That's where alternatives (like an instance based housing system) come to mind.I have multiple alts on different worlds, I know full well how it is in other places so little less with the cheek if you don't mind. Though with Cross World visits and the potential it has to be improved upon in the future (even cross data centre visits has been talked about), crying about turning your back on people is becoming less of a valid excuse. If you want a house and your on a world with lots of demand, fact is no amount of extra supply would be enough and there has to be compromise somewhere.
Telling people to move off of the populated servers (what if they like being on them?) doesn't solve anything.
Where is all this surplus you claim exists? Have you even bothered to visit worlds other than your own since last Tuesday?Add more supply even though some worlds still have surplus? Unless there is a complete overhaul of housing; which is unlikely, then it's up to the players to compromise as most of the issues have been made by said base anyway. Some worlds are well overpopulated, though SE isn't going to treat those ones any different and give more supply specifically to those struggling. You could hope that new worlds may be added in the future and there is the opportunity to buy something, but the usual players tend to be too stubborn to move anywhere so supply issues would still persist regardless.
NA is cleaned out.
I only visited about 20 JP worlds on Friday. I didn't bother checking Tonberry or the couple of other higher pop worlds because I already knew I wouldn't find any on them. Two had what could be considered a surplus. Most were down to 10-20 - that's not a surplus. Four had none left.
I didn't check EU but I'm doubtful any worlds other than Spriggan and Twintania have more than a few left, and even they might not have that many considering how popular they got with the people who like to run shell FCs for extra garden and workshop access.
We know SE is working to make changes to the housing system because they aren't any happier than the player base is. We don't know how extensive those changes will be or when they'll be implemented in game. But the problems are not created by the player base. They are created by a system that's inadequate for meeting increasing demand from a growing player base. That is SE's responsibility to fix.
Especially when you consider that most players will not try to get housing until after they're already invested in the game (due to the prerequisites of purchasing and the cost), which often means they're already invested in being in a specific fc. Cross world linkshells exist but they're not the same.
Additionally the game doesn't inform you of the problems regarding housing acquisition. Personally I had no idea there were any issues at all until I became interested in having a house, which was quite a while after I hit max lvl in HW. By that point I was already in a fc I liked.
Aaaaand...transferring costs real money. Players shouldn't have to spend additional real money to get access to playable content. We already pay a sub.
They could add a tax you have to pay weekly for your plot.
Like 2% of your purchase price a week.
So big plots can only be owned for a long time by FCs or player who have the money to fill the house with stuff.
And you would think twice if you really want the housing.
Also, a garage were you could place all the unneeded furniture would be nice.
Because right now my house is just used as one.
Every house, apartment and fc room has its own storage equal to what can be placed inside (and outside in the case of houses). If you need more space to stash furniture, you might consider purchasing an apartment and/or an fc room.
Or just getting rid of the excess items. Most housing items are cheap and easy to reacquire.
Every time I finish redecorating, I go through what's left in my storage and desynth or vendor items that can be purchased cheap or are easily crafted. That way I never run out of storage space for the seasonal event items or other items that are difficult or expensive to obtain. The only items that need to go on one of my retainers are the interior/exterior fixtures that can't be placed in storage, and i do the same with those - get rid of the ones that can be easily replaced.
I mean you get storage in the house itself. I use an apartment which includes storage vs my house storage. its the little trolly box icon in the housing layout window.
That's actually the upkeep mechanic of the house in LotRO... as they let you keep the house as long as you paid the upkeep, and if that lapsed long enough eventually you lost the house. IMO that's a better mechanic than what FFXIV is doing with activity because it also doubles as a money sink, and we definitely need more gil sinks in FFXIV, and allows for someone to keep a house going so long as someone is paying the rent (useful if someone needs to take an extended break).They could add a tax you have to pay weekly for your plot.
Like 2% of your purchase price a week.
So big plots can only be owned for a long time by FCs or player who have the money to fill the house with stuff.
And you would think twice if you really want the housing.
Also, a garage were you could place all the unneeded furniture would be nice.
Because right now my house is just used as one.
I understand you and i agree.The timer, I get. First come first click, I get.
Having the plot you've wanted for months taken out from under you because someone relocated, I loath. It is absolutely unfair that someone who already owns a house gets to come over and just snag a plot while house-less people like me have to wait for the timer.
I hate that I'm going to have to do this to another player by buying a house somewhere I don't like, waiting for a plot I want to become available, relocating to it, and crushing their dream of having a house there.
I'm disappointed, I'm furious, and most of all I'm appalled that someone thought this is okay and had it implemented.
It's wrong and unfair. This needs to change.
Then they're welcome to choose that. But they need to understand that along with Limsa having 300 people standing around gawking, another 'perk' of a crowded server is 300 people camping every open plot.
SE has stated all servers must have the same number of houses under their system. Housing isn't considered to be a problem until all plots on the data center are full. Balmung has no plots? Guess Balmung has too many people. Incentivized server transferring exists so that players will solve the problem of overpopulated servers themselves.
Players are allowed to prefer overpopulated servers, but then they will have to deal with the downsides of playing on a server that's overpopulated. Sort of self-explanatory.
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