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  1. #1
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    Nixxe's Avatar
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    Quote Originally Posted by HeulGDarian View Post
    fair enough i can respect that
    Since both you and Vyrerus brought it up in this context, I did go and find an article talking a bit about how Dark Souls does story and I do think it's at least somewhat similar to the sort of thing I liked in WoW. The example of the archer, at least as presented in the article, is exactly the sort of thing I like. The game assumes you're smart enough to put the pieces together and let's you do so. FFXIV would just have some throwaway messenger NPC show up to report that the legendary archer is dead, while Alphinaud is on hand to say anything that that needs to be said on the player's behalf and can't be expressed with a single emote.
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  2. #2
    Player HeulGDarian's Avatar
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    Quote Originally Posted by Nixxe View Post
    Since both you and Vyrerus brought it up in this context, I did go and find an article talking a bit about how Dark Souls does story and I do think it's at least somewhat similar to the sort of thing I liked in WoW. The example of the archer, at least as presented in the article, is exactly the sort of thing I like. The game assumes you're smart enough to put the pieces together and let's you do so. FFXIV would just have some throwaway messenger NPC show up to report that the legendary archer is dead, while Alphinaud is on hand to say anything that that needs to be said on the player's behalf and can't be expressed with a single emote.
    well like i said debatable. In order to find out what miasma does i had to read up what black rose does, as well as put 2 and 2 together that what thancred was doing with his aether was exactly that.
    Bio was never called out (in ff14) as poison and didnt really fit as one either but by simply watching someone duel the flame guy in bosja , i had the chance to overhear him call bio 4 poison.
    I learned the nature of bad breath by the blu mage spell book , that it isnt poison but instead earth and water aether based
    Cure 1 2 and 3 naming convention was from a book in the library
    We can make assumption that voidspawns are just humans that lost all their aetheric balance like sin eaters only theirs is dark aether, and it fits since they are attracted to black mages aetherial attunements
    the palace of the dead i learned from a nearby historian searching for broken pots that it was actually an amdapoor city if i recall correctly
    Due to seeing the ascians cast acn spells , we assumed from hw that they should be as well. Shb ofc confirmed that.


    etc etc. So id say youre partially correct as in it is not using the darksoulian method for the most part but there are still some instances of it.
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  3. #3
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    Vyrerus's Avatar
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    Quote Originally Posted by HeulGDarian View Post
    well like i said debatable. In order to find out what miasma does i had to read up what black rose does, as well as put 2 and 2 together that what thancred was doing with his aether was exactly that.
    Bio was never called out (in ff14) as poison and didnt really fit as one either but by simply watching someone duel the flame guy in bosja , i had the chance to overhear him call bio 4 poison.
    I learned the nature of bad breath by the blu mage spell book , that it isnt poison but instead earth and water aether based
    Cure 1 2 and 3 naming convention was from a book in the library
    We can make assumption that voidspawns are just humans that lost all their aetheric balance like sin eaters only theirs is dark aether, and it fits since they are attracted to black mages aetherial attunements
    the palace of the dead i learned from a nearby historian searching for broken pots that it was actually an amdapoor city if i recall correctly
    Due to seeing the ascians cast acn spells , we assumed from hw that they should be as well. Shb ofc confirmed that.


    etc etc. So id say youre partially correct as in it is not using the darksoulian method for the most part but there are still some instances of it.
    All of that is exposited in far earlier instances of the game. And Dark Souls didn't invent environmental storytelling. It just capitalizes on it, and is what has introduced many people to it.

    Not saying what Nixxe is saying isn't debatable, but idk, this is the first time I've heard anything about WoW having environmental storytelling on a big scale. Of course, I don't usually come to the table to hear about WoW, but now I'm curious.
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  4. #4
    Player HeulGDarian's Avatar
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    Quote Originally Posted by Vyrerus View Post
    All of that is exposited in far earlier instances of the game. And Dark Souls didn't invent environmental storytelling. It just capitalizes on it, and is what has introduced many people to it.

