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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It is kind of silly that Castrum doesn't offer any mettle to offset the losses you're bound to be taking if you're unprepared for it.

    I honestly kind of wish there was a "must have a breath action active" requirement for queueing for it, though, because you're basically just making yourself a liability by passing up on free DPS/survivability from an action that can easily be farmed from the wildlife in the southern part of the battlefront.

    The fact that the next Bozja instance is supposedly going to be queued into via duty finder seems like a potential logistics nightmare if there isn't any way to ensure all of the 48 players needed for the "savage" difficulty are actually properly equipped beforehand.
    (3)
    Last edited by KageTokage; 10-29-2020 at 02:38 PM.

  2. #2
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    201
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    posted a link to here under exploratory missions forum thread lets see

    Skirmishes either last enough time or like with kill death murder last maybe ten seconds and their done. They need to last longer prob around the same time as nms did in eureka. And no these do not scale at the moment either.

    CE My only major complaint is some of the bosses moves are one shot ko's even with shell and protect which is stupid. You might as well not even use those lost actions. I am not even sure they work. Obviously castrum also has too many one shot ko's. With the way mettle works right now it isn't enough to cover deaths. 2k mettle at 13rank really??

    For castrum not much to go over that has already been said no mettle rewards too many deaths and really no point in going back in untill a fix.

    To be fair you seemed to have done a better job in eureka than sothern bozja front. For example in order to get lost action we have to kill creatures but there really isn't a point to do so. Back in eureka there was a point to spawn nms. Clusters have some meaning at least til you get the mounts then you don't bother killing magitek anymore.

    On a side note Se comparing shadow bringer to HW shadowbringers start out strong but then you kept cutting things over and over. HW stayed strong though out. yes i know covid but i would think by now you would have things figured out.
    (3)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I've already seen some people with the Sword of the South title winning the duel queue, then either never entering or just killing themselves as soon as the duel starts, so I'm really hoping SE fixes things sooner then later...though I'll probably be finished with the ordeal by the time that happens.

    I also really do not think the baited AoEs in the Red Choctober CE should apply vuln stacks because depending on how they're positioned, it can become literally impossible to avoid getting hit. I've seen the entire left/right safe zone during the line AoEs + exaflares get covered due to the meteors being spaced out just right, and the two tiny corner safe zones during Chocometeor Stream can also become completely covered by AoEs if people decide to linger there in advance. It's a rather stark contrast to the other two CEs where the behavior of other players has little to no bearing on how easily the mechanics can be avoided due to the arenas being much larger.
    (1)
    Last edited by KageTokage; 11-06-2020 at 01:15 PM.

  4. #4
    Player
    Pyroboros's Avatar
    Join Date
    Jul 2014
    Posts
    12
    Character
    Pyro Boros
    World
    Shiva
    Main Class
    Arcanist Lv 100
    Bozja was cool and Fun until i was ready to try the Duels.
    I can no longer count how often i meet the requerments and then not got selected.
    i had only gotten once into Gabriel.
    This is contened some ppl will never even have a chance to try.

    an example:
    If 10k Player at a SucssesRate of 20% there will be on average 1 Player needing over 41 trys. 5000 will need less than 4 trys 2000 of them get it first try. The other 5000 Player will need more than 4 trys.

    It makes me Player are not able to do contend not because they not meet the requrement but by simply having bad luck.

    I needed 15 trys to get my first attempt at Gabriel. and since then i tryed to win the contend lottery 21 times and had no luck.

    And it gets even worse as ppl try to lure u in aoes. I never get an Party inv whitout asking for it exept in the ones were u can get the Duel from. Never fall for this again.

    And i don't even blame the ppl for not play fair. It is SEs fault putting an Unfair Mechanik in the Game. If its unfair in its nature ppl will react and be also unfair.

    And for those stating Ramdomness is always fair. Bullshit
    Sure RNG is fair.
    But U can not exclude some ppl from Content just by Random Chance and say it fair cause the excluded ppl were chosen Randomly. It unfair even exclude ppl in the first place.
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    After a short session yesterday to get my rank 10, I had 11 lockboxes.

