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  1. #481
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archwizard View Post
    Personally I'd be happy to see it be a job focused on creating terrain effects and controlling enemy positioning, like using Tornado to gather a wide number of enemies in one spot and Flood to create a continuous environmental hazard. It could be a potential take on a DoT caster if it was about creating similar environmental effects, like using the aforementioned totems. Toss in the ability to place safe-zones to teleport to similar to BLM's Between the Lines for a bit of the ol' razzle dazzle.
    Alright this sounds really interesting. Not entirely sure how i feel about a GEO healer, though(suggested in other threads). Sch was a stretch, but it worked pretty well with how they handled it, initially imo. This right here though, if they do something interesting with either the totems, or lay lines, or maybe positioning of 2=3 markers/flags/lightning rods or any combination of the ideas, and make it functional, would be really interesting to play. Honestly wouldnt care if they gave it like a regen/healing utility like rdm, as long as its main focus is damage and battlefield control
    (0)

  2. #482
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Archwizard View Post
    We do have some backstory on Geomancer as of Stormblood, since they're playing a bit closer to the Fengshui theme of the job than the environment-focused caster of previous games.
    Kyokuho is known by the title "of the Wind and Water" and discusses the "flow" of Geomancy, in addition to using variations on Aero and Stone, while the Swallow's Compass instance opens with chambers devoted to Earth, Water and Wind. I think we can say those will probably be its main elements, though I wouldn't write off Fire either (since Swallow's Compass ends in the "Heart of the Dragon").
    Well there isn't a rule saying Geomancer is only from Othard. In fact I wouldn't be surprised if the next xpac takes us to West with a focus on North American and South American influence.

    Quote Originally Posted by Archwizard View Post
    Personally I'd be happy to see it be a job focused on creating terrain effects and controlling enemy positioning, like using Tornado to gather a wide number of enemies in one spot and Flood to create a continuous environmental hazard. It could be a potential take on a DoT caster if it was about creating similar environmental effects, like using the aforementioned totems. Toss in the ability to place safe-zones to teleport to similar to BLM's Between the Lines for a bit of the ol' razzle dazzle.
    Honestly I don't think this would work based on the game design. How could you control an enemies position in say Eden Raids or a Trial? Further more we already have a DoT/Pet Caster Job. The element wheel concept is very Final Fantasy and adds a new gameplay style do the role.

    For example: The Geo would start off casting a FIRE based spell and adds a buff to ICE based spells. Then ICE would buff WIND. After that combo the ability of a LIGHT based attack would open and debuff the target to DARK after casting.
    (Fire > Ice > Wind = Light) -> (Lightning > Earth > Water = Dark)

    In this we have a Caster with a unique combo type system. Obviously there would be things added like maybe Totems and Wards but the basic concept would be that.
    (0)

  3. #483
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    375
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    That is why I like the idea of limited jobs....You can low-key break the mechanic mold.

    Rune Fencer was popular in 11, so there is that.
    (0)
    DEVOUR: Blue Mages Are What You Eat........

  4. #484
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ADVSS View Post
    Not entirely sure how i feel about a GEO healer, though(suggested in other threads). Sch was a stretch, but it worked pretty well with how they handled it, initially imo. This right here though, if they do something interesting with either the totems, or lay lines, or maybe positioning of 2=3 markers/flags/lightning rods or any combination of the ideas, and make it functional, would be really interesting to play. Honestly wouldnt care if they gave it like a regen/healing utility like rdm, as long as its main focus is damage and battlefield control
    Oh, to be clear, I don't think GEO should be a healer at all. A DPS with some utility, fine, but even then I'd say it's stretching to give it healing (especially when SMN and RDM both do already). There's very little it could really offer to a dedicated healer role without shamelessly stealing from WHM or SCH (since we already have Sacred Soil and Asylum). My hope for the next healer is that it will provide a more distinctive playstyle (like the Battle Healer I've proposed before, attack enemies to build resources for oGCD heals) instead of just borrowing another and contributing to homogeny.

    I mean hell, that's already an issue we have with AST – each of its Sects is just an attempt to substitute out a WHM or SCH in raid compositions. I personally hope the next healer comes with a revamp to the healing role, to make each of the healers more distinctive in terms of gameplay in addition to utility. Like by all means have WHM be the Green DPS with high GCD potency and cost efficiency, but maybe lift its HoT focus and make that more AST's thing (more in line with its Time Mage inspiration)? Give WHM back Protect, or change Medica II to be a +healing% effect or something like Plenary Indulgence? Focus on SCH as a job that swaps stances between barrier healing and attacking depending on the advantage they spot, or mixes them up by using faeries?

