They're also the best designed tank in PvP. Aurora being self-targettable while Nascent Flash is not doesn't seem fair.I personally hold that Gunbreaker is currently the most well-designed tank in the game. Instead of a weird bar that builds up randomly or based on combos and fills arbitrarily everything you do as Gunbreaker feels like it has a payoff and the flow makes sense. Combo gives ammo, ammo feeds into burst, burst window lines up with all cooldowns, Dump actions help with spacing it all works into this nice minute rotation with a big burst and a smaller burst window.
The dark knight is close with the only issue for them being managing their MP and knowing then they can spend on Damage and when they need to defend, on top of that they get rewarded for spending correctly by being refunded(in addition to lowering damage). But I agree with an earlier sentiment where spamming these "big attacks" makes them feel less powerful and I would prefer there was a better system.
with PLD and WAR, they feel like they have these antiquated hold outs from their early days, I would like to see them get something closer to an actual rework on the scale of what happened to the machinist. Yeah they have good core concepts but paladin's bar feels incredibly tacked on and Warrior is the only job that has entirely different meld priorities than the rest of its role is a good indicator that it has issues.
Id like to see warrior built more around infuriate(probably the best-designed aspect of warrior currently) and to be honest I haven't played enough paladin to know what best to highlight in their kit, but man that bar needs to be reworked.
I still wish Onslaught didn't cost meter to be honest.
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