    9 of them gave Indigo Stars.

    I hate that system with the passion of a thousand burning suns. It's just insulting at this point.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    After a short session yesterday to get my rank 10, I had 11 lockboxes.

    9 of them gave Indigo Stars.

    I hate that system with the passion of a thousand burning suns. It's just insulting at this point.
    I feel that... I would rather have lockboxes be rarer, but had a guaranteed decent reward in it.

    But even at that, I managed to make a small fortune selling 6 of the 7 Gabriel mounts I could find in them, and I didn't actively farm those lockboxes, but yeah... getting so many indigo stars is horrible.
    (2)

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,781
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    After a short session yesterday to get my rank 10, I had 11 lockboxes.

    9 of them gave Indigo Stars.

    I hate that system with the passion of a thousand burning suns. It's just insulting at this point.
    This is one of the reasons I think Anemos was the best Eureka. They showered you in boxes, so even though the droprate was bad you never felt like it was impossible to get the mount from it because you could easily try 100 more times.
    (0)

  8. #8
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    363
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    After the last hotfix changes I can safely say that Castrum currently is dead content. Nobody is trying to do it anymore as Skimishes and CE's will give you coins. The only reason to do it would be for either the memory collectables and the augmentation. Few care about the first and the second has such a low drop rate that it essentially non-existant (30 run, 1 augmentation for a 20 min content that only spawns every 1 hour is not attractive). Add the fact that it neither awards XP nor mettle I can see why this not attractive anymore.
    Being in a full instance and only 20 people register of which only 8 show up is pretty frustrating.

    They need to fix this quickly or Castrum will die off fast.
    (6)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    After the last hotfix changes I can safely say that Castrum currently is dead content. Nobody is trying to do it anymore as Skimishes and CE's will give you coins. The only reason to do it would be for either the memory collectables and the augmentation. Few care about the first and the second has such a low drop rate that it essentially non-existant (30 run, 1 augmentation for a 20 min content that only spawns every 1 hour is not attractive). Add the fact that it neither awards XP nor mettle I can see why this not attractive anymore.
    Being in a full instance and only 20 people register of which only 8 show up is pretty frustrating.

    They need to fix this quickly or Castrum will die off fast.
    The fact you can lose mettle in there without gaining any at all is baffling to me. Who thought of that design? Why was it implemented?

    Arbitrarily punishing your players leads to them not doing the content.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Deceptus View Post
    The fact you can lose mettle in there without gaining any at all is baffling to me. Who thought of that design? Why was it implemented?

    Arbitrarily punishing your players leads to them not doing the content.
    One of the main issue for many new contents.
    It's like the game designers have either no enough time to do contents, or they are not questioning themselves about every design decision.

    My process would be something like this :

    Castum (re)playability :
    - Castrum is accessible when player reaches lvl 10
    - 3 fights + 1 rooms of trash
    - No xp gain
    - Death penalty --> xp loses
    - Actions lost and coins rewards (+ others rares)
    Will the player be afraid of doing the content before reaching lvl 15 ?
    - If he plans to reach lvl 15, and doesn't want to lose any xp, he will probably wait for doing Castrum.
    So how to encourage him to go to Castrum before reaching lvl 15 ?
    - Remove death penalty ?
    - - Seems not very logical, why it's different from the field ?
    - Put xp for each boss beaten
    - Separate the xp progression in two parts ?
    - - Lvl 1-10 in Bozja field and lvl 11-15 in Castrum ?
    It add a nice replay value for Castrum, but people who want to do it once and reach lvl 15 can't do that.
    So, it should be better to give xp for each boss beaten. Doing Castrum should be better to gain xp than being on the field. It should be enough and it's logical because the fights are more difficult than Fates and Critical Engagements.

    From lvl 10 to lvl 15, the player needs then to do 8-12 Castrum (will depends if he farms Fates and such while waiting for Castrum to pop).

    To encourage to do more Castrum, the other rewards should make it.
    (Honestly, I don't agree with this, the actual rewards design is not good for encourage people to do it, but I want to end here ^^)
    (1)
    Last edited by Ceasaria; 11-19-2020 at 08:17 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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