Quote Originally Posted by ReiMakoto View Post
Thats pure speculation on your part saying we'd never get geomancer after that but regardless.

White Wind and mighty guard could have balancing applied to them easily, just taking final fantasy explorers white wind would be a fairly solid way of balancing WW, where it created an assylum esq bubble which healed everyone in it for 5% of the blu's current health per tick for 20 ticks. Mightyguard is even easier to balance, being that it is traditionally a raidwide shell and protect, with occasionally other bells and whistles like float or sometimes haste. Mixing damage types is a non issue. Yes it would end up having superficial similarities to red mage, but its own gameplay flavour would be different and would be used differently, so it would be no more similar than monk is to sam. Its current limited state shows its rotation is noticable different to the other 3 casters, having to spend "empty" gcds to buff other skills, and being a sort of "magic beserker", developing this groundwork further would only have superfisical similarities to rdm in that it would have some non strictly damaging utility.

Its all well and good saying you'd prefer to have geomancer, but i don't think its honest using it as an argument for not having BLU. That would be like me saying you shouldn't want GEO because I want time mage (which would be my choice for 4th caster if we didnt get blu)
I never said those things were issues in themselves, but they are all similarities to Red Mage, including it's aesthetic and 'job fantasy'.
There's a lot of similarities, and I think, even if we still hadn't had any sign of Blue Mage in XIV yet, that such a job build, with the style it currently has, would be too similar to Red Mage to consider.

If it had an entirely different aesthetic, and was perhaps even a different role such as a Tank, then I'd be for it. In it's current form, I wouldn't like to see it as a regular job as a caster DPS.