    Not saying what Nixxe is saying isn't debatable, but idk, this is the first time I've heard anything about WoW having environmental storytelling on a big scale. Of course, I don't usually come to the table to hear about WoW, but now I'm curious.
    its just the most known one.
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  5. #5
    Player
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    Quote Originally Posted by Vyrerus View Post
    Not saying what Nixxe is saying isn't debatable, but idk, this is the first time I've heard anything about WoW having environmental storytelling on a big scale. Of course, I don't usually come to the table to hear about WoW, but now I'm curious.
    It's probably worth knowing and keeping in mind that I started playing WoW in 2007 and generally made a point of doing everything there was to do and seeing everything there was to see in it. Like I did both versions of Loremaster just because it was there to do, and the pre-Cataclysm version of it basically required downloading an addon and tracking down every single last quest in vanilla content to accomplish, some of which I had never encountered, despite leveling 8 characters to cap in that time and prioritizing new experiences. In 2010, Cataclysm happened and detonated virtually all of vanilla WoW, replacing it with a more streamlined and modern questing experience that was much more hand-holdy than what I had started with. Now it's 2020 and I suspect a non-trivial portion of the playerbase never knew a pre-Cataclysm time unless perhaps they used the Classic servers. Likewise, it's completely believable to me that people who just spam click through the quests and mindlessly follow the objective markers on their maps would never have taken the time to notice it.
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  6. #6
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    Quote Originally Posted by Nixxe View Post
    It's probably worth knowing and keeping in mind that I started playing WoW in 2007 and generally made a point of doing everything there was to do and seeing everything there was to see in it. Like I did both versions of Loremaster just because it was there to do, and the pre-Cataclysm version of it basically required downloading an addon and tracking down every single last quest in vanilla content to accomplish, some of which I had never encountered, despite leveling 8 characters to cap in that time and prioritizing new experiences. In 2010, Cataclysm happened and detonated virtually all of vanilla WoW, replacing it with a more streamlined and modern questing experience that was much more hand-holdy than what I had started with. Now it's 2020 and I suspect a non-trivial portion of the playerbase never knew a pre-Cataclysm time unless perhaps they used the Classic servers. Likewise, it's completely believable to me that people who just spam click through the quests and mindlessly follow the objective markers on their maps would never have taken the time to notice it.
    Sounds like questing in FFXI. Go to the websites that datamined the quests, determine quest NPC and objective, shout for help cause ain't no way your level 55 ass is making it alone against those level 59~68 orcs, proceed to area. Though FFXI only had flavour text on non-gear items( Key items and other quest related items usually and food).
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  7. #7
    Player
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    Quote Originally Posted by Vyrerus View Post
    Sounds like questing in FFXI. Go to the websites that datamined the quests, determine quest NPC and objective, shout for help cause ain't no way your level 55 ass is making it alone against those level 59~68 orcs, proceed to area. Though FFXI only had flavour text on non-gear items( Key items and other quest related items usually and food).
    I think XI was a lot more hardcore than WoW ever was, but yeah, WoW didn't have any of the quest tracking we take for granted in this game. No object highlights, no map markers, no nothing. You needed an addon for that. The quests were written to give you some idea where to go and you went and looked around until you found what you needed. There were uninstanced dungeons too, areas with limited access that were filled with elite NPCs that you didn't want to touch without a group or severely overleveling the content. I loved that stuff. Really helped the world feel real and immersive to not have everything revolve around my character.
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  8. #8
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    DPZ2's Avatar
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    Quote Originally Posted by Nixxe View Post
    I think XI was a lot more hardcore than WoW ever was, but yeah, WoW didn't have any of the quest tracking we take for granted in this game. No object highlights, no map markers, no nothing. You needed an addon for that. The quests were written to give you some idea where to go and you went and looked around until you found what you needed. There were uninstanced dungeons too, areas with limited access that were filled with elite NPCs that you didn't want to touch without a group or severely overleveling the content. I loved that stuff. Really helped the world feel real and immersive to not have everything revolve around my character.
    In reality, if you didn't know how to use the Allakhazam website you were more or less out of luck when it came to finding quest objectives in many of the early leveling areas -- especially things like obtaining the Druid water form.

