Quote Originally Posted by ADVSS View Post
Not to play devil's advocate, but all crafters/gatherers can technically be called limited classes too. Nothing but side content if you think about it. Completely optional, and can go through the game without even touching one if you don't want to. But very beneficial if you do.
Maybe BLU need to have a reason outside of the Carnival or some mount. Maybe some profitable thing to their use, or something. Maybe give them a trait that increases overworld enemy death drop rates by a high percentage. Go hunting for mats on your BLU I had suggested something years ago for a better way to farm enemy mats besides mug, or sending/waiting on retainers to come back from Ventures. Maybe BLU could fill that role since they already are overworld destroyers. The limited level would then give people incentive to go party up in the higher zones for mats.
I wouldn't be opposed to this. Giving BLU more long-term incentives to play it would always be a welcome addition. However, if we're sticking with the crafter/gatherer comparison, I would prefer them not focus on the gil making as an incentive, but rather on the reward structure of say the Restoration. XIV is already a game where you can make gil by barely trying. If anything, XIV needs more gil sinks. Imagine BLU/limited jobs granting access to some expensive mounts and glamour that cost 10s of millions a piece. Maybe won't fly well with this crowd.

Adding more long-term rewards and using older content would be great way to extend the longevity and save on developmental costs. Still basing on the DoH/DoL, maybe give their own unique currency to purchase these items. But I don't know if they're really interested in putting more investment than they already do into another branch of jobs alongside the DoW/DoM and DoL/DoH.