    Quote Originally Posted by Dyvid View Post
    Honestly I don't think this would work based on the game design. How could you control an enemies position in say Eden Raids or a Trial? Further more we already have a DoT/Pet Caster Job.
    Couple things:

    1. Most enemies in the game have programmed-in vulnerability to effects like knockback and status effects. In this hypothetical, Tornado and Flood are part of the AoE rotation, and Tornado would suction enemies vulnerable to knockback into one spot to pull them to the tank more quickly and make AoE easier for other jobs; if they're invulnerable to knockback, as most Bosses are, the spell could still have other effects like increased vulnerability to Flood and some innate Wind damage, even without altering their positions. As with NIN's Doton, SMN's Slipstream and AST's Earthly Star, the hope is that tanks would at least hold adds within Flood's proximity to get more mileage out of it.

    2. I'm aware of SMN's role, just as I'm aware a lot of SMN's are critical of it presently. My personal hope is that the next caster DPS job can alleviate some of the stress on SMN, taking some of the weight (like being a DoT caster) so SMN can be revamped to refocus its core kit (like on being a pet-focused Summoner).
    2.5. Is SMN even really a DoT caster anymore, anyway? It has a second DoT, fine, but it has next to no interaction with them or payoff from them, the entire point of Tri-Disaster and Trance interaction is avoiding casting them at all and the requirement to have them to buff Fester just feels like a chore. Compare it to BRD where the DoTs actually reward you for upkeep and affect your rotation via Songs; SMN's are completely disconnected from its spells and main rotation, arguably BLM has more interaction with its DoTs thanks to Thundercloud. It's a far cry from the job that managed those two, Shadowflare and Miasma II. At this point it seems like the very definition of "having a DoT for the sake of a DoT".

    3. What I described with the stance-based suggestion right below the section you quoted is essentially a simplified version of what you suggested with the elemental wheel – I even mentioned increasing the target's vulnerability to another element in the sequence. I think the trouble with your suggestion is that bringing in all 6-8 elements would be extraneous if they have little to no distinction between them, while limiting it to more like 2-4 is easier for the devs to set each one's role apart within the kit.
    For instance, Wind could be a phase of instant spammable spells and mobility, Water of support buffs and periodic damage that ramps up, Earth of defensive skills and slow heavy hits for burst, and Fire as a powerful nonsequential finisher that must be built up to. Your normal rotation would involve swapping as you build up the target's vulnerability to the next element in the sequence (Wind->Water->Earth->repeat or whatever order), while fights would compel you to swap stances earlier in response (since you would want to be in Earth for a DPS check, but Wind for running and Water to up DoTs when the boss comes back).
    (1)
    Last edited by Archwizard; 10-20-2020 at 02:28 AM.

  5. #485
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I'd honestly be disappointed to see Beastmaster as a Limited Job.
    Lyon is a Beastmaster but he never fights along his beast. He's alone during Castrum and the duel.

    What is really intriguing is that Lyon uses the same skills as Ilberd.
    For reference Ilberd casts were often named after beasts such as "Claw of the griffin", "LionsHead"...
    Lyon and Ilberd shares the same animation for their tankbuster and Sanguine Blade. I think there is more than reused assets.

    If BST was implemented, I'd enjoy it as a regular job with a rotation that calls upon beasts like SMN does with Demi.
    At most, they could add a Pokemon battle system with beasts but that would be a lot of work.
    (2)

  6. #486
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    I just want it to be some sort of melee caster (opposite ratio of the red mage as far as magic and melee goes) or melee healer.
    (1)

  7. #487
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CKNovel View Post
    I'd honestly be disappointed to see Beastmaster as a Limited Job.
    Lyon is a Beastmaster but he never fights along his beast. He's alone during Castrum and the duel.

    What is really intriguing is that Lyon uses the same skills as Ilberd.
    For reference Ilberd casts were often named after beasts such as "Claw of the griffin", "LionsHead"...
    Lyon and Ilberd shares the same animation for their tankbuster and Sanguine Blade. I think there is more than reused assets.

    If BST was implemented, I'd enjoy it as a regular job with a rotation that calls upon beasts like SMN does with Demi.
    At most, they could add a Pokemon battle system with beasts but that would be a lot of work.
    Interestingly enough, PLD loses Flash, which i believe ilberd uses in the fight to stun and blind people
    (0)

  8. #488
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by ADVSS View Post
    Interestingly enough, PLD loses Flash, which i believe ilberd uses in the fight to stun and blind people
    The attack is Flash Powder and the animation has him throwing the Flash Powder on the ground where it explodes into a bright light that stuns people. He basically just chucks a flash grenade at his feet so it's a bit different from Flash.
    (1)

  9. #489
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Beddict View Post
    The attack is Flash Powder and the animation has him throwing the Flash Powder on the ground where it explodes into a bright light that stuns people. He basically just chucks a flash grenade at his feet so it's a bit different from Flash.
    Ah alright. All i remember vividly from his fight is "SLOPPEH"
    (0)

  10. #490
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    The only thing I want is a full fledged caster using darkness, be it necromancer or some iteration of time mage (we've seen at least two darkness users making use of time magicks - Gaia and Nabriales.) Possibly Onmyoji, if the concept were adapted properly. There is room for a DOT niche as SMN moves towards a focus on its demi egis and trances.

    I'm keen to see what they do for a healer.
    (2)
    When the game's story becomes self-aware:


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