    Getting lost attempting to find a quest objective in a mountainous area was both real and exceedingly immersive. And frustrating.

    Running around Azuremyst Isle when starting out as a Draenei certainly felt compelling and immersive, until you ran into those elite NPCs by accident, and then on purpose. Having to actually battle them towards the end of your stay in the starting area wasn't particularly fun. Oh the joys of an instanced area with nobody else sticking around long enough to finish the quest chains!
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  9. #9
    Player
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    Quote Originally Posted by Nixxe View Post
    Since both you and Vyrerus brought it up in this context, I did go and find an article talking a bit about how Dark Souls does story and I do think it's at least somewhat similar to the sort of thing I liked in WoW. The example of the archer, at least as presented in the article, is exactly the sort of thing I like. The game assumes you're smart enough to put the pieces together and let's you do so. FFXIV would just have some throwaway messenger NPC show up to report that the legendary archer is dead, while Alphinaud is on hand to say anything that that needs to be said on the player's behalf and can't be expressed with a single emote.
    Huh, what a weird blog post. I mean, he does describe Dark Souls correctly, but he says that 2009 him thought Demon's Souls had no story... when the intro directly sets up the story for you, and you have to talk to the Monumental, who does probably the biggest story dump of any Souls game. Like, compared to Dark Souls, Demon's Souls is practically FFXIV vs. this old WoW you're painting up for me. I wonder if the blog runner just wants brownie points for claiming to start with the first Souls game or if he's just got a poor memory.
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    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #10
    Player
    Shougun's Avatar
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    Quote Originally Posted by Nixxe View Post
    Since both you and Vyrerus brought it up in this context, I did go and find an article talking a bit about how Dark Souls does story and I do think it's at least somewhat similar to the sort of thing I liked in WoW. The example of the archer, at least as presented in the article, is exactly the sort of thing I like. The game assumes you're smart enough to put the pieces together and let's you do so. FFXIV would just have some throwaway messenger NPC show up to report that the legendary archer is dead, while Alphinaud is on hand to say anything that that needs to be said on the player's behalf and can't be expressed with a single emote.
    What you liked about WoW, that I've read so far, Dark Souls (and in general all the soul-like games from FromSoft, like Bloodborne, Demon Souls, Sekiro) does in massive spades and I would say not only does it more but does it better (the environment is pretty rich in detail and the characters pretty much never give themselves a huge introduction and backstory, you pick it up overtime through objects, environment, and small quips).

    That isn't to say I don't think has WoW doesn't have story or whatever, there is a hilarious amount of books for the universe, there is loads of flavor text and hidden npcs and other things, WoW has a story and a very big and expansive one- I often see people who favor FFXIV kind of discount that WoW has any story or lore at all just because it's not forced on you or as obvious (I don't mind FFXIV forces it, but it's clear one game is like "HEY U DO MSQ" and the other is like "eh, pay attention or not, wahtevs- I don't care"). Personally I'm worried the longer FFXIV goes on and forces MSQ it might scare people away though, it's going to be like 300 hours to catch up lol, I spent half that time to nearly 100% Witcher 3 XD.

    Although in a big critique of WoW- I think they handle retcons poorly and their general quality, I feel from watching random story / lore / game announcement videos, is that it has gone down over time, I enjoy the ideas and concepts of the new things they try and I wouldn't say anything like the team is devoid of skill or interesting concepts (and I feel often players here give it an unfair shake, especially since many of the ideas one game uses another seems to be influenced on in a back and forth), but that there appears to be lack of funds and time they need to do what they should have done well (which I feel the earlier days of Blizzard that wouldn't have happened, Blizzard used to be my favorite company for "whatever happens, it'll be done good" but I wouldn't trust anything until it's been thoroughly reviewed first (there are still a few companies out there that'll refuse to deliver anything but excellence but they seem to be fewer and fewer).
    (0)

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