd so the player can buff or w/e. Like it's not going to extend these fight too long 50% are going to die in the first 30 seconds if not more. The others are going to progress or beat the duel. Then if you lock them out after they beat it once it will keep the flow going. I would much rather have to wait for another random CE and let everyone get a chance then to keep going with this current system. It doesn't even make sense, do you accept the duel, yes. Oh, you weren't chosen. Another player dies, oh well I guess we will let him escape cause he didn't choose to fight me.
    (2)
    Last edited by Malakii; 10-27-2020 at 08:32 PM.

  6. #306
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by iGyro View Post
    And that's the unfortunate part. As much I would appreciate new players to give it a shot, the current system forces players to either watch-and-learn on the sidelines or visual guides on Youtube/Twitch. Some players can sit there, look at guides until they're numb in the brain, and won't learn anything. Why? Because some players require actual hands-on practice with the fight, not theoretical practice on the chalkboard. I tutored for three years during my university years and this is something that improved my view towards struggling players. (I used to be in the mind set of 'get gud, you're bad' years ago.) If one method doesn't work, then you need to try approaching the issue from a different angle and method. Unfortunately, there isn't any alternative way of practicing the duel mechanics and that's a problem I personally have with the system.

    The system of "you're the lucky winner, you get only shot for the whole instance!" causes toxicity to brew from achievement hunters and end-game players. A system that drastically needs to be revised, regardless of what the original intention was from the developers, because this will only continue to cause conflict amongst others, discourages others from attempting it, and eventually ruining the Bozja experience. I wouldn't mind an extension to the Lawn / SSS areas for players to practice these certain 1v1 bosses, so inexperienced or nervous players could feel more comfortable practicing for the duels and end-game players could theory-craft ways to make the duels more interesting or faster to complete. This would remove a lot of the hostility and toxicity revolving this system at the moment.
    It was the exact same in Baldesion Arsenal.

    You were punished for being new and green.

    You were punished for not having the proper gear. But the only way to acquire said gear was to complete BA. It was a Catch 22.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #307
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Driavna View Post
    I did read someone suggesting for the duel queue to take into account how prepared that person is. Maybe taking into consideration a player holster and the number of upgraded Bozja pieces equiped could be an option.

    Personally, I will prefer what you suggested: fate stays up and everyone that queued take turns until someone defeated it or the boss defeats everyone.



    Upgrades can drop from any boss chest (I think each one can drop up to two kinds of upgrades?) and are tradeable. Exchange coins for those is a "last option" deal. In a way, the number of coins required is similar to those 99 totems. However, I see your point, feels too much if you are unlucky and have to grind all the way. My personal problem is how unreliable my ability to go in when I want is.


    I love that idea! Why can't they do that with the duels!? If someone fails let someone else take his place!
    (3)

  8. #308
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    721
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    1. Castrum doesn't offer mettle, so your better off farming mettle outside the castrum unless you need it for the questline.
    2. Castrum offers augmentations, but they are a low drop chance and are only for giving you haste (in bozja) and no other upgrade to your gear.
    3. Castrum offers coins for gear and augments, but the small amount of coins you get are better off spent on getting regular gear pieces for each set (Aiming/Striking/Fending/etc) unless your really serious about saving the 500 or 900 needed for augments.
    4. Castrum offers fragments, but most of the time for people new to it, you got unusuable items in your inventory until you raise your rank after the first go. And to raise your rank you need more mettle which means avoiding Castrum till your rank is higher.
    5. Castrum offers fun fights, but if you don't know the mechanics and/or don't use an essence, your gonna be lying on the floor for a good portion of the fight. And each death costs you mettle.
    6. Castrum offers 5 non-fragment non-coin rewards. Which are a minion, field notes, and 3 orchestrion rolls. But once you get those (or buy them) there is less incentive to keep doing the castrum.
    7. The field notes especially, as that is akin to only 1 lockbox on subsequent times you get it which is half the reward for successfully completing a normal Critical Engagement but for more time instead. Which the 'Kill It with Fire', is one of the easiest CEs of Bozja has the potential to offer mettle, 2 lockboxes, and field notes which can be turned into a 3rd lock box for a fraction of the time.

    So lets say you don't care about augments. What is the most promising reason to do Castrum after the minion, the regular bozja gear (from coins), the field notes, and the three orchestrion rolls? A title called Siege Liege. But that title comes after running it 50 times.

    And to get to the point to do the Castrum requires sinking a fairly good chunk of time and effort into reaching rank 10 if you are starting fresh.

    Maybe if the castrum offered mettle and lockboxes as a CE there would be more of an incentive to bother doing it. As Otherwise it seems like a bad time sink.
    (7)

  9. #309
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It is kind of silly that Castrum doesn't offer any mettle to offset the losses you're bound to be taking if you're unprepared for it.

    I honestly kind of wish there was a "must have a breath action active" requirement for queueing for it, though, because you're basically just making yourself a liability by passing up on free DPS/survivability from an action that can easily be farmed from the wildlife in the southern part of the battlefront.

    The fact that the next Bozja instance is supposedly going to be queued into via duty finder seems like a potential logistics nightmare if there isn't any way to ensure all of the 48 players needed for the "savage" difficulty are actually properly equipped beforehand.
    (3)
    Last edited by KageTokage; 10-29-2020 at 02:38 PM.

  10. #310
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    200
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    posted a link to here under exploratory missions forum thread lets see

    Skirmishes either last enough time or like with kill death murder last maybe ten seconds and their done. They need to last longer prob around the same time as nms did in eureka. And no these do not scale at the moment either.

    CE My only major complaint is some of the bosses moves are one shot ko's even with shell and protect which is stupid. You might as well not even use those lost actions. I am not even sure they work. Obviously castrum also has too many one shot ko's. With the way mettle works right now it isn't enough to cover deaths. 2k mettle at 13rank really??

    For castrum not much to go over that has already been said no mettle rewards too many deaths and really no point in going back in untill a fix.

    To be fair you seemed to have done a better job in eureka than sothern bozja front. For example in order to get lost action we have to kill creatures but there really isn't a point to do so. Back in eureka there was a point to spawn nms. Clusters have some meaning at least til you get the mounts then you don't bother killing magitek anymore.

    On a side note Se comparing shadow bringer to HW shadowbringers start out strong but then you kept cutting things over and over. HW stayed strong though out. yes i know covid but i would think by now you would have things figured out.
    (3)

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