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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,657
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Blue_Haze View Post
    All Of tanks share the same Gear, SAM , MNK and DRG share same accessory and ( SAM and MNK share same gear )
    I wouldn't worry too much, generally, the stat priorities are the same between the majority of classes that share gear, barring specific cases with Skill Speed/Spell Speed, to my understanding. In any circumstance, your aim should not be swapping out melds, but rather to find a middle ground that works for both of the classes, be it within the gear pieces you use, or the melds you apply to said pieces, be it with SAM/MNK, or SMN/BLM.
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    Last edited by Kaurhz; 10-28-2020 at 05:13 AM.

  2. #2
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kaurhz View Post
    I wouldn't worry too much, generally, the stat priorities are the same between the majority of classes that share gear, barring specific cases with Skill Speed/Spell Speed, to my understanding. In any circumstance, your aim should not be swapping out melds, but rather to find a middle ground that works for both of the classes, be it within the gear pieces you use, or the melds you apply to said pieces, be it with SAM/MNK, or SMN/BLM.
    Where does one find a middle ground when most of the tanks have different SKS tiers to hit, or how about with Crit BLM, which uses most of the same gear RDM/SMN does, but with SPS melds? How about the MNK and SAM sets with different SKS tiers to hit among their shared gear in order to do specific things with their rotation? Or healers general shared gear but different desired substats?

    Fact of the matter is that there are very few instances of "middle ground" that works for all the classes in a role, save for maybe Physrange. Meld changes are required for the jobs to function properly. It's a consequence of having an archaic "unique item" system when it's not necessary. This system should be removed as it only serves to limit the playerbase.
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  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,657
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darsien View Post
    Where does one find a middle ground when most of the tanks have different SKS tiers to hit, or how about with Crit BLM, which uses most of the same gear RDM/SMN does, but with SPS melds? How about the MNK and SAM sets with different SKS tiers to hit among their shared gear in order to do specific things with their rotation? Or healers general shared gear but different desired substats?

    Fact of the matter is that there are very few instances of "middle ground" that works for all the classes in a role, save for maybe Physrange. Meld changes are required for the jobs to function properly. It's a consequence of having an archaic "unique item" system when it's not necessary. This system should be removed as it only serves to limit the playerbase.
    Middleground = you make a compromise between the two, that can work between the two. You obviously aren't getting optimal, but the point being you sacrifice Spell speed or Skill Speed where it may not be absolutely necessary and then just adjust the opener, or filler accordingly, or factor your build to hit the necessary skill/spell speed and shaft some extra critical/direct hit, or determination. That's just simply the price you pay for wanting to play across all classes. Let's not forget also using different foods to help. Unless of course, you want to retrieve melds for every single time you desire a class change.

    Whether I do, or do not agree with the system itself is an entirely different matter. I'd love something different, but alas this is what we're given.
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    Last edited by Kaurhz; 10-28-2020 at 06:06 AM.